( T R A I L 1 ) ( 39 71 N ' {car} defentity car car :touch move-player 1 player.state DRIVING f! ;entity ) :noname 0 player.state DRIVING f! ( :| player.driving? not if car yield then done |; ' entities redefine ) :| touch-begin S leaving? dup if player.driving? not CHUCK-FOLLOW flag@ not and if mary say" I'd best drive." else move-player 13 7 mroad.jor queue-level then then touch-next 3 56 2= dup if mary say" What on Earth...?" say" Is this where...?" then touch-last |; ' player-touch redefine s" trail1.map" load-map 1 player.state ISMARY f! ; ' onload redefine