( P E T E ) 13 8 N ' {car} defentity car 32 5 W ' {horse} defentity e_chuck 17 10 W ' {boat} defentity boat 26 10 W ' {duck} defentity duck1 32 7 E ' {duck} defentity duck2 car :touch move-player 1 player.state DRIVING f! ;entity boat :touch move-player 1 player.state BOATING f! ;entity e_chuck :touch pete say" It's good to have you\back, Chuck." chuck say" * w h i n n y *\(I remember this place...)" ;entity :noname :| player.driving? not CHUCK-FOLLOW flag@ not and if car yield then CHUCK-STOLEN flag@ if e_chuck yield then player.boating? not if boat yield then duck1 yield duck2 yield done |; ' entities redefine :| touch-begin S leaving? dup if player.driving? not CHUCK-FOLLOW flag@ not and if pete say" It's too far to walk to town." else move-player 5 10 road.jor queue-level then then touch-next N leaving? dup if move-player 24 49 space.jor queue-level then touch-next 13 8 2= player.driving? and dup if move-player 0 player.state DRIVING f! W player entity.dir ! move-player then touch-next 19 9 2= CHUCK-FOLLOW flag@ and player entity.dir @ E = and dup if pete say" Hmm, yeah, lots of good\grazing over here..." say" Let's get you comfy, Chuck." move-player then touch-next 22 9 2= CHUCK-FOLLOW flag@ and dup if pete say" Welcome home, old buddy." chuck say" * n e i g h *\(OK, Pete.)" CHUCK-FOLLOW clearflag CHUCK-STOLEN setflag 13 7 petehous.jor queue-level then touch-next 12 7 2= player.driving? not and dup if move-player 16 9 petehous.jor queue-level then touch-next 30 7 2= dup if pete say" It's... kinda swampy.\I don't wanna get wet if I\don't have to." then touch-next 30 9 2= dup if pete say" Feels spooky over here,\somehow." then touch-last |; ' player-touch redefine s" pete.map" load-map ; ' onload redefine