/*** T I L E S ***/ void tile_init(); void loadTiles(unsigned int tilesOffset, unsigned int *memTiles); void loadMap(unsigned char *map, unsigned int w, unsigned int h); void drawSprite(unsigned int *sprite, int x, int y); void scroll(int newX, int newY); void drawScreen(); #define PAGE_TILES_W 21 #define PAGE_TILES_H 14 #define PAGE_TILES_COUNT (PAGE_TILES_H * PAGE_TILES_W) #define PAGE_STRIDE (PAGE_TILES_W << 1)