( P E T E ) 13 8 N ' {car} defentity car car :touch player move-entity 1 player.state DRIVING f! ;entity :noname :| player yield player.driving? not if car yield then done |; ' entities redefine :| touch-begin S leaving? dup if player.driving? not if pete say" It's too far to walk to town." else player move-entity 5 10 road.jor queue-level then then touch-next 13 8 2= player.driving? and dup if player move-entity 0 player.state DRIVING f! W player entity.dir ! player move-entity then touch-next 12 7 2= player.driving? not and dup if player move-entity 16 9 petehous.jor queue-level then touch-next 30 7 2= dup if pete say" It's... kinda swampy.\I don't wanna get wet if I\don't have to." then touch-next 30 9 2= dup if pete say" Feels spooky over here,\somehow." then touch-last |; ' player-touch redefine s" pete.map" load-map ; ' onload redefine