( P E T E ) 13 8 N ' {car} defentity car car :touch 1 player.state DRIVING f! car entity>pos player entity.pos! ;entity :noname :| player yield player.driving? not if car yield then 0 |; ' entities redefine ( TODO: DSL for touch events? ) :| 2dup S leaving? player.driving? not and if pete say" It's too far to walk to town." 1 else 2dup 12 7 2= if player.driving? not if petehous.jor queue-level then 1 else 0 then then >rot drop drop |; ' player-touch redefine s" pete.map" load-map ; ' onload redefine