A small game being written from scratch on a 286 in Turbo C++ 1.0 for MS-DOS PCs. Requires an EGA graphics card. Includes an implementation of Forth that can be embedded in a C program and controlled over a serial port, and which supports "green thread"-like round-robin co-operative multitasking (with some limitations when calling from C->Forth).
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2019-01-24 21:36:42 -05:00
.gitignore Refactor into seperate modules & Turbo C++ project 2019-01-24 21:36:42 -05:00
footer.tif Implement split-screen footer 2019-01-06 21:29:20 -05:00
game.exe Refactor into seperate modules & Turbo C++ project 2019-01-24 21:36:42 -05:00
game.prj Refactor into seperate modules & Turbo C++ project 2019-01-24 21:36:42 -05:00
kbd.c Refactor into seperate modules & Turbo C++ project 2019-01-24 21:36:42 -05:00
kbd.h Refactor into seperate modules & Turbo C++ project 2019-01-24 21:36:42 -05:00
mouse.c Refactor into seperate modules & Turbo C++ project 2019-01-24 21:36:42 -05:00
mouse.h Refactor into seperate modules & Turbo C++ project 2019-01-24 21:36:42 -05:00
sprite.tif Refactor scrolling, added road tile, first sprites drawn but not implemented 2019-01-18 23:02:56 -05:00
testbed.c Refactor into seperate modules & Turbo C++ project 2019-01-24 21:36:42 -05:00
testbed.exe Fullscreen scrolling, initial cut at game logic 2019-01-20 11:44:42 -05:00
tiff.c Refactor into seperate modules & Turbo C++ project 2019-01-24 21:36:42 -05:00
tiff.h Refactor into seperate modules & Turbo C++ project 2019-01-24 21:36:42 -05:00
tiles.c Refactor into seperate modules & Turbo C++ project 2019-01-24 21:36:42 -05:00
tiles.h Refactor into seperate modules & Turbo C++ project 2019-01-24 21:36:42 -05:00
tiles.tif Refactor scrolling, added road tile, first sprites drawn but not implemented 2019-01-18 23:02:56 -05:00
video.c Refactor into seperate modules & Turbo C++ project 2019-01-24 21:36:42 -05:00
video.h Refactor into seperate modules & Turbo C++ project 2019-01-24 21:36:42 -05:00