tennisfortwo/widgetsdemo.py

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2005-06-14 23:15:01 +00:00
#@+leo-ver=4-thin
#@+node:jpenner.20050604113053:@thin widgetsdemo.py
#@@language python
#@<< widgetsdemo declarations >>
#@+node:jpenner.20050604113053.1:<< widgetsdemo declarations >>
#!/usr/bin/env python
#
# WidgetsDemo.py demonstrates the usage Widgets.py
# Copyright (C) 2003 Michael Leonhard
# http://tamale.net/
#
# version 1.0 RC1 (2003/07/06 00:42)
import pygame, pygame.display, pygame.event, pygame.time, pygame.font, pygame.draw
from pygame.locals import *
import math, string
from widgets import *
#@-node:jpenner.20050604113053.1:<< widgetsdemo declarations >>
#@nl
#@+others
#@+node:jpenner.20050604113053.2:class WidgetsDemo
class WidgetsDemo( WidgetWindow ):
#@ @+others
#@+node:jpenner.20050604113053.3:__init__
def __init__( self ):
"""Initialize Demo Class"""
# instead of pygame.init(), initialize modules manually to
# avoid initing pygame.sound
pygame.display.init()
pygame.font.init()
# setup screen
screen = pygame.display.set_mode( (640, 480), DOUBLEBUF )
pygame.display.set_caption( 'WidgetsDemo' )
# request regular event for updating animation
self.DRAWEVENT = USEREVENT + 1
pygame.time.set_timer( self.DRAWEVENT, 33 ) #33 == 30fps
# filter events
badevents = [NOEVENT, ACTIVEEVENT, JOYAXISMOTION, JOYBALLMOTION, JOYHATMOTION, JOYBUTTONDOWN ,JOYBUTTONUP, VIDEORESIZE, SYSWMEVENT, NUMEVENTS]
goodevents = [self.DRAWEVENT, KEYDOWN, KEYUP, MOUSEMOTION, MOUSEBUTTONDOWN, MOUSEBUTTONUP, QUIT ]
pygame.event.set_blocked( badevents )
# initialize the WidgetWindow base class
WidgetWindow.__init__( self, screen )
# create special widgets
edit = EditClass( self, self.editaction, (325, 300, 265, 25), "text" )
self.page = PageClass( self, (325, 25, 265, 275), GRAY )
# put the widgets in the window
self.addwidget( MultiLineTextClass( self, (25, 25, 250, 145), "MultiLineTextClass\n(transparent)\nHas automatic word wrapping.", 36 ) )
self.addwidget( MultiLineTextClass( self, (25, 195, 250, 145), "MultiLineTextClass\n(with background)\nHas automatic word wrapping.", 36, WHITE, BLACK ) )
self.addwidget( EditClass( self, self.editaction, (25, 350, 150, 30), "second edit box" ), TABTARGET )
self.addwidget( TextClass( self, (25, 400, 590, 19), "TextClass (transparent)", 20 ) )
self.addwidget( TextClass( self, (25, 440, 590, 19), "TextClass (with background)", 20, WHITE, BLACK ) )
self.addwidget( self.page )
self.addwidget( edit, TABTARGET )
self.addwidget( ButtonClass( self, self.buttonaction, (205, 110, 200, 105), "This button overlaps" ) )
# set keyboard focus to the edit widget
edit.focus()
# initial screen draw
self.eventproc( pygame.event.Event( NOEVENT, {} ) )
# animation data
self.animrect = Rect( (325, 350, 265, 50) )
self.animline = Rect( self.animrect )
self.animline.width = 5
self.animline.left = self.animrect.left
#@-node:jpenner.20050604113053.3:__init__
#@+node:jpenner.20050604113053.4:loop
def loop( self ):
"""Program loop"""
while 1:
# get the next event
event = pygame.event.wait()
# Redraw the animation
if event.type == self.DRAWEVENT:
# get all pending DRAWEVENTs
pending = pygame.event.get( self.DRAWEVENT )
# number of events we are doing
num = len( pending ) + 1
# reset the clipping region
self.screen.set_clip()
# erase the animation
self.screen.fill( self.background, self.animline )
# update the animation
self.animline.left += 1 * num
# line is outside the region
while not self.animline.colliderect( self.animrect ):
# move it back to the left
self.animline.left -= self.animrect.width
# draw the animation
self.screen.fill( RED, self.animline )
# flip the display
pygame.display.update()
# user pressed the X button to close the window
elif event.type == QUIT: break
# pass the even to the widgets
else: self.eventproc( event )
#clean up
pygame.time.set_timer( self.DRAWEVENT, 0 )
pygame.quit()
#@-node:jpenner.20050604113053.4:loop
#@+node:jpenner.20050604113053.5:editaction
def editaction( self, widget ):
"""Function called when enter key is pressed"""
self.page.append( widget.text )
widget.settext( "" )
#@-node:jpenner.20050604113053.5:editaction
#@+node:jpenner.20050604113053.6:buttonaction
def buttonaction( self ):
"""Function called when button is pressed"""
self.page.append( "ACTION" )
#@-node:jpenner.20050604113053.6:buttonaction
#@-others
#@-node:jpenner.20050604113053.2:class WidgetsDemo
#@-others
demo = WidgetsDemo()
demo.loop()
#@-node:jpenner.20050604113053:@thin widgetsdemo.py
#@-leo