Added error checking for front-end network code, and a menu for the multiple single-player modes. Multi-line widgets never cleared their text -- fixed. Fixed up py2exe script to automatically copy proper fonts, and ignore the CVS directory.
This commit is contained in:
parent
251444bc15
commit
254ed927d6
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@ -10,12 +10,12 @@
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<vnodes>
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<v t="jpenner.20050319120705" a="E"><vh>Files</vh>
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<v t="jpenner.20050305105206" a="E"
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expanded="jpenner.20050601180947,jpenner.20050305124252,jpenner.20050319143816,jpenner.20050604112932,jpenner.20050605102056,jpenner.20050305121157,jpenner.20050604175241,jpenner.20050305120654,jpenner.20050320112219,jpenner.20050306103246,jpenner.20050305122430,"><vh>@thin TennisForTwo.py</vh></v>
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expanded="jpenner.20050601180947,jpenner.20050305124252,jpenner.20050319143816,jpenner.20050604112932,jpenner.20050305121157,jpenner.20050305120654,jpenner.20050320112219,jpenner.20050306103246,jpenner.20050305122430,"><vh>@thin TennisForTwo.py</vh></v>
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<v t="jpenner.20050604112932.1"
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expanded="jpenner.20050604112932.6,jpenner.20050604112932.16,jpenner.20050604112932.30,jpenner.20050604112932.41,"><vh>@thin widgets.py</vh></v>
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expanded="jpenner.20050604112932.41,jpenner.20050604112932.47,"><vh>@thin widgets.py</vh></v>
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<v t="jpenner.20050604113053"
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expanded="jpenner.20050604113053.2,"><vh>@thin widgetsdemo.py</vh></v>
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<v t="jpenner.20050319120621"><vh>@thin pygame2exe.py</vh></v>
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<v t="jpenner.20050319120621" a="ETV"><vh>@thin pygame2exe.py</vh></v>
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<v t="jpenner.20050604144534"><vh>@thin pygame2app.py</vh></v>
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</v>
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<v t="jpenner.20050605105545"><vh>Tasks</vh>
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@ -26,8 +26,6 @@ expanded="jpenner.20050604113053.2,"><vh>@thin widgetsdemo.py</vh></v>
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</v>
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<v t="jpenner.20050319120705.1" a="E"><vh>Utilities</vh>
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<v t="jpenner.20050305121227" a="E"><vh>@run TennisForTwo.py</vh></v>
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<v t="jpenner.20050320113047" a="E"><vh>@run TennisForTwo.py client localhost 7554</vh></v>
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<v t="jpenner.20050604113053.7" a="E"><vh>@run widgetsdemo.py</vh></v>
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<v t="jpenner.20050307190605"><vh>@run PyGame2Exe.py py2exe</vh></v>
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<v t="jpenner.20050604144534.1"><vh>@run python2.4 pygame2app.py py2app</vh></v>
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</v>
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@ -35,52 +33,8 @@ expanded="jpenner.20050604113053.2,"><vh>@thin widgetsdemo.py</vh></v>
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<tnodes>
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<t tx="jpenner.20050305121227"></t>
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<t tx="jpenner.20050307190605"></t>
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<t tx="jpenner.20050319120621">@ignore
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@language python
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#make standalone, needs at least pygame-1.5.3 and py2exe-0.3.1
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from distutils.core import setup
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import sys, os, pygame, shutil, glob
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import py2exe
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#setup the project variables here.
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#i can't claim these will cover all the cases
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#you need, but they seem to work for all my
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#projects, just change as neeeded.
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script = "TennisForTwo.py" #name of starting .PY
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icon_file = "" #ICO file for the .EXE (not working well)
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optimize = 2 #0, 1, or 2; like -O and -OO
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dos_console = 0 #set to 0 for no dos shell when run
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extra_data = ['data'] #extra files/dirs copied to game
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extra_modules = ['pygame.locals'] #extra python modules not auto found
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#use the default pygame icon, if none given
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if not icon_file:
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path = os.path.split(pygame.__file__)[0]
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icon_file = '"' + os.path.join(path, 'pygame.ico') + '"'
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#unfortunately, this cool icon stuff doesn't work in current py2exe :(
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#icon_file = ''
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project_name = os.path.splitext(os.path.split(script)[1])[0]
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#this will create the executable and all dependencies
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setup(#name=project_name,
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windows=[script],
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data_files=[("data", glob.glob("data\\*"))]
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)
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</t>
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<t tx="jpenner.20050319120705"></t>
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<t tx="jpenner.20050319120705.1"></t>
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<t tx="jpenner.20050320113047"></t>
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<t tx="jpenner.20050604113053.3">def __init__( self ):
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"""Initialize Demo Class"""
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# instead of pygame.init(), initialize modules manually to
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@ -130,17 +84,17 @@ setup(#name=project_name,
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self.animline.width = 5
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self.animline.left = self.animrect.left
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</t>
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<t tx="jpenner.20050604113053.7"></t>
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<t tx="jpenner.20050604144534.1"></t>
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<t tx="jpenner.20050605102056.1">self.addwidget(TextClass(self, (120, 40, 400, 30), "Tennis For Two", 36))
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self.addwidget(ButtonClass(self, self.startSingle, (120, 120, 400, 30), "Start Single-Player Game"))
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self.addwidget(ButtonClass(self, self.startAI, (120, 155, 400, 30), "Start Game Vs. Tennis-O-Tron"))
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self.addwidget(TextClass(self, (120, 190, 400, 20), "Your IP Address: " + getMyIP()))
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self.addwidget(TextClass(self, (120, 215, 60, 20), "Port:"))
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self.serverPort = EditClass(self, None, (180, 215, 60, 20), "7554")
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self.addwidget(TextClass(self, (120, 220, 450, 20), "Your IP Address: " + getMyIP()))
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self.addwidget(TextClass(self, (120, 245, 60, 20), "Port:"))
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self.serverPort = EditClass(self, None, (180, 245, 60, 20), "7554")
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self.addwidget(self.serverPort)
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self.addwidget(ButtonClass(self, self.startServer, (120, 240, 400, 30), "Start Server"))
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self.addwidget(ButtonClass(self, self.startServer, (120, 270, 400, 30), "Start Server"))
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self.addwidget(TextClass(self, (120, 310, 160, 20), "Server Address:"))
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self.clientAddr = EditClass(self, None, (280, 310, 240, 20))
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@ -28,6 +28,8 @@ class Game:
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AIPlayer = 0
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SeverPort = 7554
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Port = None
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logfile = None
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#@nonl
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#@-node:jpenner.20050310195953:Globals
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#@+node:jpenner.20050424164431:Logging
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Game.logfile = open(fn, 'wt')
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def log(text):
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Game.logfile.write(str(text) + '\n')
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if Game.logfile <> None:
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Game.logfile.write(str(text) + '\n')
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def stopLogging():
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Game.logfile.close()
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try:
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f = urllib.urlopen('http://checkip.dyndns.org')
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s = f.read()
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m = re.search('([\d]*\.[\d]*\.[\d]*\.[\d]*)', s)
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log("checkip: " + s)
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m = re.search('Current IP Address: ([\d]*\.[\d]*\.[\d]*\.[\d]*)', s)
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outsideip = m.group(0)
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log("outside ip: " + outsideip)
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except:
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outsideip = None
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try:
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insideip = socket.gethostbyname(socket.gethostname())
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log("inside ip: " + insideip)
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except:
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insideip = None
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ip = "Unknown"
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else:
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if (outsideip == None):
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ip = insideip + " (No internet?)"
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ip = insideip + " (Firewalled / Proxied?)"
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else:
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ip = outsideip
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if (insideip <> None) and (insideip <> outsideip):
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self.addwidget(TextClass(self, (120, 40, 400, 30), "Tennis For Two", 36))
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self.addwidget(ButtonClass(self, self.startSingle, (120, 120, 400, 30), "Start Single-Player Game"))
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self.addwidget(ButtonClass(self, self.startAI, (120, 155, 400, 30), "Start Game Vs. Tennis-O-Tron"))
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self.addwidget(TextClass(self, (120, 190, 400, 20), "Your IP Address: " + getMyIP()))
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self.addwidget(TextClass(self, (120, 215, 60, 20), "Port:"))
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self.serverPort = EditClass(self, None, (180, 215, 60, 20), "7554")
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self.addwidget(TextClass(self, (120, 220, 450, 20), "Your IP Address: " + getMyIP()))
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self.addwidget(TextClass(self, (120, 245, 60, 20), "Port:"))
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self.serverPort = EditClass(self, None, (180, 245, 60, 20), "7554")
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self.addwidget(self.serverPort)
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self.addwidget(ButtonClass(self, self.startServer, (120, 240, 400, 30), "Start Server"))
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self.addwidget(ButtonClass(self, self.startServer, (120, 270, 400, 30), "Start Server"))
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self.addwidget(TextClass(self, (120, 310, 160, 20), "Server Address:"))
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self.clientAddr = EditClass(self, None, (280, 310, 240, 20))
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#@nl
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def startSingle(self):
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# Game.myplayer = SINGLE_PLAYER
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Game.myplayer = SINGLE_PLAYER
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Game.isClient = False
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Game.rules.infinitehits = True
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Game.gameMgr.changeState(Game.gameMgr.STATE_SINGLE_PLAYER)
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def startAI(self):
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Game.myplayer = 1
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Game.isClient = False
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# Game.rules.infinitehits = True
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Game.AIPlayer = 2
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Game.gameMgr.changeState(Game.gameMgr.STATE_SINGLE_PLAYER)
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Game.network.sendEvent(ConnectEvent())
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#@-node:jpenner.20050605180040:Client Wait Screen
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#@+node:jpenner.20050616085506:Failure Screen
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class FailScreen(BaseMenu):
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def menuLayout(self):
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self.errText = MultiLineTextClass(self, (120, 60, 400, 270), "", 24)
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self.addwidget(self.errText)
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self.addwidget(ButtonClass(self, self.ok, (120, 360, 400, 30), "OK"))
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def ok(self):
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Game.gameMgr.changeState(Game.gameMgr.STATE_MENU)
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def onEnter(self):
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BaseMenu.onEnter(self)
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self.errText.settext(Game.failure)
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#@nonl
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#@-node:jpenner.20050616085506:Failure Screen
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#@-others
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#@-node:jpenner.20050604112932:Menu
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#@+node:jpenner.20050305121157:Game
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def sdl_event(self, event):
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if event.type == MOUSEBUTTONUP:
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angle = makeAngle(event.pos)
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log("userangle: " + str(math.degrees(angle)))
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Game.evMgr.postEvent( ClickEvent(velocityFromAngle(angle), Game.myplayer) )
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if event.type == KEYUP:
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self.STATE_SINGLE_PLAYER = 2
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self.STATE_WAIT_FOR_CLIENT = 3
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self.STATE_CONNECT = 4
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self.STATE_FAILURE = 5
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inputMgr = InputManager()
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self.graphicsMgr = TFTGraphicsMgr()
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self.physicsMgr = PhysicsMgr()
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mainMenu = MainMenu()
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failScreen = FailScreen()
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self.serverWait = ServerWait()
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self.clientWait = ClientWait()
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StateMachine.__init__(self,
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[GameState(MainMenu(), mainMenu.onEnter),
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[GameState(mainMenu, mainMenu.onEnter),
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GameState(GameLoop([inputMgr, Game.evMgr, self.physicsMgr, self.graphicsMgr]), self.gameEnter),
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GameState(GameLoop([inputMgr, AIPlayer(), Game.evMgr, PhysicsEngine(), self.graphicsMgr]), self.gameEnter),
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GameState(GameLoop([Game.evMgr, self.serverWait]), self.serverEnter, self.networkExit),
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GameState(GameLoop([Game.evMgr, self.clientWait]), self.clientEnter, self.networkExit)
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GameState(GameLoop([Game.evMgr, self.clientWait]), self.clientEnter, self.networkExit),
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GameState(failScreen, failScreen.onEnter, self.networkExit)
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])
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def gameEnter(self):
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self.physicsMgr.onEnter()
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def clientEnter(self):
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self.clientWait.onEnter()
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Game.network = TFTProtocol()
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def onResolve(ip):
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Game.network.address = (ip, Game.ServerPort)
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Game.port = reactor.listenUDP(0, Game.network)
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reactor.resolve(Game.ServerIP).addCallback(onResolve)
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self.clientWait.onEnter()
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def onFail(err):
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Game.failure = err.getErrorMessage()
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self.changeState(self.STATE_FAILURE)
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reactor.resolve(Game.ServerIP).addCallback(onResolve).addErrback(onFail)
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def serverEnter(self):
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Game.network = TFTProtocol()
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Game.port = reactor.listenUDP(Game.ServerPort, Game.network)
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log ("Listening on " + str(Game.ServerPort))
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self.serverWait.onEnter()
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def networkExit(self):
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if (self.newstate == self.STATE_MENU) and (Game.port <> None): # cancelled
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Game.port.stopListening()
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Game.network = TFTProtocol()
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try:
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Game.port = reactor.listenUDP(Game.ServerPort, Game.network)
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log ("Listening on " + str(Game.ServerPort))
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except:
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Game.failure = "Unable to listen on UDP port " + str(Game.ServerPort) + ". Make sure nothing else is using that port, and you have the proper permissions to create a server on it."
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self.changeState(self.STATE_FAILURE)
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def networkExit(self):
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if ((self.newstate == self.STATE_MENU) or (self.newstate == self.STATE_FAILURE)) and (Game.port <> None): # cancelled
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Game.port.stopListening()
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#@-node:jpenner.20050606072251.1:Game Manager
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#@-others
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@ -799,7 +835,7 @@ def main():
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random.seed()
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pygame.init()
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startLogging('tennis.log')
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# startLogging('tennis.log')
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Game.screen = pygame.display.set_mode(SCREENRECT.size, DOUBLEBUF, 16)
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@ -813,7 +849,7 @@ def main():
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reactor.run()
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#cleanup
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stopLogging()
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# stopLogging()
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@ -1,3 +1,6 @@
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#@+leo-ver=4-thin
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#@+node:jpenner.20050319120621:@thin pygame2exe.py
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#@@language python
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#make standalone, needs at least pygame-1.5.3 and py2exe-0.3.1
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from distutils.core import setup
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@ -17,11 +20,6 @@ dos_console = 0 #set to 0 for no dos shell when run
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extra_data = ['data'] #extra files/dirs copied to game
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extra_modules = ['pygame.locals'] #extra python modules not auto found
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#use the default pygame icon, if none given
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if not icon_file:
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path = os.path.split(pygame.__file__)[0]
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@ -31,10 +29,12 @@ if not icon_file:
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project_name = os.path.splitext(os.path.split(script)[1])[0]
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#this will create the executable and all dependencies
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setup(#name=project_name,
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windows=[script],
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data_files=[("data", glob.glob("data\\*"))]
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data_files=[("data", glob.glob("data\\*.wav")),(".", ["C:\\python24\\lib\\site-packages\\pygame\\freesansbold.ttf"])]
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)
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#@-node:jpenner.20050319120621:@thin pygame2exe.py
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#@-leo
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@ -1006,6 +1006,8 @@ class MultiLineTextClass:
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#@+node:jpenner.20050604112932.50:settext
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def settext( self, newtext ):
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"""Replace the text of the widget"""
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self.lines = [] # clear current text
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# expand tabs
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newtext = newtext.expandtabs()
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# append each line separately
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Reference in a new issue