tock/notes.md

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2024-06-22 23:54:59 +00:00
# type system
data types:
i64, f64 - numbers
bool - logical boolean values
{fn [type1 type2 ... -> rettype]}
{array [type length]}
(struct name
^type1 member1
^type2 member2
^type3 member3)
{tuple [^{name member1} type1 ^{name member2} type2 ^{name member3} type3]}
(enum name
(clause1 type1 type2 ...)
(clause2 type1 type2 ...)
clause3)
{variant [^{tuple [type1 type2 ...]} clause1
^{tuple [type1 type2 ...]} clause2
^void clause3]}
(protocol name
(method name [self ^type1 arg1 ^type2 arg2 -> rettype]))
(impl protocol type
(method name [self ^type1 arg1 ^type2 arg2 -> rettype]
body...))
Variables have both a datatype and an isolation modifier. There are three possible isolation types:
* `const` - this is the default, if no isolation modifier is given. No in-place mutations are possible with `const` values.
* `val` - a `val` variable can be mutated in-place, but changes _only_ affect that variable. If it is assigned to any other
variable or passed as a parameter, it is copied if necessary and can be treated as a new, totally distinct value.
* `ref` - a `ref` is analogous to a full pointer or object reference. Copies of the same `ref` can exist in multiple places,
and refer to the same object in memory. Changes to data mutated via a `ref` are immediately visible to any other
code that has the same `ref`.
When defining data structures, individual members can be annotated as `ref`, but not `const` or `val` - only the structure
as a whole can be `const` or `val`.
Q: should `const` structures be able to modify `ref` members directly? leaning towards yes. `ref` seems to inherently imply
interior mutability.
# memory management
* "hot reload" implies "given the previous source code and a memory, I can reason about the types of everything in the memory"
* compacting garbage collection is simply the degenerate case of rearranging memory to be legible to new code!
* we have typed roots (globals), and we can follow typed references from there
* stack is not accessible from wasm, and GC / reload would only happen when wasm code returns to JS - no suspension