dialer/swine.jrt

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dbg" start"
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: digit ( n -- ) [ key 0 lit ] + draw-char ;
: meep 2000 5 -80 slide ;
: meeeep 2000 16 -50 slide ;
: moop 1600 5 80 slide ;
: boom 40 noise ;
: click 2000 3 boop 4000 3 boop ;
0 const IN-PROGRESS
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1 const CANCEL
2 const WON
3 const LOST
4 const QUIT
IN-PROGRESS bvar, game-state
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: leave CANCEL game-state b! ;
: enter IN-PROGRESS game-state b! ;
: in-progress? game-state b@ IN-PROGRESS = ;
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: cancelled? game-state b@ CANCEL = ;
: uncancel cancelled? if enter then ;
( minesweeper board model )
dbg" minesweeper board model"
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30 const maxw 12 const maxh
array board maxw maxh * allot
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20 var, boardw
12 var, boardh
30 var, minecount
: board-lim boardw @ boardh @ * board + ;
: square-at ( x y -- p ) boardw @ * + board + ;
: square-pos ( p -- x y ) board - boardw @ /mod swap ;
: valid-pos? ( x y -- f )
dup 0 >= swap boardh @ < and
swap dup 0 >= swap boardw @ < and and ;
0x80 const FMINE
0x40 const FREVEALED
0x20 const FFLAG
0x0F const NEIGHBOUR-MASK
: place-mine ( x y -- f )
square-at dup b@ FMINE & not if FMINE swap b! 0 then not ;
: rand-mine ( -- )
begin rand boardw @ % rand boardh @ % place-mine until ;
: iterboard board board-lim for ;
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: iterrows board board-lim boardw @ for+ ;
: lastrow? ( p -- f ) board-lim boardw @ - >= ;
: reset-board iterboard each 0 i b! next ;
: populate-board minecount @ times each rand-mine next ;
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: mine? ( p -- f ) b@ FMINE & ;
: flag? ( p -- f ) b@ FFLAG & ;
: revealed? ( p -- f ) b@ FREVEALED & ;
: squarecount ( p -- c ) b@ NEIGHBOUR-MASK & ;
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:yield yield2 >i >i :| idrop idrop ' noop _resume |; _suspend ;
: 8-neighbours ( x y -- ) >arg >arg ((
over 1- over 1- yield2
over 1- over yield2
over 1- over 1+ yield2
over over 1- yield2
over over 1+ yield2
over 1+ over 1- yield2
over 1+ over yield2 -arg -arg
swap 1+ swap 1+ yield2 )) ;
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: neighbours ( p -- ) square-pos 8-neighbours
(( each i j valid-pos? if i j square-at map then next )) ;
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: count-neighbours ( p cp -- n )
>r neighbours 0 each i r@ execute if 1+ then next rdrop ;
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: analyze-square ( p -- n ) ' mine? count-neighbours ;
: analyze-board iterboard each i analyze-square i b!| next ;
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: count-surrounding-flags ( p -- n ) ' flag? count-neighbours ;
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: init-board ( -- )
reset-board populate-board analyze-board ;
: lose LOST game-state b!
iterboard each FREVEALED i b!| next ;
: reveal ( p -- ) dup flag? not if
dup mine? if lose then FREVEALED swap b!|
else drop then ;
: visibly-empty? dup revealed? swap squarecount not and ;
: backtrack-square ( p -- p ) boardw @ - 1- dup board < if drop board then ;
: backtrack? ( p -- f )
dup revealed? over 1+ revealed? and swap 2 + revealed? and not ;
: autoreveal-backtrack ( -- )
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i visibly-empty? i backtrack-square backtrack? and
if i backtrack-square 1- idrop >i then ;
: autoreveal ( -- )
iterboard each i revealed? not if
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i ' visibly-empty? count-neighbours
if i reveal autoreveal-backtrack then
then next ;
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: won? ( -- f )
1 iterboard each i b@ FMINE FREVEALED | & not if not break then next ;
: check-win ( -- ) in-progress? if won? if WON game-state b! then then ;
: reveal-unflagged-neighbours? ( p -- )
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dup count-surrounding-flags over squarecount =
if click neighbours each i reveal next else drop then ;
: reveal-at square-at dup revealed?
if reveal-unflagged-neighbours? else reveal click then
autoreveal check-win ;
: flag-noise ( p -- ) b@ FFLAG & if moop else meep then ;
: flag-at square-at dup revealed? not
if FFLAG swap dup flag-noise b!^ else drop then ;
( theming )
dbg" theming"
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array countcolors white b, lblue b, lgreen b, red b, blue b,
brown b, cyan b, black b, gray b,
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var theme
: colvar theme @ + b@ ;
: col-bg 0 colvar bg! ;
: col-flag 1 colvar fg! ;
: col-mine 2 colvar fg! ;
: col-block 3 colvar fg! ;
: col-grid 4 colvar fg! ;
: col-curs 5 colvar fg! ;
: col-count ( c -- )
countcolors + b@ dup 0 colvar = if drop col-grid else fg! then ;
{ :timm deftheme CREATE >t >t >t >t >t >t DOES} theme !save ;
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( cursor grid block mine flag bg )
blue white black magenta red lgray deftheme win31
white yellow black lmagenta yellow red deftheme hotdog
yellow lgray cyan lmagenta yellow blue deftheme borland
magenta lgray magenta magenta magenta cyan deftheme cga4
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win31
( minesweeper board drawing )
dbg" board drawing"
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: draw-neighbour-count ( b -- )
NEIGHBOUR-MASK & dup col-count
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dup if digit else drop [ key lit ] draw-char then ;
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: draw-flag ( -- ) col-flag 0x0d draw-char ;
: draw-mine ( -- ) col-mine 0xec draw-char ;
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: draw-block ( -- ) col-block 0xb1 draw-char ;
: draw-revealed ( b -- )
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dup FMINE & if draw-mine drop else draw-neighbour-count then ;
: draw-hidden ( b -- )
FFLAG & if draw-flag else draw-block then ;
: draw-square ( p -- )
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b@ dup FREVEALED & if draw-revealed else draw-hidden then col-grid ;
: boardx ( -- x ) pagew boardw @ 2* 1+ - 2/ ;
: boardy ( -- y ) pageh boardh @ 2* 1+ - 2/ ;
: boardx! ( -- ) boardx textx! ;
: boardy! ( -- ) boardy texty! ;
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: next-row ( -- ) nextline boardx! ;
: draw-border ( end mid -- )
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boardw @ times each .- i if dup execute then next drop execute next-row ;
: draw-board-top tl ' tr ' dT draw-border ;
: draw-board-bottom bl ' br ' uT draw-border ;
: draw-rowborder rT ' lT ' .+ draw-border ;
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: draw-row ( p -- )
.| boardw @ times each dup draw-square 1+ .| next drop next-row ;
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: draw-board ( -- ) 0 boxstyle!
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col-grid col-bg boardx! boardy! draw-board-top
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iterrows each i draw-row
i lastrow? not if draw-rowborder then
next draw-board-bottom ;
( general-purpose drawing )
dbg" general-purpose drawing"
: clear [ key lit ] fill-page ;
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: emptych? ( ch -- f ) dup 32 = swap 0 = or ;
: drawdot? ( st -- f ) dup b@ emptych? swap 1+ b@ emptych? or not ;
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: dot 7 draw-char ;
: sp 32 draw-char ;
: spacer ( st -- ) sp drawdot? if dot else sp then sp ;
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: draw-spaced-text ( st -- )
chars each i b@ draw-char i spacer next ;
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( menu subsystem )
dbg" menu"
2 cells const menu-optsize
var current-menu
: menu-options current-menu @ cell + 1+ ;
: menu-size current-menu @ cell + b@ ;
: init-menu current-menu @ @ execute ;
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: menu-option ( iopt -- p ) menu-optsize * menu-options + ;
0 var, menu-selected
: menu-activate menu-selected @ menu-option cell + @ execute ;
: menu-selected! ( i -- )
dup 0 >= over menu-size < and if menu-selected ! else drop then ;
: menu-selected+! ( di -- ) menu-selected @ + menu-selected! ;
: draw-selection ( iopt -- )
menu-selected @ = if draw-mine else sp then sp ;
: draw-option ( iopt -- ) white fg! menu-option @ draw-text ;
: draw-menu
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30 9 textxy!
textx 0 menu-size for each
i draw-selection i draw-option nextline dup textx!
next ;
: await-menu
wait-key key>scan
dup %esc = if leave then
dup %up = if -1 menu-selected+! then
dup %down = if 1 menu-selected+! then
%enter = if menu-activate init-menu then ;
: run-menu
enter init-menu
begin draw-menu await-menu in-progress? not until
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uncancel ;
{ :timm defmenu ( itemcount cpinit -- )
CREATE target current-menu !t w>t dup >t menu-optsize * ALLOT DOES}
menu-selected @ >r current-menu @ >r
current-menu ! 0 menu-selected! run-menu
<r current-menu ! <r menu-selected! ;
{ :timm defitem ( cp name iopt -- ) menu-option dup >rot !t cell + !t ; }
( minesweeper game UI )
dbg" game ui"
0 bvar, cursx 0 bvar, cursy
: draw-cursor ( -- )
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1 boxstyle! col-curs
cursx b@ 2* boardx + textx!
cursy b@ 2* boardy + texty!
textx tl .- tr nextline textx!
textx .| dup 2 + textx! .| nextline textx!
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bl .- br ;
: move-cursor ( dx dy -- )
cursy b@ + swap cursx b@ + swap 2dup valid-pos?
if cursy b! cursx b! else drop drop then ;
: curs@ cursx b@ cursy b@ ;
0x21 const %f
: await-command
wait-key key>scan
dup %esc = if leave then
dup %left = if -1 0 move-cursor then
dup %right = if 1 0 move-cursor then
dup %up = if 0 -1 move-cursor then
dup %down = if 0 1 move-cursor then
dup %f = if curs@ flag-at then
dup %enter = swap %space = or if curs@ reveal-at then ;
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: popupbox ( h -- )
20 8 textxy! 0 hstyle! 1 vstyle!
39 swap filled draw-box ;
: result-message ( st x -- )
5 popupbox ( x ) 10 textxy! draw-spaced-text
wait-key drop ;
: beat 10 sleep-csec ;
: fanfare meep beat moop beat meep beat moop beat meep beat meep beat meeeep ;
: display-result
game-state b@
dup WON = if fanfare green bg! lcyan fg! s" YOU WON" 26 result-message then
LOST = if boom red bg! yellow fg! s" YOU LOST" 25 result-message then ;
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2 :noname blue bg! lgray fg! 4 popupbox ; defmenu quitmenu
' leave s" Return to game" 0 defitem
:noname QUIT game-state b! ; s" Quit to title" 1 defitem
: confirm-quit cancelled? if quitmenu col-bg clear then ;
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: draw-game draw-board draw-cursor ;
: play enter col-bg clear
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begin draw-game await-command confirm-quit in-progress? not until
draw-board display-result enter ;
: start init-board boardw @ 2/ cursx b! boardh @ 2/ cursy b! play ;
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( title menu )
dbg" title"
array title-text t", SWINE MEEPER"
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5 :noname col-bg clear ; defmenu theme-menu
' win31 s" 3.11 for Worksties" 0 defitem
' hotdog s" Pork Sausage Stand" 1 defitem
' borland s" Boarland Turbohog" 2 defitem
' cga4 s" Sowlo Jazz" 3 defitem
' leave s" Done" 4 defitem
20 12 30 minecount ! boardh ! boardw !
: config-game ( boardw boardh minecount -- )
minecount !save boardh !save boardw !save leave ;
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3 :noname red bg! clear ; defmenu difficulty-menu
:noname 10 10 10 config-game ; s" Easy ( 10x10, 10 truffles )" 0 defitem
:noname 20 12 30 config-game ; s" Moderate ( 20x12, 30 truffles )" 1 defitem
:noname 30 12 60 config-game ; s" Hard ( 30x12, 60 truffles )" 2 defitem
: draw-title
blue bg! yellow fg! clear
17 3 textxy! title-text draw-spaced-text ;
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4 ' draw-title defmenu title-menu
' start s" Start Game" 0 defitem
' difficulty-menu s" Difficulty" 1 defitem
' theme-menu s" Themes" 2 defitem
' leave s" Quit" 3 defitem
' main :chain textmode reseed! hidecursor title-menu textmode ;
dbg" saving"
{ s" swine.com" writecom }