difficulty menu, in-game quit menu
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304dde1177
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swine.jrt
91
swine.jrt
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@ -9,22 +9,25 @@ import random.jrt
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: ~ 0xffff ^ ;
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: ~ 0xffff ^ ;
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0 const IN-PROGRESS
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0 const IN-PROGRESS
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1 const WON
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1 const CANCEL
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2 const LOST
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2 const WON
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3 const QUIT
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3 const LOST
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4 const QUIT
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IN-PROGRESS bvar, game-state
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IN-PROGRESS bvar, game-state
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: leave QUIT game-state b! ;
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: leave CANCEL game-state b! ;
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: enter IN-PROGRESS game-state b! ;
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: enter IN-PROGRESS game-state b! ;
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: in-progress? game-state b@ IN-PROGRESS = ;
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: in-progress? game-state b@ IN-PROGRESS = ;
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: cancelled? game-state b@ CANCEL = ;
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: uncancel cancelled? if enter then ;
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( minesweeper board model )
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( minesweeper board model )
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30 const maxw 12 const maxh
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30 const maxw 12 const maxh
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array board maxw maxh * allot
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array board maxw maxh * allot
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10 var, boardw
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20 var, boardw
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10 var, boardh
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12 var, boardh
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15 var, minecount
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30 var, minecount
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: board-lim boardw @ boardh @ * board + ;
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: board-lim boardw @ boardh @ * board + ;
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: square-at ( x y -- p ) boardw @ * + board + ;
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: square-at ( x y -- p ) boardw @ * + board + ;
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@ -79,8 +82,7 @@ var neighbour-check
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: count-surrounding-flags ( x y -- n ) ' flag? count-neighbours ;
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: count-surrounding-flags ( x y -- n ) ' flag? count-neighbours ;
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: init-board ( w h minecount -- )
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: init-board ( -- )
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minecount ! boardh ! boardw !
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reset-board populate-board analyze-board ;
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reset-board populate-board analyze-board ;
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: lose LOST game-state b!
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: lose LOST game-state b!
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@ -133,10 +135,11 @@ var theme
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countcolors + b@ dup 0 colvar = if drop col-grid else fg! then ;
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countcolors + b@ dup 0 colvar = if drop col-grid else fg! then ;
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{ :timm deftheme CREATE >t >t >t >t >t >t DOES} theme ! ;
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{ :timm deftheme CREATE >t >t >t >t >t >t DOES} theme ! ;
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( cursor grid block mine flag bg )
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( cursor grid block mine flag bg )
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blue white black magenta red lgray deftheme win31
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blue white black magenta red lgray deftheme win31
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white yellow black lmagenta yellow red deftheme hotdog
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white yellow black lmagenta yellow red deftheme hotdog
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yellow lgray cyan lmagenta yellow blue deftheme borland
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magenta lgray magenta magenta magenta cyan deftheme cga4
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win31
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win31
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( minesweeper board drawing )
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( minesweeper board drawing )
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@ -166,7 +169,7 @@ win31
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: draw-rowborder rT ' lT ' .+ draw-border ;
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: draw-rowborder rT ' lT ' .+ draw-border ;
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: draw-row ( p -- p )
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: draw-row ( p -- p )
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.| begin dup draw-square .| 1+ dup square-pos drop not until next-row ;
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.| begin dup draw-square .| 1+ dup square-pos drop not until next-row ;
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: draw-board ( -- )
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: draw-board ( -- ) 0 boxstyle!
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col-grid col-bg boardx! boardy! draw-board-top
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col-grid col-bg boardx! boardy! draw-board-top
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board begin draw-row dup square-pos valid-pos? while draw-rowborder repeat
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board begin draw-row dup square-pos valid-pos? while draw-rowborder repeat
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drop draw-board-bottom ;
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drop draw-board-bottom ;
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@ -205,7 +208,7 @@ var current-menu
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menu-selected @ = if draw-mine else sp then sp ;
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menu-selected @ = if draw-mine else sp then sp ;
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: draw-option ( iopt -- ) white fg! menu-option @ draw-text ;
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: draw-option ( iopt -- ) white fg! menu-option @ draw-text ;
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: draw-menu
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: draw-menu
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33 10 textxy!
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30 9 textxy!
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textx 0 begin dup menu-size < while
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textx 0 begin dup menu-size < while
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dup draw-selection dup draw-option 1+ nextline over textx! repeat
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dup draw-selection dup draw-option 1+ nextline over textx! repeat
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drop drop ;
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drop drop ;
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@ -220,7 +223,7 @@ var current-menu
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: run-menu
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: run-menu
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enter init-menu
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enter init-menu
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begin draw-menu await-menu in-progress? not until
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begin draw-menu await-menu in-progress? not until
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enter ;
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uncancel ;
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{ :timm defmenu ( itemcount cpinit -- )
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{ :timm defmenu ( itemcount cpinit -- )
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CREATE target current-menu !t w>t dup >t menu-optsize * ALLOT DOES}
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CREATE target current-menu !t w>t dup >t menu-optsize * ALLOT DOES}
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@ -239,8 +242,7 @@ var current-menu
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cursy b@ 2* boardy + texty!
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cursy b@ 2* boardy + texty!
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textx tl .- tr nextline textx!
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textx tl .- tr nextline textx!
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textx .| dup 2 + textx! .| nextline textx!
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textx .| dup 2 + textx! .| nextline textx!
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bl .- br
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bl .- br ;
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0 boxstyle! ;
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: move-cursor ( dx dy -- )
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: move-cursor ( dx dy -- )
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cursy b@ + swap cursx b@ + swap 2dup valid-pos?
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cursy b@ + swap cursx b@ + swap 2dup valid-pos?
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@ -259,39 +261,60 @@ var current-menu
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dup %f = if curs@ flag-at then
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dup %f = if curs@ flag-at then
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dup %enter = swap %space = or if curs@ reveal-at then ;
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dup %enter = swap %space = or if curs@ reveal-at then ;
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: result-message
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: popupbox ( h -- )
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25 8 textxy! 0 hstyle! 1 vstyle!
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20 8 textxy! 0 hstyle! 1 vstyle!
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30 5 filled draw-box
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39 swap filled draw-box ;
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27 10 textxy! draw-spaced-text
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: result-message ( st x -- )
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5 popupbox ( x ) 10 textxy! draw-spaced-text
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wait-key drop ;
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wait-key drop ;
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: display-result
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: display-result
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game-state b@
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game-state b@
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dup WON = if cyan bg! yellow fg! s" YOU WON" result-message then
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dup WON = if green bg! lcyan fg! s" YOU WON" 26 result-message then
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LOST = if brown bg! lred fg! s" YOU LOST" result-message then ;
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LOST = if red bg! yellow fg! s" YOU LOST" 25 result-message then ;
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2 :noname blue bg! lgray fg! 4 popupbox ; defmenu quitmenu
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' leave s" Return to game" 0 defitem
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:noname QUIT game-state b! ; s" Quit to title" 1 defitem
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: confirm-quit cancelled? if quitmenu then ;
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: draw-game draw-board draw-cursor ;
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: play enter col-bg clear
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: play enter col-bg clear
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begin in-progress? while draw-board draw-cursor await-command repeat
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begin draw-game await-command confirm-quit in-progress? not until
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draw-board display-result enter ;
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draw-board display-result enter ;
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: start 20 12 30 init-board play ;
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: start init-board play ;
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( title menu )
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( title menu )
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array title-text t", SWINE MEEPER"
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array title-text t", SWINE MEEPER"
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3 :noname col-bg clear ; defmenu theme-menu
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5 :noname col-bg clear ; defmenu theme-menu
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' win31 s" Classic 3.1" 0 defitem
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' win31 s" 3.11 for Worksties" 0 defitem
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' hotdog s" Hot Dog Stand" 1 defitem
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' hotdog s" Pork Sausage Stand" 1 defitem
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' leave s" Done" 2 defitem
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' borland s" Boarland Turbohog" 2 defitem
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' cga4 s" Sowlo Jazz" 3 defitem
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' leave s" Done" 4 defitem
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20 12 30 minecount ! boardh ! boardw !
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: config-game ( boardw boardh minecount -- )
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minecount ! boardh ! boardw ! leave ;
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3 :noname red bg! clear ; defmenu difficulty-menu
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:noname 10 10 10 config-game ; s" Easy ( 10x10, 10 swine )" 0 defitem
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:noname 20 12 30 config-game ; s" Moderate ( 20x12, 30 swine )" 1 defitem
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:noname 30 12 60 config-game ; s" Hard ( 30x12, 60 swine )" 2 defitem
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: draw-title
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: draw-title
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blue bg! yellow fg! clear
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blue bg! yellow fg! clear
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17 3 textxy! title-text draw-spaced-text ;
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17 3 textxy! title-text draw-spaced-text ;
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3 ' draw-title defmenu title-menu
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4 ' draw-title defmenu title-menu
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' start s" Start Game" 0 defitem
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' start s" Start Game" 0 defitem
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' theme-menu s" Themes" 1 defitem
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' difficulty-menu s" Difficulty" 1 defitem
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' leave s" Quit" 2 defitem
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' theme-menu s" Themes" 2 defitem
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' leave s" Quit" 3 defitem
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: title textmode reseed! hidecursor title-menu textmode ;
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: title textmode reseed! hidecursor title-menu textmode ;
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