Map editor asks for filename; level 2 completable, level 3 in progress

This commit is contained in:
Jeremy Penner 2020-12-02 08:33:27 -05:00
parent da2bee11e8
commit 03a5711086
13 changed files with 108 additions and 68 deletions

View file

@ -313,7 +313,8 @@
(fn vm.for [self ...] (fn vm.for [self ...]
[:vm :>r (vm:while [:rtop] :r> :dec :>r ...) :rdrop]) [:vm :>r (vm:while [:rtop] :r> :dec :>r ...) :rdrop])
(fn vm.i [self] :rtop)
(fn vm.when [self ...] (fn vm.when [self ...]
[:block [:vm :bz :_end ...] :_end]) [:block [:vm :bz :_end ...] :_end])

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@ -7,15 +7,30 @@
(local core (require :core)) (local core (require :core))
(local command (require :core.command)) (local command (require :core.command))
(local keymap (require :core.keymap)) (local keymap (require :core.keymap))
(local common (require :core.common))
(let [commands {}] (let [commands {}]
(each [_ name (ipairs [:tile :map :portrait :font])] (each [_ name (ipairs [:tile :portrait :font])]
(local cls (require (.. "editor." name "edit"))) (local cls (require (.. "editor." name "edit")))
(tset commands (.. "honeylisp:" name "-editor") (fn [] (tset commands (.. "honeylisp:" name "-editor") (fn []
(local node (core.root_view:get_active_node)) (local node (core.root_view:get_active_node))
(node:add_view (cls))))) (node:add_view (cls)))))
(command.add nil commands)) (command.add nil commands))
(command.add nil {
"honeylisp:map-editor" (fn []
(core.command_view:enter "Open Map"
(fn [text item]
(local node (core.root_view:get_active_node))
(node:add_view (MapEditView (or (and item item.text) text))))
(fn [text]
(local files [])
(each [_ item (pairs core.project_files)]
(when (and (= item.type :file) (item.filename:find "^game/map%d+%.json"))
(table.insert files item.filename)))
(common.fuzzy_match files text))))
})
(command.add (cmd-predicate :editor.gfxedit) { (command.add (cmd-predicate :editor.gfxedit) {
"graphics-editor:save" (fn [] (core.active_view:save) (core.log "Saved")) "graphics-editor:save" (fn [] (core.active_view:save) (core.log "Saved"))
"graphics-editor:reload" (fn [] (core.active_view:reload) (core.log "Reloaded")) "graphics-editor:reload" (fn [] (core.active_view:reload) (core.log "Reloaded"))

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@ -12,10 +12,11 @@
(local tilew (* sprite-scale 14)) (local tilew (* sprite-scale 14))
(local tileh (* sprite-scale 16)) (local tileh (* sprite-scale 16))
(fn MapEditView.new [self] (fn MapEditView.new [self filename]
(MapEditView.super.new self) (MapEditView.super.new self)
(set self.sprite-scale sprite-scale) (set self.sprite-scale sprite-scale)
(set self.stripcache {}) (set self.stripcache {})
(set self.mapfilename filename)
(self:reload)) (self:reload))
; map is stored bottom-to-top ; map is stored bottom-to-top
@ -147,14 +148,15 @@
(fn MapEditView.reload [self] (fn MapEditView.reload [self]
(MapEditView.super.reload self) (MapEditView.super.reload self)
(local level (util.readjson "game/map00001.json")) (local (loaded level) (pcall #(util.readjson self.mapfilename)))
(set self.level (set self.level
(match (type level) (match (and loaded (type level))
false {:map (string.rep "\0" (* mapw maph)) :objects []}
:string {:map (level:fromhex) :objects []} :string {:map (level:fromhex) :objects []}
:table (doto level (tset :map (level.map:fromhex)))))) :table (doto level (tset :map (level.map:fromhex))))))
(fn MapEditView.save [self] (fn MapEditView.save [self]
(util.writejson "game/map00001.json" (util.writejson self.mapfilename
(doto (lume.clone self.level) (doto (lume.clone self.level)
(tset :map (self.level.map:tohex))))) (tset :map (self.level.map:tohex)))))
@ -172,6 +174,6 @@
(set y (+ y 30)) (set y (+ y 30))
(self:draw-tile-selector x y (- self.size.x 20))) (self:draw-tile-selector x y (- self.size.x 20)))
(fn MapEditView.get_name [self] "Map Editor") (fn MapEditView.get_name [self] (.. "Map: " self.mapfilename))
MapEditView MapEditView

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@ -44,12 +44,12 @@
:swap 2 :+ :get :execute :swap 2 :+ :get :execute
:r> :lit :responder :set) :r> :lit :responder :set)
(vm:word :linked-entity :get-responder :dup 4 :+ :get :dup (vm:if [:dup :. :execute] [:drop 6 :+ :dup :. :get]) :dup :.) (vm:word :linked-entity :get-responder :dup 4 :+ :get :dup (vm:if [:execute] [:drop 6 :+ :get]))
(vm:word :touch-entity ; yx -- f (vm:word :touch-entity ; yx -- f
:entity-at :dup (vm:when ev.touch :entity>do vm.true)) :entity-at :dup (vm:when ev.touch :entity>do vm.true))
(vm:word :untouch-entity ; yx -- (vm:word :untouch-entity ; yx --
:entity-at :dup (vm:if [ev.untouch :entity>do] [:drop])) :entity-at :dup (vm:if [ev.untouch :entity>do] [:drop]))
(vm:word :set-entitytile ; e itile -- (vm:word :set-entitytile ; e itile --
:swap :get :swap :update-itile) :swap :get :swap :update-itile)
@ -66,29 +66,30 @@
:dup ev.act := :over ev.deact := :| :swap ev.tog := :|) :dup ev.act := :over ev.deact := :| :swap ev.tog := :|)
(vm:word :activate-link ; ev itile-on -- (vm:word :activate-link ; ev itile-on --
:swap :activation-ev? (vm:if [ :swap :activation-ev? (vm:if [
:responder-itile :dup :. := (vm:if [ev.act] [ev.deact]) :responder-itile := (vm:if [ev.act] [ev.deact])
:linked-entity :swap :entity>do :linked-entity :swap :entity>do
] [:drop])) ] [:drop]))
(vm:word :door ; ev -- (vm:word :door ; ev --
(vm:if-and [[:is-jaye?] [:dup ev.touch :=] [:responder-itile (itile :dooropen) :=]] (vm:if-and [[:is-jaye?] [:dup ev.touch :=] [:responder-itile (itile :dooropen) :=]]
[:move-jaye :drop] [:move-to-responder :drop]
[(itile :doorclosed) (itile :dooropen) :handle-onoff])) [(itile :doorclosed) (itile :dooropen) :handle-onoff]))
(vm:word :move-neut-to-responder :get-responder :get :move-neut-to) (vm:word :move-to-responder :get-responder :get :move-player-to)
(vm:word :switch ; ev -- (vm:word :switch ; ev --
:dup ev.touch := (vm:when :drop ev.tog :is-neut? (vm:when :move-neut-to-responder)) :dup ev.touch := (vm:when :drop ev.tog :is-neut? (vm:when :move-to-responder))
:dup (itile :switchoff) (itile :switchon) :handle-onoff :dup (itile :switchoff) (itile :switchon) :handle-onoff
(itile :switchon) :activate-link) (itile :switchon) :activate-link)
(vm:word :term ; ev -- (vm:word :term ; ev --
:dup ev.touch := (vm:when :dup ev.touch := (vm:when
:is-jaye? (vm:ifchain [:is-jaye?] [:drop ev.act]
(vm:if [:is-neut?] [:linked-entity
[:drop ev.act] (vm:if-and [[:dup :get :itile-at (itile :termon) :=]
[:linked-entity :dup :get :itile-at (itile :termon) := [:responder-itile (itile :termon) :=]]
(vm:if [:get :move-neut-to] [:drop])])) [:get :move-player-to] [:drop])]
:dup (itile :termoff) (itile :termon) :handle-onoff) []))
(itile :termoff) (itile :termon) :handle-onoff)
(vm:word :handle-scan ; ev -- (vm:word :handle-scan ; ev --
:dup (itile :scanoff) (itile :scanon) :handle-onoff :dup (itile :scanoff) (itile :scanon) :handle-onoff
@ -97,7 +98,7 @@
(vm:word :scan ; ev -- (vm:word :scan ; ev --
:is-neut? (vm:if [ :is-neut? (vm:if [
(vm:case (vm:case
[ev.touch ev.act :handle-scan :move-neut-to-responder] [ev.touch ev.act :handle-scan :move-to-responder]
[ev.untouch ev.deact :handle-scan] [ev.untouch ev.deact :handle-scan]
[:else]) [:else])
] [:drop])) ] [:drop]))

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@ -122,7 +122,7 @@
:lit :map 0x0300 (vm:until 0x100 :- :lit :map 0x0300 (vm:until 0x100 :-
:dup 0x0900 :+ :yx>screen :dup 0x0900 :+ :yx>screen
:<rot :drawmaprow :swap :<rot :drawmaprow :swap
:dup :not) :drop :drop :object-redraw) :dup :not) :drop :drop :player-redraw)
(vm:def :lookup-tile ; itile -- ptile (vm:def :lookup-tile ; itile -- ptile
; each tile is 32 bytes; 2^5 ; each tile is 32 bytes; 2^5

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@ -27,18 +27,59 @@
[:sta vm.ST1H :x] [:sta vm.ST1H :x]
(vm:drop)) (vm:drop))
(vm:var :jaye-yx 0x080f) (vm:var :jaye-yx 0x0a0a)
(vm:var :jaye-dir 0xff00) (vm:var :jaye-dir 0xff00)
(vm:var :neut-yx 0xffff) (vm:var :neut-yx 0x0b08)
(vm:var :current-rexx 0)
(local controlstate { (local controlstate {
:jaye 0 :jaye 0
:neut 1 :neut 1
:rexx 2
:count 3
}) })
(vm:var :controlstate [:db controlstate.jaye]) (vm:var :controlstate [:db controlstate.jaye])
(vm:word :is-jaye? :controlstate :bget controlstate.jaye :=) (vm:word :is-jaye? :controlstate :bget controlstate.jaye :=)
(vm:word :is-neut? :controlstate :bget controlstate.neut :=) (vm:word :is-neut? :controlstate :bget controlstate.neut :=)
(vm:word :is-rexx? :controlstate :bget controlstate.rexx :=)
(vm:word :is-prog? :is-neut? :is-rexx? :|)
(vm:word :neut-hidden? :neut-yx :get 0xffff :=) (vm:word :neut-hidden? :neut-yx :get 0xffff :=)
(vm:word :player-tile ; -- ptile
:controlstate :bget
(vm:case [controlstate.jaye :jaye-tile]
[controlstate.neut :neut-tile]
[:else :lit :t-rexx]))
(vm:word :player-yx ; -- pyx
:controlstate :bget
(vm:case [controlstate.jaye :jaye-yx]
[controlstate.neut :neut-yx]
[:else :current-rexx :dup (vm:when :get)]))
(vm:word :draw-player ; --
:player-yx :dup (vm:if [:get :dup 0xffff := (vm:if [:drop] [:yx>screen :player-tile :drawtile])] [:drop]))
(vm:word :set-player-dir ; dir --
:is-jaye? (vm:if [:jaye-dir :set] [:drop]))
(vm:word :movable-player-flag ; -- flag
:is-neut? (vm:if [neutable] [walkable]))
(vm:word :move-player-to ; yx --
:player-yx :dup :get :drawtile-at
:set :draw-player)
(vm:word :try-move-player ; dir --
:dup :set-player-dir ; dir
:player-yx :get :yx+ ; yxnew
(vm:if-or [[:dup :touch-entity] [:dup :movable-player-flag :flag-at? :not]]
[:drop :player-yx :get])
; always "move" so that player can visibly change direction
; touch-entity can modify player-yx so we have to refetch
:move-player-to)
(vm:word :jaye-tile ; ptile (vm:word :jaye-tile ; ptile
:jaye-dir :get :jaye-dir :get
(vm:case [0xff00 :lit :jaye-n] (vm:case [0xff00 :lit :jaye-n]
@ -46,59 +87,31 @@
[0x00ff :lit :jaye-w] [0x00ff :lit :jaye-w]
[:else :lit :jaye-e])) [:else :lit :jaye-e]))
(vm:word :draw-jaye-yx ; yx --
:yx>screen :jaye-tile :drawtile)
(vm:word :move-jaye-to ; yx --
:jaye-yx :get :drawtile-at
:dup :jaye-yx :set :draw-jaye-yx)
(vm:word :neut-tile :lit :neut1) ; todo: animate (vm:word :neut-tile :lit :neut1) ; todo: animate
(vm:word :draw-neut-yx ; yx --
:yx>screen :neut-tile :drawtile)
(vm:word :move-neut-to ; yx --
:neut-yx :get :drawtile-at
:dup :neut-yx :set :draw-neut-yx)
(vm:word :move-jaye ; --
:jaye-dir :get :jaye-yx :get :yx+ :move-jaye-to)
(vm:word :flag-at? ; yx flag -- f (vm:word :flag-at? ; yx flag -- f
:swap :itile-at :lookup-flags :&) :swap :itile-at :lookup-flags :&)
(vm:word :get-player-yx ; -- yx (vm:word :swap-player
:is-jaye? (vm:if [:jaye-yx] [:neut-yx]) :get) (vm:ifchain [:is-prog?] [controlstate.jaye]
[:neut-hidden?] [controlstate.jaye]
(vm:word :try-move-jaye ; dir -- [:current-rexx :get] [controlstate.rexx]
:dup :jaye-dir :set ; dir [controlstate.neut]) :controlstate :bset)
:jaye-yx :get ; dir yx
:yx+ ; yxnew
(vm:if-or [[:dup :touch-entity] [:dup walkable :flag-at? :not]]
[:drop :jaye-yx :get])
; always "move" so that jaye visibly changes direction
; touch-entity can modify jaye-yx so we have to refetch
:move-jaye-to)
(vm:word :try-move-neut ; dir --
:neut-yx :get :yx+
(vm:if-and [[:dup :touch-entity :not] [:dup neutable :flag-at?]]
[:move-neut-to] [:drop]))
(vm:word :swap-player :neut-hidden? :not :is-jaye? :& (vm:if [controlstate.neut] [controlstate.jaye]) :controlstate :bset)
(vm:word :player-key ; key -- (vm:word :player-key ; key --
(vm:ifchain (vm:ifchain
[:dup (string.byte " ") :=] [:drop :swap-player] [:dup (string.byte " ") :=] [:drop :swap-player]
[:movement-dir :dup] [:movement-dir :dup]
[:get-player-yx :swap ; oldyx dir [:player-yx :get :swap ; oldyx dir
:is-jaye? (vm:if [:try-move-jaye] [:try-move-neut]) :try-move-player
:dup :get-player-yx := :not (vm:if [:untouch-entity] [:drop])] :dup :player-yx :get := :not (vm:if [:untouch-entity] [:drop])]
[:drop])) [:drop]))
(vm:word :full-redraw :drawmap :object-redraw) (vm:word :full-redraw :drawmap :player-redraw)
(vm:word :object-redraw :jaye-yx :get :draw-jaye-yx) (vm:word :player-redraw
:controlstate :bget
controlstate.count (vm:for (vm:i) :controlstate :bset :draw-player)
:controlstate :bset)
(tile.appendtiles org.tiles) (tile.appendtiles org.tiles)
(tile.appendgfx org.font (tile.loadgfx tile.fn-font)) (tile.appendgfx org.font (tile.loadgfx tile.fn-font))
@ -122,7 +135,7 @@
) )
:quit]) :quit])
(util.reload :game.level1) (util.reload :game.level2)
(prg:assemble) (prg:assemble)

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@ -1,6 +1,6 @@
(local {: deflevel : say : itile} (require :game.defs)) (local {: deflevel : say : itile} (require :game.defs))
(local {: ev} (require :game.entity)) (local {: ev} (require :game.entity))
(local level (deflevel "game/map00001.json")) (local level (deflevel "game/map1.json"))
(local vm level.vm) (local vm level.vm)
(vm:word :firstdoor (vm:word :firstdoor

6
game/level2.fnl Normal file
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@ -0,0 +1,6 @@
(local {: deflevel : say : itile} (require :game.defs))
(local {: ev} (require :game.entity))
(local level (deflevel "game/map2.json"))
(local vm level.vm)
level

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@ -1 +0,0 @@
{"map":"212121214121212121212121212141212121212161026161610261616102616161616102616161216143C0C0E2C0C0C0C0C0C06361C0C0C0C0C0612161C0C0A282C0C0C0A2C0C0C081C0C0C0C0C2024161C0C0C0C0C0C0C0C0C2C0A2C1A2C0C0E082612161E2C08282C0C0C0C0A2C0C06161616161616121616161616161C181616161616143C0C0E282612161C0C0C0C0C0C0C0C0C0C0C061C0C0C0C0C0022161E08282A2C0C0C0C0E2C0C081C0C0C0C003612161E2C2C2C0C0C0C0C0C0C0C061C0C0C0C0C06141610303C063E2C0C0C0C0C0C061C0C0C023C061216161616161616161228161616161616161610221","objects":[{"link":2,"y":6,"func":"switch","name":"","linkword":"","x":7},{"x":8,"func":"door","y":6,"linkword":"","name":""},{"x":2,"link":4,"func":"firstterm","linkword":"","name":"","y":4},{"x":17,"link":3,"func":"neutterm","linkword":"","name":"","y":8},{"x":13,"link":6,"func":"switch","linkword":"","name":"","y":8},{"x":13,"func":"firstdoor","linkword":"","name":"","y":9},{"x":9,"link":8,"func":"exitscanner","y":1,"name":"","linkword":""},{"x":10,"func":"door","linkword":"","name":"","y":1}]}

1
game/map1.json Normal file
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@ -0,0 +1 @@
{"map":"212121214121212121212121212141212121212161026161610261616102616161616102616161216143C0C0E2C0C0C0C0C0C0C081C0C0C0C0C0612161C0C0A282C0C0C0A2C0C0C061C0C0C0C0C2024161C0C0C0C0C0C0C0C0C2C0A2C1A2C0C0E082612161E2C08282C0C0C0C0A2C0C061616161616161216161616161C16181616161616143C0C0E282612161C0C0C0C0C0C0C0C0C0C0C061C0C0C0C0C0022161E08282A2C0C0C0C0E2C0C081C0C0C0C003612161E2C2C2C0C0C0C0C0C0C0C061C0C0C0C0C06141610303C063E2C0C0C0C0C0C061C0C0C023C061216161616161616161228161616161616161610221","objects":[{"x":8,"func":"door","name":"","linkword":"","y":6},{"link":3,"y":4,"func":"firstterm","name":"","linkword":"","x":2},{"link":2,"y":8,"func":"neutterm","name":"","linkword":"","x":17},{"link":8,"y":8,"func":"switch","name":"","linkword":"","x":13},{"link":6,"linkword":"","func":"exitscanner","x":9,"name":"","y":1},{"x":10,"func":"door","y":1,"linkword":"","name":""},{"x":6,"link":1,"func":"switch","linkword":"","name":"","y":6},{"x":13,"func":"firstdoor","linkword":"","name":"","y":10}]}

1
game/map2.json Normal file
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@ -0,0 +1 @@
{"map":"616161616161626161618161616161616161612161C0C0C06361C0C0E0C0C0C0C0C06103C0C0022161E0C0C0C081C0C0C0C0C0C0C0C081C0C0E0614161C0C0C0C06143C0C0C0C0C0C04322C0C0C0222161C0C0C0C061618161616161816161C0C0C00221616181616161C0C0C06143C0C0C061618161612161C0C0C06361E0C0C061C0C0C0C0C1E0C003612122C0C0C0C061C0C0C061C0E0C0C061C0C0C0022161C0C0C0C061616161616261616161C0C0C061416101C0C0C081C0C0E061C0C0E0C081C0C0C0022162C0C0C02361E0C0C06143C0C0C061E2A2E061216161C1616261612281616122226162C1C1616121","objects":[{"x":9,"link":2,"func":"term","linkword":"","name":"","y":11},{"x":2,"link":6,"func":"term","linkword":"","name":"","y":3},{"x":6,"func":"door","linkword":"","name":"","y":10},{"x":1,"link":5,"func":"scan","linkword":"","name":"","y":5},{"x":8,"func":"door","linkword":"","name":"","y":8},{"x":7,"link":2,"func":"term","linkword":"","name":"","y":6},{"x":12,"link":8,"func":"scan","linkword":"","name":"","y":1},{"x":17,"func":"door","linkword":"","name":"","y":7},{"x":13,"link":10,"func":"scan","linkword":"","name":"","y":1},{"x":13,"func":"door","linkword":"","name":"","y":8},{"x":15,"link":12,"func":"switch","linkword":"","name":"","y":6},{"x":2,"link":13,"func":"term","linkword":"","name":"","y":10},{"x":12,"link":12,"func":"term","linkword":"","name":"","y":5},{"x":15,"link":15,"func":"scan","linkword":"","name":"","y":9},{"x":15,"func":"door","linkword":"","name":"","y":10},{"x":16,"link":17,"func":"term","linkword":"","name":"","y":6},{"x":18,"link":16,"func":"term","linkword":"","name":"","y":10},{"x":15,"func":"door","linkword":"","name":"","y":3},{"x":19,"link":18,"func":"scan","linkword":"","name":"","y":9},{"x":13,"link":21,"func":"term","linkword":"","name":"","y":3},{"x":18,"link":20,"func":"term","linkword":"","name":"","y":2},{"x":8,"link":23,"func":"scan","linkword":"","name":"","y":1},{"x":9,"func":"door","linkword":"","name":"","y":1},{"x":16,"link":3,"func":"switch","linkword":"","name":"","y":1},{"x":3,"link":26,"func":"switch","linkword":"","name":"","y":1},{"x":6,"func":"door","linkword":"","name":"","y":3},{"x":9,"link":28,"func":"term","linkword":"","name":"","y":3},{"x":7,"link":27,"func":"term","linkword":"","name":"","y":2},{"x":3,"func":"door","linkword":"","name":"","y":7},{"x":17,"link":29,"func":"switch","linkword":"","name":"","y":1}]}

1
game/map3.json Normal file
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@ -0,0 +1 @@
{"map":"616161616161616181616161616161616161612161C063C0C0C0C0C0C0C06143C0E0C2C0C043022161C0C0C0C0C0C0C0C0C022C0C0C0C0C0C0C0612161C0C0C2C0C0C0C0C0C081C0C0C0C0C0C0C0612161C08282A2C0C0C0C0436123C0C0C0C0C0030221616161616161616261616161618161616161612161C063C0C02301C0C163C0C0C0C0C0822363022122C0C0C0C0C0C0A2A1C0C0C0C0C0C0C2C0C0612181C0C0C0C0E2C0C061C0C0C0C0C0C0C0C2C061216123C0C0C0C083C061E0C2C0C0C0C0438203022161610261610261616161026161026161026161212121212121212121212121212121212121212121","objects":[{"link":2,"y":5,"func":"scan","name":"","linkword":"","x":1},{"x":1,"func":"door","y":4,"linkword":"","name":""},{"link":4,"y":6,"func":"term","name":"","linkword":"","x":7},{"link":7,"y":11,"func":"term","name":"","linkword":"","x":14},{"link":6,"y":6,"func":"switch","name":"","linkword":"","x":9},{"x":11,"func":"door","y":9,"linkword":"","name":""},{"link":3,"y":3,"func":"term","name":"","linkword":"","x":10},{"link":9,"y":10,"func":"scan","name":"","linkword":"","x":11},{"x":14,"func":"door","y":7,"linkword":"","name":""}]}

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@ -1 +1 @@
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