Fix slide overflow, tweak some timings

This commit is contained in:
Jeremy Penner 2021-07-19 22:33:21 -04:00
parent 978880b6c8
commit 176ac8f0b1
2 changed files with 3 additions and 3 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 66 KiB

After

Width:  |  Height:  |  Size: 29 KiB

View file

@ -89,7 +89,7 @@
"* Not command-line driven - all tools, including the assembler / compiler, run _inside_ the editor"
(openfile :presentation/slides.fnl {:split :right :line 89})
" * Including this presentation!"
{:target 120}]
{:target 150}]
[(bgimg "presentation/pics/boot-tower.jpeg")
{:action #(files.reload :neuttower/game.json)}
h "Neu] [ower"
@ -97,13 +97,13 @@
"Magic Trick #1: Assemble the game and poke it directly into emulated RAM"
{:action boot-game}
"--== D E M O ==--"
{:target 300}]
{:target 240}]
[h "Explain this voodoo!"
** "Directly inspired by Dagen Brock's 2016 KFest talk on GSPlus"
"Ended up using MAME - Lua plugin system exposes EVERYTHING"
"Use Jeejah nREPL server library with custom nREPL client"
"The assembler running inside the editor means the output is a rich object, not a file"
{:target 45}]
{:target 60}]
[h "Hot-Code Reload"
** "What if I could preserve the current runtime state but rewrite the code?"
(openfile :neuttower/level1.fnl {:split :right :line 59})