fix readme layout in bitbucket

This commit is contained in:
Jeremy Penner 2020-11-19 23:24:34 -05:00
parent e7cd423086
commit 7853a9c0cf

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@ -8,18 +8,19 @@ compiles to Lua. You program the Apple II by writing Fennel code that generates
that code while it runs with simple commands in the lite editor.
Honeylisp comprises:
* A hackable programmer's text editor (lite)
* Ported to the Love2D game engine framework (lite-hearted)
* A simple imgui-inspired library for quickly building custom editors
* An extensible 6502 assembler
* A Forth-like stack-based virtual machine for the 6502
* Deep MAME integration (jeejah)
* Live interactive eval while your game is running
* Hot code reload
* TODO: snapshotting / rewind, rich symbols visible in the MAME debugger
* Actual hardware integration
* Supports uploading to the Apple II via the cassette port or a serial card
* TODO: Live interactive eval and hot code reload
* A hackable programmer's text editor (lite)
* Ported to the Love2D game engine framework (lite-hearted)
* A simple imgui-inspired library for quickly building custom editors
* An extensible 6502 assembler
* A Forth-like stack-based virtual machine for the 6502
* Deep MAME integration (jeejah)
* Live interactive eval while your game is running
* Hot code reload
* TODO: snapshotting / rewind, rich symbols visible in the MAME debugger
* Actual hardware integration
* Supports uploading to the Apple II via the cassette port or a serial card
* TODO: Live interactive eval and hot code reload
The main goal of the project is to support the creation of a game called Neut
Tower by its developer, but it is potentially generally interesting and useful