tiny bugfixes - I think this is the release version!

This commit is contained in:
Jeremy Penner 2021-02-17 14:07:58 -05:00
parent 14bd76edcc
commit ff7d71b626
4 changed files with 2 additions and 3 deletions

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@ -157,7 +157,7 @@
controlstate.libb :controlstate :bset controlstate.libb :controlstate :bset
:move-to-responder :move-to-responder
controlstate.neut :controlstate :bset controlstate.neut :controlstate :bset
(say :neut "NO SWEAT.")] (say :libb "NO SWEAT.")]
[:else]) [:else])
] [:drop])) ] [:drop]))

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@ -15,7 +15,6 @@
mx (+ (% (- ibyte 1) 20) 1) mx (+ (% (- ibyte 1) 20) 1)
my (- 12 (math.floor (/ (- ibyte 1) 20)))] my (- 12 (math.floor (/ (- ibyte 1) 20)))]
(when (. tilelist itile :flags :debris) (when (. tilelist itile :flags :debris)
(print mx my itile)
(table.insert furniture-yx (encode-yx {:x mx :y my}))))) (table.insert furniture-yx (encode-yx {:x mx :y my})))))
(vm.code:append :furniture-yx) (vm.code:append :furniture-yx)
(for [_ 1 10] (for [_ 1 10]

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@ -1,9 +1,9 @@
Game: Game:
* cheat codes
* save/load * save/load
tooling ideas: tooling ideas:
* REPLy buffer (Polywell?) * REPLy buffer (Polywell?)
* save player positions & map state during hot reload * save player positions & map state during hot reload
* debug movement (noclip? teleport? activate by clicking? MAME supports mouse input / debug overlays...) * debug movement (noclip? teleport? activate by clicking? MAME supports mouse input / debug overlays...)
* eval on hardware