tiny bugfixes - I think this is the release version!
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NeutTower.dsk
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NeutTower.dsk
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@ -157,7 +157,7 @@
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controlstate.libb :controlstate :bset
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controlstate.libb :controlstate :bset
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:move-to-responder
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:move-to-responder
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controlstate.neut :controlstate :bset
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controlstate.neut :controlstate :bset
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(say :neut "NO SWEAT.")]
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(say :libb "NO SWEAT.")]
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[:else])
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[:else])
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] [:drop]))
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] [:drop]))
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@ -15,7 +15,6 @@
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mx (+ (% (- ibyte 1) 20) 1)
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mx (+ (% (- ibyte 1) 20) 1)
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my (- 12 (math.floor (/ (- ibyte 1) 20)))]
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my (- 12 (math.floor (/ (- ibyte 1) 20)))]
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(when (. tilelist itile :flags :debris)
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(when (. tilelist itile :flags :debris)
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(print mx my itile)
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(table.insert furniture-yx (encode-yx {:x mx :y my})))))
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(table.insert furniture-yx (encode-yx {:x mx :y my})))))
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(vm.code:append :furniture-yx)
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(vm.code:append :furniture-yx)
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(for [_ 1 10]
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(for [_ 1 10]
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2
todo.txt
2
todo.txt
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@ -1,9 +1,9 @@
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Game:
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Game:
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* cheat codes
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* save/load
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* save/load
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tooling ideas:
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tooling ideas:
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* REPLy buffer (Polywell?)
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* REPLy buffer (Polywell?)
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* save player positions & map state during hot reload
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* save player positions & map state during hot reload
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* debug movement (noclip? teleport? activate by clicking? MAME supports mouse input / debug overlays...)
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* debug movement (noclip? teleport? activate by clicking? MAME supports mouse input / debug overlays...)
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* eval on hardware
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