Commit graph

51 commits

Author SHA1 Message Date
Jeremy Penner d5714f14d4 8-bitsy builds, allow :game.files to override filename 2021-06-21 22:59:34 -04:00
Jeremy Penner 16a6830b20 Re-import Neu] [ower to coexist with 8-bitsy, probably broke both 2021-06-21 22:40:46 -04:00
Jeremy Penner 1db882c150 Preserve state across hot code reload!! 2021-05-15 11:50:53 -04:00
Jeremy Penner a5dbc5fcfc Conditional flag support 2021-05-05 21:09:40 -04:00
Jeremy Penner 0323aeb924 Implement warping between maps 2021-04-25 11:54:12 -04:00
Jeremy Penner fdf69b8b11 Fix codegen, implement 8bitsy dialog editor 2021-04-24 23:39:50 -04:00
Jeremy Penner 7e5b50dcba I'm a cat 2021-04-18 00:09:31 -04:00
Jeremy Penner 97bf626225 Attempted blank slate for 8Bitsy (doesn't yet build) 2021-04-17 22:50:09 -04:00
Jeremy Penner 14bd76edcc improve Chuck Mode, add cheat sound 2021-02-13 14:32:54 -05:00
Jeremy Penner 6d005950a5 keypad boops, noclip cheat code 2021-02-11 21:38:57 -05:00
Jeremy Penner e941fae745 Random debris generation 2021-01-24 11:33:00 -05:00
Jeremy Penner d4bd5302f7 Refactor loader, expose disk access to game code, show endgame screen
* each build now generates a fresh NeutTower.dsk
* VM from initial loader is now used directly by the rest of the game
2021-01-24 10:14:32 -05:00
Jeremy Penner c71e47746f refactor exitdoor to execute arbitrary word when entered 2021-01-23 21:35:31 -05:00
Jeremy Penner 7b39274ba1 make a little noise 2021-01-21 22:54:21 -05:00
Jeremy Penner 16ccafc80f Polish, fix hot code reload after 10 breakpoints have been set 2021-01-17 23:03:15 -05:00
Jeremy Penner 049d388365 fix hot code reload 2021-01-13 20:56:51 -05:00
Jeremy Penner 7baf9ffeaf Locate entire game sequentially in memory (except boss key) 2021-01-07 20:15:05 -05:00
Jeremy Penner 19691a2d09 Load all levels into RAM at once, implement exit doors 2021-01-03 14:01:48 -05:00
Jeremy Penner 264ce5d269 Boss key 2020-12-31 11:49:52 -05:00
Jeremy Penner 187766e1fd Player animation, improve glitchiness, more libb lines 2020-12-30 12:48:58 -05:00
Jeremy Penner 8a4d92b6ff Implement libb 2020-12-21 23:24:39 -05:00
Jeremy Penner fe96f5c535 begin level 6; initial keypad implementation 2020-12-19 01:07:13 -05:00
Jeremy Penner a4e7629ee2 Implement garbage-dropping rexx 2020-12-16 22:59:55 -05:00
Jeremy Penner 647cbb23b4 implement level 5's timed switch 2020-12-14 23:14:35 -05:00
Jeremy Penner b25bd7d41a offscreen clipping, start level 5 2020-12-12 11:55:22 -05:00
Jeremy Penner 5183771775 Implement level 4 2020-12-11 20:53:46 -05:00
Jeremy Penner 85537fdb56 Level 3 completable! 2020-12-10 09:11:46 -05:00
Jeremy Penner cbc63cd8fd starting locations, fix level 1 2020-12-02 20:08:10 -05:00
Jeremy Penner d2e9214355 Implement Rexx 2020-12-02 17:19:23 -05:00
Jeremy Penner 03a5711086 Map editor asks for filename; level 2 completable, level 3 in progress 2020-12-02 08:33:27 -05:00
Jeremy Penner da2bee11e8 Implement card scanner - level 1 complete-able! 2020-11-29 12:12:18 -05:00
Jeremy Penner 53c3aac463 Working Neut! More control structures 2020-11-29 00:44:23 -05:00
Jeremy Penner c8531f9917 Implement some level 1 dialogue 2020-11-26 23:46:36 -05:00
Jeremy Penner 3f30ac91c6 Modularize game code 2020-11-26 23:33:14 -05:00
Jeremy Penner de5a5b38b5 Working switch and door! 2020-11-26 21:34:05 -05:00
Jeremy Penner b428854ae7 Wiring up entities 2020-11-23 23:41:00 -05:00
Jeremy Penner 6d42399529 Dialog helpers 2020-11-22 22:13:16 -05:00
Jeremy Penner a88f92b9b3 Implement font editor, text display, and custom font 2020-11-22 19:44:56 -05:00
Jeremy Penner c47f98f43b implement footer 2020-11-22 14:24:46 -05:00
Jeremy Penner ffdef1485a First stab at character portraits 2020-11-21 22:50:11 -05:00
Jeremy Penner dab1881d90 Honeylisp VM eval! 2020-11-17 15:35:41 -05:00
Jeremy Penner ab23a7dbe0 implement code that only runs on hotswap 2020-11-16 11:27:34 -05:00
Jeremy Penner 4162ed28be collision detection 2020-11-16 11:09:14 -05:00
Jeremy Penner 56c2eb1b94 fix redrawing map tile 2020-11-14 22:54:43 -05:00
Jeremy Penner 0d7effa024 Implement player movement, VM variables, if, case 2020-11-14 21:55:50 -05:00
Jeremy Penner b31465b0f9 cassette port support 2020-11-01 19:39:31 -05:00
Jeremy Penner eb1ca6078b add flags to tile editor, objects to map editor, textbox to imgui 2020-10-28 22:59:47 -04:00
Jeremy Penner dbc618acaa map editor!! 2020-10-18 20:13:26 -04:00
Jeremy Penner 750fffe015 Global labels, improved Apple II hotswap support 2020-10-15 19:02:32 -04:00
Jeremy Penner 9a27af1b52 First vaguely working hot code reload, allow programs to depend on each other, draw coloured tiles in editor 2020-10-14 23:40:01 -04:00