Commit graph

93 commits

Author SHA1 Message Date
Jeremy Penner d6e32d9f6a fix z-fighting 2020-12-30 13:09:16 -05:00
Jeremy Penner 187766e1fd Player animation, improve glitchiness, more libb lines 2020-12-30 12:48:58 -05:00
Jeremy Penner 3fc5ef8e15 fix font / portrait editors, neut tileset serialization 2020-12-30 12:47:55 -05:00
Jeremy Penner 7115252b62 Implement tileset switching 2020-12-23 22:17:33 -05:00
Jeremy Penner 8a4d92b6ff Implement libb 2020-12-21 23:24:39 -05:00
Jeremy Penner dc71dcabaa keypad cleanup, terminal messages 2020-12-19 15:53:27 -05:00
Jeremy Penner fe96f5c535 begin level 6; initial keypad implementation 2020-12-19 01:07:13 -05:00
Jeremy Penner 3eba1775fa Implement rexxsplosion 2020-12-17 21:42:09 -05:00
Jeremy Penner 3c0c032710 Implement healthy rexx and some more dialog 2020-12-16 23:11:44 -05:00
Jeremy Penner a4e7629ee2 Implement garbage-dropping rexx 2020-12-16 22:59:55 -05:00
Jeremy Penner 647cbb23b4 implement level 5's timed switch 2020-12-14 23:14:35 -05:00
Jeremy Penner b25bd7d41a offscreen clipping, start level 5 2020-12-12 11:55:22 -05:00
Jeremy Penner e7a89b9040 level 4 polish 2020-12-11 21:20:43 -05:00
Jeremy Penner 5183771775 Implement level 4 2020-12-11 20:53:46 -05:00
Jeremy Penner 85537fdb56 Level 3 completable! 2020-12-10 09:11:46 -05:00
Jeremy Penner cbc63cd8fd starting locations, fix level 1 2020-12-02 20:08:10 -05:00
Jeremy Penner d2e9214355 Implement Rexx 2020-12-02 17:19:23 -05:00
Jeremy Penner 03a5711086 Map editor asks for filename; level 2 completable, level 3 in progress 2020-12-02 08:33:27 -05:00
Jeremy Penner da2bee11e8 Implement card scanner - level 1 complete-able! 2020-11-29 12:12:18 -05:00
Jeremy Penner 53c3aac463 Working Neut! More control structures 2020-11-29 00:44:23 -05:00
Jeremy Penner c8531f9917 Implement some level 1 dialogue 2020-11-26 23:46:36 -05:00
Jeremy Penner 3f30ac91c6 Modularize game code 2020-11-26 23:33:14 -05:00
Jeremy Penner de5a5b38b5 Working switch and door! 2020-11-26 21:34:05 -05:00
Jeremy Penner b428854ae7 Wiring up entities 2020-11-23 23:41:00 -05:00
Jeremy Penner 6d42399529 Dialog helpers 2020-11-22 22:13:16 -05:00
Jeremy Penner a88f92b9b3 Implement font editor, text display, and custom font 2020-11-22 19:44:56 -05:00
Jeremy Penner c47f98f43b implement footer 2020-11-22 14:24:46 -05:00
Jeremy Penner ffdef1485a First stab at character portraits 2020-11-21 22:50:11 -05:00
Jeremy Penner dab1881d90 Honeylisp VM eval! 2020-11-17 15:35:41 -05:00
Jeremy Penner ab23a7dbe0 implement code that only runs on hotswap 2020-11-16 11:27:34 -05:00
Jeremy Penner 4162ed28be collision detection 2020-11-16 11:09:14 -05:00
Jeremy Penner 56c2eb1b94 fix redrawing map tile 2020-11-14 22:54:43 -05:00
Jeremy Penner 0d7effa024 Implement player movement, VM variables, if, case 2020-11-14 21:55:50 -05:00
Jeremy Penner b31465b0f9 cassette port support 2020-11-01 19:39:31 -05:00
Jeremy Penner e38fda0b57 improve object editor 2020-10-30 12:55:47 -04:00
Jeremy Penner e22331a9e1 nav by word, copy/paste, fix build 2020-10-29 13:10:57 -04:00
Jeremy Penner 5e1e498b44 mouse cursors are nice and useful 2020-10-28 23:11:22 -04:00
Jeremy Penner eb1ca6078b add flags to tile editor, objects to map editor, textbox to imgui 2020-10-28 22:59:47 -04:00
Jeremy Penner dbc618acaa map editor!! 2020-10-18 20:13:26 -04:00
Jeremy Penner 033d308662 even less code; copy/paste in tile editor 2020-10-18 10:53:43 -04:00
Jeremy Penner 750fffe015 Global labels, improved Apple II hotswap support 2020-10-15 19:02:32 -04:00
Jeremy Penner 9a27af1b52 First vaguely working hot code reload, allow programs to depend on each other, draw coloured tiles in editor 2020-10-14 23:40:01 -04:00
Jeremy Penner 6bf3aa2b91 Implement tile editor, reorganize code 2020-10-12 11:48:14 -04:00