honeylisp/presentation/slides.fnl

133 lines
5.1 KiB
Fennel

(local util (require :lib.util))
(local lume (require :lib.lume))
(local {: parse} (util.require :presentation.engine))
(local core (require :core))
(local style (require :core.style))
(local TileEditView (require :editor.tileedit))
(local MapEditView (require :editor.mapedit))
(local PortraitEditView (require :editor.portraitedit))
(local FontEditView (require :editor.fontedit))
(local ScreenEditView (require :editor.screenedit))
(local h
{:style true
:font (renderer.font.load "presentation/font/PrintChar21.ttf" (* 64 SCALE))
:color style.caret
:justify :center
:topPadding (* style.padding.y 2)
:lowerPadding 64})
(local **
{:style true
:font (renderer.font.load "presentation/font/PRNumber3.ttf" (* 32 SCALE))
:color style.text
:justify :left
:pause-after true})
(fn p [style] (lume.merge style {:pause-after true}))
(fn np [style] (lume.merge style {:pause-after false}))
(fn bgimg [filename] {:image filename :justify :center :overlay true :alpha 0.3 :topPadding 0})
(fn view-cleanup [view]
(let [root core.root_view.root_node
node (root:get_node_for_view view)]
(when node (node:close_active_view root))))
(fn split-and-open [f ?split]
(let [focused-view core.active_view
focused-node (core.root_view:get_active_node)
_ (when ?split (focused-node:split ?split))
view (f)
node (core.root_view:get_active_node)]
(when (= (core.root_view.root_node:get_node_for_view view) nil) (node:add_view view))
(when ?split (core.set_active_view focused-view)) ; don't switch focus
#(view-cleanup view)))
(fn openview [f ?split] {:action #(split-and-open f ?split)})
(fn openfile [filename ?split]
(openview #(core.root_view:open_doc (core.open_doc filename)) ?split))
(parse [
[h "" "" ""
"Honeylisp"
"" "" ""
(np **) "Jeremy Penner"
"https://spindleyq.itch.io/"
"https://blog.information-superhighway.net/"
"https://bitbucket.org/SpindleyQ/honeylisp"
"https://gamemaking.social/@SpindleyQ"
"https://twitter.com/SpindleyQ"
{:pause-after true}]
[(bgimg "presentation/pics/pete286.jpeg")
h "Some Background"
** "In 2019 I built a 16-bit MS-DOS game engine."
"* Built on hardware"
"* Using only period-appropriate software (Turbo C, NeoPaint)"
"* Powered by Forth"
"* Integrated custom tools"
"* Interactive development via serial terminal"]
[(bgimg "presentation/pics/ggj2020.jpeg")
h "Neut Tower"
** "In 2020, I did the Global Game Jam on my 286."
"Finished 'Shareware Episode 1' a couple of months later."]
[h "The Idea"
** "What if I took a similar DIY approach with modern tooling?"
"* I'd done Forth; what about Lisp?"
" https://fennel-lang.org/"
"* How far can I push fast iterative development?"
"* Could I integrate an editor?"
"* How can I leverage emulation?"]
[h "Step 1: Assembler"
** "Represent instructions using Fennel data literals"
(openfile :asm/asm.fnl :right)
" [:lda 0xff]"
"Represent labels with Fennel strings"
" :loop [:bne :loop]"
"Lexical scope with nested blocks"
" [:block :loop (generate-loop-code) [:bne :loop]]"]
; ;; DEMO before tech dive??
[h "Wait WTF Is An Assembler"
** "It's just converting mnemonics to bytes, right?"
{:image "presentation/pics/assembly-markup.png" :justify :center :pause-after true}
"Whoooops, actually the hard part is converting labels to addresses"
"Zero-page instructions are a different size, which messes up data layout!"
"Initial pass is needed to gather all symbols to determine sizes"
"What about data?"
" [:db 123] [:dw 12345] [:bytes \"HELLO WORLD\"] [:ref :hello]"
"Must be able to line up bytes on page boundaries"
" [:align 0x100]"]
[h "Step 2: Virtual Machine"
{:image "presentation/pics/thinkhard.png" :justify :center}
** "Not super keen on writing a complicated compiler"
"I'm already very comfortable with Forth"
"Let's build a stack machine!"
"\"Direct threaded\" inner interpreter"
"\"Immediate words\" can be Fennel functions that generate code!"]
[h "Extensible Assembler??"
** "How do you turn code into bytes?"
" [:vm 1 2 :+ :.]"
"Branching?"
" (vm:if [:do-true-thing] [:do-false-thing])"
"I can even do short-circuiting OR!"
" (vm:if-or [[:dup 1 :=] [:dup 3 :=]] [:do-true-thing] [:do-false-thing])"]
[h "Step 3: Tooling And Workflow"
** "I want an environment that makes it easy to make graphical tools"
"I'm SO tired of web tech"
"Could LÖVE2D with an imgui work?"]
[h "lite"
** "A small, highly-extensible text editor written in Lua"
"Backend is SDL"
"Could I rewrite it to run under LÖVE2D?"
" Yes! In a weekend!"]
[h "Custom Editors"
** "14x16 tile editor"
(openview #(TileEditView))
"Font editor"
(openview #(FontEditView))
"Portrait editor"
(openview #(PortraitEditView))
"Map editor"
(openview #(MapEditView))
"Screen editor"
(lume.merge (openview #(ScreenEditView :neuttower/title.screen)) {:pause-after true})]
])