Honeylisp is a programming environment for livecoding the Apple II, written in Fennel and based on the lite code editor. It also currently contains the work-in-progress code for an Apple II port of Neut Tower, as the development of this game is driving the development of the environment.
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2020-11-16 11:27:34 -05:00
asm implement code that only runs on hotswap 2020-11-16 11:27:34 -05:00
editor Implement player movement, VM variables, if, case 2020-11-14 21:55:50 -05:00
game implement code that only runs on hotswap 2020-11-16 11:27:34 -05:00
lib mame / nREPL support 2020-11-08 15:36:38 -05:00
link implement code that only runs on hotswap 2020-11-16 11:27:34 -05:00
conf.lua fennel implemention: love2d lite editor w/ custom commands & imgui 2020-09-16 22:34:36 -04:00
data fennel implemention: love2d lite editor w/ custom commands & imgui 2020-09-16 22:34:36 -04:00
luars232.so Tile-drawing routines, serial / monitor support 2020-09-27 14:53:16 -04:00
main.lua ditch love-imgui in favour of my own home-rolled implementation 2020-10-17 23:52:41 -04:00
ROM fennel implemention: love2d lite editor w/ custom commands & imgui 2020-09-16 22:34:36 -04:00
thinks.txt add flags to tile editor, objects to map editor, textbox to imgui 2020-10-28 22:59:47 -04:00
wrap.fnl MAME hot reload support! 2020-11-09 22:58:57 -05:00