7 lines
361 B
Plaintext
7 lines
361 B
Plaintext
Neut Tower runtime model:
|
|
- before moving, see if an object exists at that location - if so, send it a message
|
|
- otherwise, see if the space is "empty" from the current player's perspective - if so, move them there
|
|
- lookup table for tiles? rol rol rol to get index, 8 bits of possible data
|
|
- objects are kept in two parallel arrays, rather than a linked list
|
|
|