Jeremy Penner
|
d7e0453578
|
Resource management / caching with optional automatic expiry on file modification
|
2013-03-12 00:18:01 -05:00 |
|
Jeremy Penner
|
e3d4129d64
|
refactor clear-and-get-evalqueue into the reusable reset-returning-old!
|
2013-03-12 00:17:10 -05:00 |
|
Jeremy Penner
|
f3f5d007f9
|
more id indices and a helper for building them
|
2013-03-11 15:34:36 -05:00 |
|
Jeremy Penner
|
48fbf954c9
|
don't bother printing illegible function pointer on eval failure
|
2013-03-11 15:34:09 -05:00 |
|
Jeremy Penner
|
87fb73f1a3
|
Fix binding bug in repl where the first value bound to a var when a repl command is evaled is saved in the session bindings forever
|
2013-03-11 14:45:41 -05:00 |
|
Jeremy Penner
|
339e6f5444
|
Implement nrepl support, catch exceptions. Hot code reload is now fully operational.
|
2013-03-10 03:54:09 -05:00 |
|
Jeremy Penner
|
246213c8a2
|
Initial integration with Slick2d, including hot code reloading
|
2013-03-09 09:27:42 -06:00 |
|
Jeremy Penner
|
492b5393a1
|
More idiomatic looping
|
2013-03-09 09:26:09 -06:00 |
|
Jeremy Penner
|
1118b012f1
|
Event queue functionality
|
2013-03-07 23:18:57 -05:00 |
|
Jeremy Penner
|
6b56991689
|
Add the ability to query arbitrary game states without using with-gs
|
2013-03-07 23:18:37 -05:00 |
|
Jeremy Penner
|
a32058babd
|
Initial commit with working gamestate + indexing.
|
2013-03-05 23:14:20 -05:00 |
|