Jeremy Penner
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dcc5d430e3
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Create and provide a timeline of user input events (keyboard / mouse)
Make the container accessible from the game object after initialization (mostly for debugging)
Implement some test code (moving a sprite around)
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2013-03-14 11:13:44 -05:00 |
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Jeremy Penner
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fcc86c782c
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Implement timelines (sorted map of timestamps to values)
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2013-03-14 11:04:49 -05:00 |
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Jeremy Penner
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29409585e9
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Simple test "game" with data
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2013-03-12 00:19:46 -05:00 |
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Jeremy Penner
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d7e0453578
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Resource management / caching with optional automatic expiry on file modification
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2013-03-12 00:18:01 -05:00 |
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Jeremy Penner
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e3d4129d64
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refactor clear-and-get-evalqueue into the reusable reset-returning-old!
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2013-03-12 00:17:10 -05:00 |
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Jeremy Penner
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f3f5d007f9
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more id indices and a helper for building them
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2013-03-11 15:34:36 -05:00 |
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Jeremy Penner
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48fbf954c9
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don't bother printing illegible function pointer on eval failure
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2013-03-11 15:34:09 -05:00 |
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Jeremy Penner
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87fb73f1a3
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Fix binding bug in repl where the first value bound to a var when a repl command is evaled is saved in the session bindings forever
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2013-03-11 14:45:41 -05:00 |
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Jeremy Penner
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339e6f5444
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Implement nrepl support, catch exceptions. Hot code reload is now fully operational.
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2013-03-10 03:54:09 -05:00 |
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Jeremy Penner
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246213c8a2
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Initial integration with Slick2d, including hot code reloading
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2013-03-09 09:27:42 -06:00 |
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Jeremy Penner
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492b5393a1
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More idiomatic looping
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2013-03-09 09:26:09 -06:00 |
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Jeremy Penner
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1118b012f1
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Event queue functionality
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2013-03-07 23:18:57 -05:00 |
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Jeremy Penner
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6b56991689
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Add the ability to query arbitrary game states without using with-gs
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2013-03-07 23:18:37 -05:00 |
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Jeremy Penner
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a32058babd
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Initial commit with working gamestate + indexing.
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2013-03-05 23:14:20 -05:00 |
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