Commit graph

14 commits

Author SHA1 Message Date
Jeremy Penner dcc5d430e3 Create and provide a timeline of user input events (keyboard / mouse)
Make the container accessible from the game object after initialization (mostly for debugging)
Implement some test code (moving a sprite around)
2013-03-14 11:13:44 -05:00
Jeremy Penner fcc86c782c Implement timelines (sorted map of timestamps to values) 2013-03-14 11:04:49 -05:00
Jeremy Penner 29409585e9 Simple test "game" with data 2013-03-12 00:19:46 -05:00
Jeremy Penner d7e0453578 Resource management / caching with optional automatic expiry on file modification 2013-03-12 00:18:01 -05:00
Jeremy Penner e3d4129d64 refactor clear-and-get-evalqueue into the reusable reset-returning-old! 2013-03-12 00:17:10 -05:00
Jeremy Penner f3f5d007f9 more id indices and a helper for building them 2013-03-11 15:34:36 -05:00
Jeremy Penner 48fbf954c9 don't bother printing illegible function pointer on eval failure 2013-03-11 15:34:09 -05:00
Jeremy Penner 87fb73f1a3 Fix binding bug in repl where the first value bound to a var when a repl command is evaled is saved in the session bindings forever 2013-03-11 14:45:41 -05:00
Jeremy Penner 339e6f5444 Implement nrepl support, catch exceptions. Hot code reload is now fully operational. 2013-03-10 03:54:09 -05:00
Jeremy Penner 246213c8a2 Initial integration with Slick2d, including hot code reloading 2013-03-09 09:27:42 -06:00
Jeremy Penner 492b5393a1 More idiomatic looping 2013-03-09 09:26:09 -06:00
Jeremy Penner 1118b012f1 Event queue functionality 2013-03-07 23:18:57 -05:00
Jeremy Penner 6b56991689 Add the ability to query arbitrary game states without using with-gs 2013-03-07 23:18:37 -05:00
Jeremy Penner a32058babd Initial commit with working gamestate + indexing. 2013-03-05 23:14:20 -05:00