First working pass at "lite-hearted" love2d driver
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README.md
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README.md
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# lite-hearted
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lite-hearted is a small compatibility shim for the lite text editor that allows
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it to run in love2d. It is a quick-and-dirty experiment in embedding editing tools
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into a game engine, to allow for building smooth game development workflows. It's
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also literally a two-evening hack, so you will probably run into some rough edges!
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You can run it simply by cloning this repo and running `love .`. Due to the
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limitations of love2d's sandboxed filesystem, you can only edit files that are in
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the project itself. Given the goals of this project, this should be fine.
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Original README follows:
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# lite
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![screenshot](https://user-images.githubusercontent.com/3920290/81471642-6c165880-91ea-11ea-8cd1-fae7ae8f0bc4.png)
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6
conf.lua
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conf.lua
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function love.conf(t)
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t.window.width = 1280
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t.window.height = 1000
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t.window.resizable = true
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end
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main.lua
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main.lua
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renderer = {}
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function renderer.show_debug(show)
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-- useful?
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end
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function renderer.get_size()
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return love.graphics.getWidth(), love.graphics.getHeight()
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end
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function renderer.begin_frame()
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love.graphics.origin()
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love.graphics.clear(love.graphics.getBackgroundColor())
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end
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function renderer.end_frame()
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love.graphics.present()
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end
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function renderer.set_clip_rect(x, y, w, h)
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love.graphics.setScissor(x, y, w, h)
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end
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function renderer.set_litecolor(color)
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if not color or #color < 3 then color = { 255, 255, 255, 255 } end
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local alpha = 1
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if #color == 4 then
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alpha = color[4] / 255
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end
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love.graphics.setColor(color[1] / 255, color[2] / 255, color[3] / 255, alpha)
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end
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function renderer.draw_rect(x, y, w, h, color)
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renderer.set_litecolor(color)
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love.graphics.rectangle("fill", x, y, w, h)
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end
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function renderer.draw_text(font, text, x, y, color)
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renderer.set_litecolor(color)
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local textobj = love.graphics.newText(font.font, text)
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love.graphics.draw(textobj, x, y)
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return x + textobj:getWidth()
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end
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renderer.font = {}
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function renderer.font.load(filename, size)
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local font = love.graphics.newFont(filename, size)
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return {
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font = font,
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set_tab_width = function(self, n)
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-- todo? Ignore?
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end,
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get_width = function(self, text)
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return self.font:getWidth(text)
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end,
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get_height = function(self)
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return self.font:getHeight()
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end
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}
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end
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system = {}
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function system.poll_event()
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local function button_name(button)
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if button == 1 then return 'left' end
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if button == 2 then return 'right' end
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if button == 3 then return 'middle' end
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return '?'
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end
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local function key_name(key)
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if key:sub(1, 2) == "kp" then
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return "keypad " .. key:sub(3)
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end
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if key:sub(2) == "ctrl" or key:sub(2) == "shift" or key:sub(2) == "alt" or key:sub(2) == "gui" then
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if key:sub(1, 1) == "l" then return "left " .. key:sub(2) end
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return "right " .. key:sub(2)
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end
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return key
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end
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love.event.pump()
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for ev, a, b, c, d, e, f in love.event.poll() do
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if ev == 'quit' then
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return 'quit'
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elseif ev == 'resize' then
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return 'resized', a, b
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elseif ev == 'filedropped' then
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return 'filedropped', a:getFilename(), love.mouse.getX(), love.mouse.getY()
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elseif ev == 'keypressed' then
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return 'keypressed', key_name(a or b)
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elseif ev == 'keyreleased' then
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return 'keyreleased', key_name(a or b)
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elseif ev == 'textinput' then
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return 'textinput', a
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elseif ev == 'mousepressed' then
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return 'mousepressed', button_name(c), a, b, e
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elseif ev == 'mousereleased' then
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return 'mousereleased', button_name(c), a, b
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elseif ev == 'mousemoved' then
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return 'mousemoved', a, b, c, d
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elseif ev == 'wheelmoved' then
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return 'mousewheel', b
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end
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end
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end
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function system.wait_event(n)
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-- no love2d equivalent
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return false
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end
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function system.set_cursor(cursor)
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if cursor == nil then cursor = 'arrow' end
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if cursor == 'sizeh' then cursor = 'sizewe' end
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if cursor == 'sizev' then cursor = 'sizens' end
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love.mouse.setCursor(love.mouse.getSystemCursor(cursor))
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end
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function system.set_window_title(title)
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love.window.setTitle(title)
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end
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function system.set_window_mode(mode)
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love.window.setFullscreen(mode == 'fullscreen')
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if mode == nil or mode == 'normal' then love.window.restore() end
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if mode == 'maximized' then love.window.maximize() end
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end
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function system.window_has_focus()
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return love.window.hasFocus()
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end
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function system.show_confirm_dialog(title, msg)
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return love.window.showMessageBox(title, message, { 'Yes', 'No', escapebutton = 2 }, 'warning') == 1
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end
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function system.chdir(dir)
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-- not possible with love2d
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end
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function system.list_dir(path)
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if path == '.' then path = '' end
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local info = love.filesystem.getInfo(path)
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if info and info.type == 'directory' then
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return love.filesystem.getDirectoryItems(path)
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end
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return nil, "Not a directory"
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end
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function system.absolute_path(path)
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return path -- love.filesystem.getRealDirectory(path)
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end
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function system.get_file_info(path)
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local info = love.filesystem.getInfo(path)
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if info then
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local type = nil
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if info.type == 'file' then
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type = 'file'
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elseif info.type == 'directory' then
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type = 'dir'
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end
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return {
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modified = info.modtime,
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size = info.size,
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type = type
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}
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else
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return nil, "Doesn't exist"
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end
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end
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function system.get_clipboard()
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return love.system.getClipboardText()
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end
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function system.set_clipboard(text)
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love.system.setClipboardText(text)
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end
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function system.get_time()
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return love.timer.getTime()
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end
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function system.sleep(s)
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love.timer.sleep(s)
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end
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function system.exec(cmd)
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-- ehhhh todo I guess
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end
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function system.fuzzy_match(str, ptn)
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local istr = 1
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local iptn = 1
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local score = 0
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local run = 0
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while istr <= str:len() and iptn <= ptn:len() do
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while str:sub(istr,istr) == ' ' do istr = istr + 1 end
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while ptn:sub(iptn,iptn) == ' ' do iptn = iptn + 1 end
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local cstr = str:sub(istr,istr)
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local cptn = ptn:sub(iptn,iptn)
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if cstr:lower() == cptn:lower() then
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score = score + (run * 10)
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if cstr ~= cptn then score = score - 1 end
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istr = istr + 1
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iptn = iptn + 1
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else
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score = score - 10
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run = 0
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end
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istr = istr + 1
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end
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if iptn > ptn:len() then
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return score - str:len() + istr - 1
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end
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end
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table.unpack = unpack
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core = ""
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function love.run()
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ARGS = love.arg.parseGameArguments(arg)
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VERSION = "1.11"
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PLATFORM = "love2d"
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SCALE = love.graphics.getDPIScale()
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EXEDIR = ""
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PATHSEP = package.config:sub(1, 1)
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love.filesystem.mount(love.filesystem.getSourceBaseDirectory(), love.filesystem.getSourceBaseDirectory())
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package.path = love.filesystem.getWorkingDirectory() .. '/data/?.lua;' .. love.filesystem.getWorkingDirectory() .. '/data/?/init.lua;' .. package.path
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core = require('core')
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local style = require('core.style')
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style.code_font = renderer.font.load(EXEDIR .. "/data/fonts/monospace.ttf", 15 * SCALE)
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core.init()
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return core.run
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end
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