Fix sprites

This commit is contained in:
Jeremy Penner 2020-08-11 09:49:07 -04:00
parent d8c8d6b825
commit c781e63cbc

View file

@ -488,8 +488,9 @@ class CursorSprite(Cursor):
return MiMenu(Rgseq([None], self.rgmiLayer, [None, MiButton("New Frame", self.NewLayer), MiButton("Move up", self.LayerUp), MiButton("Move down", self.LayerDown),
None, MiStatic("Rename selected frame:"), MiTypein(self.RenameLayer, "LayerName", 80), None, MiButton("Animate", self.Animate), None, miQuit, None]))
def StStatus(self): return "Hit <Tab> for menu"
def StLayerTab(self): return "Frames"
def StLayerName(self, layer): return layer.StName()
def StStatus(self): return "Hit <Tab> for menu"
def StLayerTab(self): return "Frames"
def NewLayer(self):
stLayer = "Frame " + str(len(self.game.drawing.rglayer) + 1)