Fix sprites
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@ -488,8 +488,9 @@ class CursorSprite(Cursor):
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return MiMenu(Rgseq([None], self.rgmiLayer, [None, MiButton("New Frame", self.NewLayer), MiButton("Move up", self.LayerUp), MiButton("Move down", self.LayerDown),
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return MiMenu(Rgseq([None], self.rgmiLayer, [None, MiButton("New Frame", self.NewLayer), MiButton("Move up", self.LayerUp), MiButton("Move down", self.LayerDown),
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None, MiStatic("Rename selected frame:"), MiTypein(self.RenameLayer, "LayerName", 80), None, MiButton("Animate", self.Animate), None, miQuit, None]))
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None, MiStatic("Rename selected frame:"), MiTypein(self.RenameLayer, "LayerName", 80), None, MiButton("Animate", self.Animate), None, miQuit, None]))
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def StStatus(self): return "Hit <Tab> for menu"
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def StLayerName(self, layer): return layer.StName()
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def StLayerTab(self): return "Frames"
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def StStatus(self): return "Hit <Tab> for menu"
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def StLayerTab(self): return "Frames"
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def NewLayer(self):
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def NewLayer(self):
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stLayer = "Frame " + str(len(self.game.drawing.rglayer) + 1)
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stLayer = "Frame " + str(len(self.game.drawing.rglayer) + 1)
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