Implement dialogs
This commit is contained in:
parent
33663ba093
commit
d8baf72cf6
43
scripting.py
43
scripting.py
|
@ -489,6 +489,49 @@ class SyntPrint(SyntDesc):
|
|||
def Eval(self, env):
|
||||
env.GlobalMsg(self.expr.Eval(env))
|
||||
|
||||
class SyntDialogBlock(SyntBlock):
|
||||
def StypeForChild(self, syntChild):
|
||||
return StypeDialogElement()
|
||||
|
||||
def Eval(self, env):
|
||||
rgmi = []
|
||||
for synt in self.rgsynt:
|
||||
rgmiChild = synt.Eval(env)
|
||||
if rgmiChild != None:
|
||||
rgmi += rgmiChild
|
||||
else:
|
||||
rgmi.append(None)
|
||||
return rgmi
|
||||
|
||||
class SyntDialogIf(SyntIf):
|
||||
desc = [["If"], " ", RtypeFlag(), " is ", (StypeFlagTest(), SyntIsFlagSet), ", then:", SyntDialogBlock, "or else:", SyntDialogBlock]
|
||||
|
||||
class SyntDialogText(SyntDesc):
|
||||
desc = [["Text"], ": \"", SyntText, "\""]
|
||||
text = SyntDesc.DefProp(0)
|
||||
def StButtonText(self, env):
|
||||
return self.text.Eval(env)
|
||||
def Eval(self, env):
|
||||
return [MiDgText(Partial(self.StButtonText, env))]
|
||||
|
||||
class SyntDialogOption(SyntDesc):
|
||||
desc = [["Option"], " \"", SyntText, "\" is selected:", SyntBlock]
|
||||
text = SyntDesc.DefProp(0)
|
||||
exprOnSelect = SyntDesc.DefProp(1)
|
||||
def Eval(self, env):
|
||||
return [MiButton(self.text.Eval(env), Partial(env.OnDialogOptionSelected, self.exprOnSelect))]
|
||||
|
||||
class StypeDialogElement(StypeEnum):
|
||||
rgclsSynt = [SyntDialogText, SyntDialogOption, SyntDialogIf]
|
||||
|
||||
@RegStmt
|
||||
class SyntDialog(SyntDesc):
|
||||
desc = [["Show dialog"], ":", SyntDialogBlock]
|
||||
dialog = SyntDesc.DefProp(0)
|
||||
def Eval(self, env):
|
||||
rgmi = self.dialog.Eval(env)
|
||||
env.ShowDialog(MiMenu([None] + rgmi + [None]))
|
||||
|
||||
class Fail(TPrs):
|
||||
"""
|
||||
Failure object. Our scripting language has no exceptions; instead, if a failure object is involved in a calculation,
|
||||
|
|
28
world.py
28
world.py
|
@ -17,7 +17,7 @@ import ansi_cython as ansi
|
|||
from tpers import TPrs, Partial
|
||||
from scripting import Vm
|
||||
from basetoken import AutoJoiner, AutoKiller, MsgScroller, Mi, MiButton, MiTypein, MiMenu, OvPopup
|
||||
from basetoken import LeaveJoinToken, Selor
|
||||
from basetoken import LeaveJoinToken, Selor, OvMenu
|
||||
from util import RgstWrapped
|
||||
from engine import Game, Token, TokenClient, Event
|
||||
from datetime import datetime
|
||||
|
@ -212,9 +212,6 @@ class Joiner(LeaveJoinToken):
|
|||
self.msgScroller.evPost.fire(client.cld.user + " has left! :(")
|
||||
self.game.Chat().Add(ChlSys(client, "has left"))
|
||||
|
||||
## TODO:
|
||||
## - fix lobby numbering (clients either editing or playing a game)
|
||||
|
||||
class Player(TokenClient):
|
||||
def InitPersistent(self, owner, client):
|
||||
TokenClient.InitPersistent(self, owner, client, "drawable", "player")
|
||||
|
@ -224,6 +221,8 @@ class Player(TokenClient):
|
|||
miQuit = MiButton("Leave Game", self.client.leaveGame)
|
||||
self.mi = MiMenu([None, MiChat(self.client, 13, chat), MiTypein(Partial(chat.SendMsg, self.client)), None, miQuit, None])
|
||||
self.ovPopup = OvPopup(self, self.client, self.mi)
|
||||
self.ovDialog = None
|
||||
self.evDialogDismiss = Event(self.game)
|
||||
|
||||
def die(self):
|
||||
self.vm.RemovePlayer(self.rbot)
|
||||
|
@ -264,7 +263,26 @@ class Player(TokenClient):
|
|||
def GlobalMsg(self, stMsg):
|
||||
self.game.rgtoken("msgscroller")[0].evPost.fire(stMsg)
|
||||
|
||||
# idea: synchronous event pair to implement "show message" w/ blocking
|
||||
def OnDialogOptionSelected(self, synt):
|
||||
self.evDialogDismiss.fire(synt)
|
||||
return True
|
||||
|
||||
def DismissDialog(self):
|
||||
if self.ovDialog:
|
||||
self.ovDialog.die()
|
||||
self.ovDialog = None
|
||||
|
||||
def ShowDialog(self, mi):
|
||||
self.DismissDialog()
|
||||
self.ovDialog = OvMenu(self, self.client, mi, OvMenu.MIDDLE)
|
||||
while self.ovDialog:
|
||||
ev, val = Event.select(self, self.evDialogDismiss, self.EvKey())
|
||||
if ev == self.evDialogDismiss:
|
||||
self.DismissDialog()
|
||||
val.Eval(self)
|
||||
break
|
||||
elif val == ansi.K_TAB:
|
||||
self.DismissDialog()
|
||||
|
||||
class GameWorld(Game):
|
||||
def InitPersistent(self, board):
|
||||
|
|
Loading…
Reference in a new issue