neuttower/lev00001.jor

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2020-02-02 23:33:07 +00:00
( L E V E L 0 0 0 0 1 )
: intro
30 sleep
1 quaking !
30 sleep
jaye say" Woah!!..."
hide-footer
10 sleep
0 quaking !
jaye say" That was an earthquake!"
;
objects: O
defer last-term
12 9 door d1
' d1 12 8 switch s1
' last-term 15 8 computer c1
7 6 door d2
' d2 6 6 switch s2
' c1 1 4 computer c2
' c2 ' last-term redefine
lev00002.jor 10 0 exitdoor dexit
' dexit 9 0 scanner sexit
d1 :noname
dup EVTOUCH = isjaye? and d1 DOOR-CLOSED entity>tile? and if
jaye say" It won't open!"
then chain-listener ;
c1 :noname
dup EVTOUCH = isjaye? and if
player.state HASNEUT f@ not if
jaye say" Maybe Neut can help."
neut say" NEUT v0.71.4rc12\ONLINE"
neut say" PRESS SPACE TO TAKE CONTROL"
c1 entity>pos pneut entity.pos!
1 player.state HASNEUT f!
else
jaye say" Neut is running now.\I can hit the space bar\to control them."
then
then chain-listener ;
c2 :noname
dup EVTOUCH = isjaye? and if
c2 COMP-OFF entity>tile? if
jaye say" Looks like there's still\power to this terminal."
then
jaye say" If I turn a terminal on,\Neut can use it to\travel through the network."
then chain-listener ;
sexit :noname
dup EVTOUCH = isjaye? and if
jaye say" It's a card scanner.\It should open this door."
jaye say" It's not reading my card\for some reason.\Quake must've damaged it."
jaye say" Neut might be able to\hack it..."
then chain-listener ;
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:noname
reset-level O
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s" lev00001.map" load-map
0 player.state HASNEUT f!
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14 9 tile>world Jaye entity.pos!
c1 entity>pos Neut entity.pos!
DEV not if ' intro sched then
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; ' onload redefine