neuttower/lev00003.jor

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2020-02-17 02:36:02 +00:00
( L E V 0 0 0 0 3 )
objects: O
9 9 door d1
' d1 7 7 switch b1
' unconnected 5 7 computer c1
6 7 N ' {gord-sit} defentity Gord
: flicker c1 EVTOG entity>do 15 sleep ;
var gord-introduced
c1 :noname
dup EVTOUCH = isneut? and gord-introduced @ not and if
1 gord-introduced !
neut say" HUMAN PRESENCE\DETECTED"
flicker flicker flicker flicker
neut say" > HUMAN ASSISTANCE IS\REQUIRED"
neut say" > IF HUMAN IS PRESENT\PLEASE RESPOND"
day
flicker flicker flicker flicker
gord say" What the..."
gord say" Is someone in the terminal?"
gord say" > HUMAN IS PRESENT"
night
neut say" > GREETINGS, HUMAN"
neut say" > THIS IS NEUT v0.71.4rc12"
neut say" > PLEASE STATE NAME AND\STATUS"
day
gord say" > THIS IS GORD"
gord say" v1, I guess."
gord say" > LEG IS PINNED UNDER DESK\UNABLE TO MOVE"
night
neut say" > CAN YOU REACH THE SWITCH\BEHIND YOU?"
day
gord say" Huh? Oh, there is a\switch there on the wall."
gord say" Never thought about what\it connected to."
b1 EVACT entity>do 15 sleep
gord say" > I TURNED IT ON"
night
neut say" > MY PROGRAMMER THANKS\YOU, GORD"
neut say" > WE WILL ASSIST YOU SOON"
day
gord say" > AWAITING YOUR HELP, NEUT"
night
then chain-listener ;
:noname
reset-level O
:| Gord yield done |; ' entities redefine
s" lev00003.map" load-map
7 11 tile>world pjaye entity.pos!
6 12 tile>world pneut entity.pos!
; ' onload redefine