JOPL improvements, Gord can sit in chairs now

This commit is contained in:
Jeremy Penner 2020-03-07 10:18:16 -05:00
parent b69ce57b65
commit 568eec063a
34 changed files with 190 additions and 74 deletions

29
dtext.c Executable file
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@ -0,0 +1,29 @@
#include <dos.h>
#include "dtext.h"
int dtext_x = 0;
int dtext_y = 0;
int dtext_left = 0;
int dtext_attr = 0x1f;
void dtext_emit(char c) {
if (c == '\n') {
dtext_cr();
return;
}
if (c == '\r') return;
WDTEXT[dtext_x + (dtext_y * 80)] = (c) | (dtext_attr << 8);
dtext_x ++;
if (dtext_x >= 80) {
dtext_cr();
}
}
void dtext_emitattr(char attr) {
DTEXT[(dtext_x << 1) + (dtext_y * 160) + 1] = attr;
dtext_x ++;
if (dtext_x >= 80) {
dtext_cr();
}
}

13
dtext.h Executable file
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@ -0,0 +1,13 @@
/* D I R E C T T E X T M O D E */
extern int dtext_x;
extern int dtext_y;
extern int dtext_left;
extern int dtext_attr;
#define DTEXT ((volatile char far *)MK_FP(0xb800, 0))
#define WDTEXT ((volatile int far *)MK_FP(0xb800, 0))
#define dtext_cr() { dtext_x = dtext_left; dtext_y ++; }
void dtext_emit(char c);
void dtext_emitattr(char attr);

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end.jim

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@ -1,10 +1,9 @@
( E N D )
:noname
reset-level
s" end.map" load-map
7 11 tile>world Jaye entity.pos!
6 12 tile>world Neut entity.pos!
with-gord
; ' onload redefine

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@ -58,6 +58,8 @@ var _responder
0 > if E else NODIR then then then then ;
: facing ( x1 y1 x2 y2 -- dir ) -pos pos>dir ;
: face ( e1 e2 -- )
over swap entity>pos <rot entity>pos facing swap entity.dir ! ;
: entity-dst ( e -- x y )
>r r@ entity.dir @ dir>pos
@ -94,7 +96,8 @@ array frames
does> ( dir a -- ) swap drop lookup-frame ;
-1 defsingle {blank}
0 defsingle {gord-sit}
0 defsingle {gord-floor}
1 defsingle {gord-sit}
0 defstatic {gord-stand}
0 1 2 5 defanim {gord-walk}
2 defstatic {jaye-stand}

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game.jim

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@ -14,6 +14,7 @@ var player.prevdir
4 const HASNEUT userword
8 const HASGORD userword
16 const ISPROG userword
32 const GORDSIT userword
1 player.state HASNEUT f!
@ -32,9 +33,9 @@ var posessed-rexx
: {gord}
player.state HASGORD f@ if
isjaye? player.state MOVING f@ and
isjaye? player.state MOVING f@ and player.state GORDSIT f@ or
if {gord-walk} else {gord-stand} then
else {gord-sit} then ;
else player.state GORDSIT f@ if {gord-sit} else {gord-floor} then then ;
: player.canmove? ( x y -- )
player.state NOCLIP f@ not if
@ -100,24 +101,44 @@ var posessed-rexx
S = if swap drop mapsize swap drop >= else
drop mapsize drop >= then then then ;
defer jaye-touch ( x y -- b )
defer neut-touch ( x y -- b )
defer touch-override ( x y -- b )
: rexx-touch ( x y -- b )
2dup RUBBLE mapflag? if
2dup RUBBLE mapflag? isrexx? and if
tile 3 swap b! invalidate-map 0
else 2dup tile b@ REXX-POD = if
else tile b@ REXX-POD = if
move-player
S posessed-rexx @ entity.dir !
posessed-rexx @ entity>pos Neut entity.pos!
0 posessed-rexx !
drop drop 1
else drop drop 0 then then ;
1
else 0 then then ;
: player-touch
isneut? if neut-touch else
isrexx? if rexx-touch else
jaye-touch then then ;
defer on-gord-sit
: do-gord-sit ( x y -- b )
player.state HASGORD f@ isjaye? and if
tile b@ CHAIR = if
1 player.state GORDSIT f!
player.prevdir @ Gord entity.dir !
Gord move-entity
player entity.dir @ Gord entity.dir !
Gord move-entity
0 player.state HASGORD f!
on-gord-sit
1
else 0 then
else drop drop 0 then ;
: activate-dir ( x y dir -- )
dir>pos +pos entity-at EVTOUCH entity>do ;
: activate-gord
Gord entity>pos world>tile
2dup N activate-dir
2dup S activate-dir
2dup E activate-dir
W activate-dir ;
: touch-begin each 2dup more >rot drop drop ;
: touch-next dup if rdrop done then drop rswap ;
@ -126,7 +147,9 @@ defer neut-touch ( x y -- b )
: check-player-touch ( x y -- b )
touch-begin entity-at dup if EVTOUCH entity>do 1 then
touch-next player-touch
touch-next touch-override
touch-next rexx-touch
touch-next do-gord-sit
touch-next out-of-bounds
touch-next player.canmove? not ;touch
@ -142,7 +165,6 @@ defer neut-touch ( x y -- b )
touch-next WALKABLE mapflag? ;touch
: try-move-entity ( e -- )
s" try-move-entity" type cr
dup entity-dst check-entity-touch not if move-entity then ;
var q-level
@ -153,6 +175,9 @@ var q-level
player.state ISPROG fnot!
isprog? if prog-view else human-view then
then
^Z key-pressed player.state GORDSIT f@ and isjaye? and if
activate-gord
then
0 ^LEFT key-down if drop 1 W player entity.dir ! then
^RIGHT key-down if drop 1 E player entity.dir ! then
^UP key-down if drop 1 N player entity.dir ! then
@ -160,22 +185,19 @@ var q-level
if ' try-move-player sched then ;
( S T U F F )
: reset-level
0 objects !
:| player.state HASGORD f@ not gord-present? and if Gord yield then
done |; ' entities redefine
:| drop drop 0 |; ' jaye-touch redefine
:| drop drop 0 |; ' neut-touch redefine ; userword
defer reset-level userword
: mode-move
player-tick
( objects @ if objects @ links each dup obj-entity EVTICK entity>do more )
( objects @ if objects @ links each dup obj-entity EVTICK entity>do more
entities each EVTICK entity>do more
party each EVTICK entity>do more
Neut EVTICK entity>do
Neut EVTICK entity>do )
DEV if tick-mapedit jiles then
tick-debounce
q-level @ dup if
0 q-level !
reset-level
@ -200,7 +222,8 @@ var quaking
0 ticks 3 % 13 * 8 % scroll
then
party each draw-entity more
party each dup Jaye != if draw-entity else drop then more
Jaye draw-entity
player.state HASNEUT f@ if Neut draw-entity then
objects @ if
objects @ links each dup obj-entity draw-entity more
@ -337,10 +360,25 @@ var _dorubber
Gord :noname
dup EVTOUCH = isjaye? and player.state HASGORD f@ not and if
move-player
with-gord
player.state GORDSIT f@ if
1 player.state HASGORD f!
Gord player face
Gord move-entity
0 player.state GORDSIT f!
Gord follow
else move-player with-gord then
then chain-listener ;
Gord @ const gord-listener
: chain-gord-listener gord-listener execute ;
:noname
0 objects !
Gord gord-listener listener!
' noop ' on-gord-sit redefine
:| player.state HASGORD f@ not gord-present? and if Gord yield then
done |; ' entities redefine
:| drop drop 0 |; ' touch-override redefine ; ' reset-level redefine
:noname
reset-level

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@ -1,7 +1,7 @@
: blah ' seremit task-emit ! ;
blah
0 const DEV
1 const DEV
: devon 1 ' DEV redefine ;
@ -35,10 +35,11 @@ intern lev00001.jor
intern lev00002.jor
intern lev00003.jor
intern lev00004.jor
intern lev00005.jor
intern end.jor
:noname loadfile ; checkpoint _loadlevel
' _loadlevel ' loadlevel redefine
lev00004.jor loadlevel
lev00005.jor loadlevel

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jiles.jim

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job.jim

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16
jopl.c
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@ -6,6 +6,7 @@
#include "kbd.h"
#include "timer.h"
#include "serial.h"
#include "dtext.h"
cell ontick = 0;
void f_adlib_read() {
@ -79,6 +80,14 @@ void f_random() {
TOP().i = random(TOP().i);
}
void f_dtextemit() {
dtext_emit(TOP().i);
DROP(1);
}
void f_dtextemitattr() {
dtext_emitattr(dtext_attr);
}
void do_repl(char *exe) {
adlib_init();
@ -96,6 +105,13 @@ void do_repl(char *exe) {
CDEF("key-pressed", f_keyWasPressed);
CDEF("key-down", f_keydown);
CDEF("rnd", f_random);
PCONST("textx", &dtext_x);
PCONST("texty", &dtext_y);
PCONST("textleft", &dtext_left);
PCONST("textattr", &dtext_attr);
CDEF("emit-direct", f_dtextemit);
CDEF("attremit", f_dtextemitattr);
f_loadfile("jopl.jor");
ontick = f_lookupcp("ontick");
timer_setcallback(timer_callback);

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jopl.exe

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jopl.jim Executable file

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@ -171,35 +171,9 @@ array tracks 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
( T E X T )
var textx
var texty
var textattr
var textleft
0x1f textattr !
: setattr-to ( w -- ) 0 for attremit next ;
: out-direct ( c -- )
textattr @ 8 << |
texty @ 160 * textx @ 1 << +
0xb800 !far ;
: setattr-to ( w -- )
texty @ 80 * textx @ +
dup <rot +
textattr @ >rot
for dup i 1 << 1 + 0xb800 b!far next drop ;
: clearline
textattr @ 8 <<
texty @ 80 * textx @ +
texty @ 1 + 80 *
for dup i 1 << 0xb800 !far next drop ;
: +textx! ( n -- )
textx @ + dup 80 >= if drop cr else textx ! then ;
: emit-direct ( c -- )
dup '\n' = if textleft @ textx ! 1 texty +! drop else
dup '\r' = if drop else
out-direct 1 +textx! then then ;
: clearline begin 0 emit-direct textx @ textleft @ = until ;
: rpad ( n -- )
textleft @ + textx @ for bl next ;
@ -232,7 +206,7 @@ var textleft
track @ dup if 20 0 for emit-status-cmd next then drop
clearline ;
: trackstatus cr voice @ showtrack ;
: trackstatus voice @ showtrack ;
var tempo userword 1 tempo !
: player
@ -250,7 +224,8 @@ var t2
t2 @ 0x03 adlib!
0x42 0x04 adlib! ;
: ontick startt2 player ' status 0 textleft textx texty preserving ( trackstatus ) ;
: ontick startt2 player
:| status trackstatus |; 0 textleft textx texty preserving ;
: keynote [ inline|
44 b, 31 b, 45 b, 32 b, 46 b, 47 b, 34 b, 48 b, 35 b, 49 b, 36 b, 50 b,
@ -301,7 +276,7 @@ var stopkeys
41 key-pressed if noteoff then
88 key-pressed if rndinst then ;
: jam ' jamkeys dokeys ; userword
: jam ( todo: print? ) ' jamkeys dokeys ; userword
var menuscroll
var menuy

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jopl.prj

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@ -59,8 +59,7 @@ sexit :noname
jaye say" Neut might be able to\hack it..."
then chain-listener ;
:noname
reset-level O
:noname O
s" lev00001.map" load-map
0 player.state HASNEUT f!

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@ -48,8 +48,7 @@ c2 :noname
neut say" THIS INCIDENT HAS\BEEN REPORTED"
then chain-listener ;
:noname
reset-level O
:noname O
s" lev00002.map" load-map
11 11 tile>world Jaye entity.pos!

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@ -96,7 +96,10 @@ d2 :noname
then chain-listener ;
var gord-up
Gord :noname
:noname O
Gord :|
dup EVTOUCH = isrexx? and if
gord say" AHHH NOOO\NOT GARBAGE\I AM NOT GARBAGE"
rexx say" Whatever you say, boss!"
@ -107,7 +110,7 @@ Gord :noname
jaye say" Here, let me help you up."
hide-footer
then
dup chain-listener
dup chain-gord-listener
EVTOUCH = isjaye? and gord-up @ not and if
1 gord-up !
gord say" Thanks."
@ -115,10 +118,7 @@ Gord :noname
jaye say" I can help you get around if\you help me navigate this\maze of a security system."
gord say" I'm just as eager to get\out of here as you."
gord say" Let's go."
then ;
:noname
reset-level O
then |; listener!
s" lev00003.map" load-map
7 11 tile>world Jaye entity.pos!

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@ -5,7 +5,7 @@ objects: O
15 6 door d1
11 6 door d2
10 4 door d3
end.jor 0 4 exitdoor dx
lev00005.jor 0 4 exitdoor dx
15 11 defrexx Rexx
@ -25,8 +25,16 @@ defer c1-targ
:noname c2 computer-on? if c2 else c3 then ; ' c1-targ redefine
:noname
reset-level O
var first-gord-sit
:noname O
:| first-gord-sit @ not if
1 first-gord-sit !
gord say" Phew, it feels good to\rest my leg for a bit."
gord say" If you need me to do something\from my chair, you can press\the Z key."
then
|; ' on-gord-sit redefine
s" lev00004.map" load-map
18 4 tile>world Jaye entity.pos!

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lev00005.jim Executable file

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34
lev00005.jor Executable file
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@ -0,0 +1,34 @@
( L E V 0 0 0 0 5 )
objects: O
16 7 defrexx Rexx
:noname 0 MAXTILE for i tileflags + b@ RUBBLE & if i b, then next ;
array rubbletiles execute
here rubbletiles - 1 - const MAXRUBBLE
: randomrubble ticks MAXRUBBLE % rubbletiles + b@ ;
: rexx-pos ( -- x y ) Rexx entity>pos world>tile ;
: rexx-dest ( -- x y ) rexx-pos Rexx entity.dir @ dir>pos +pos ;
: can-drop-rubble? ( -- b ) rexx-pos tile b@ CARPET = ;
: not-picking-up? ( -- b ) rexx-dest RUBBLE mapflag? not ;
: touch ( x y -- b )
drop drop
not-picking-up? can-drop-rubble? and isrexx? and if
randomrubble rexx-pos tile b! invalidate-map
then 0 ;
:noname O
' touch ' touch-override redefine
s" lev00005.map" load-map
18 4 tile>world Jaye entity.pos!
19 5 tile>world Neut entity.pos!
with-gord
; ' onload redefine

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lev00005.map Executable file

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map.jim

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@ -37,8 +37,10 @@ array tileflags
here tileflags - 1 - const MAXTILE
3 const CARPET
4 const COMP-OFF
5 const COMP-ON
7 const CHAIR
9 const DOOR-CLOSED
10 const DOOR-OPENED
11 const SWITCH-OFF

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state.jim

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tiles.gfx

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