JOPL improvements, Gord can sit in chairs now
This commit is contained in:
parent
b69ce57b65
commit
568eec063a
29
dtext.c
Executable file
29
dtext.c
Executable file
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@ -0,0 +1,29 @@
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#include <dos.h>
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#include "dtext.h"
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int dtext_x = 0;
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int dtext_y = 0;
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int dtext_left = 0;
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int dtext_attr = 0x1f;
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void dtext_emit(char c) {
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if (c == '\n') {
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dtext_cr();
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return;
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}
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if (c == '\r') return;
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WDTEXT[dtext_x + (dtext_y * 80)] = (c) | (dtext_attr << 8);
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dtext_x ++;
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if (dtext_x >= 80) {
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dtext_cr();
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}
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}
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void dtext_emitattr(char attr) {
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DTEXT[(dtext_x << 1) + (dtext_y * 160) + 1] = attr;
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dtext_x ++;
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if (dtext_x >= 80) {
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dtext_cr();
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}
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}
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13
dtext.h
Executable file
13
dtext.h
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@ -0,0 +1,13 @@
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/* D I R E C T T E X T M O D E */
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extern int dtext_x;
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extern int dtext_y;
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extern int dtext_left;
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extern int dtext_attr;
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#define DTEXT ((volatile char far *)MK_FP(0xb800, 0))
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#define WDTEXT ((volatile int far *)MK_FP(0xb800, 0))
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#define dtext_cr() { dtext_x = dtext_left; dtext_y ++; }
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void dtext_emit(char c);
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void dtext_emitattr(char attr);
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3
end.jor
3
end.jor
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@ -1,10 +1,9 @@
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( E N D )
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:noname
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reset-level
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s" end.map" load-map
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7 11 tile>world Jaye entity.pos!
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6 12 tile>world Neut entity.pos!
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with-gord
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; ' onload redefine
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BIN
entity.jim
BIN
entity.jim
Binary file not shown.
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@ -58,6 +58,8 @@ var _responder
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0 > if E else NODIR then then then then ;
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: facing ( x1 y1 x2 y2 -- dir ) -pos pos>dir ;
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: face ( e1 e2 -- )
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over swap entity>pos <rot entity>pos facing swap entity.dir ! ;
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: entity-dst ( e -- x y )
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>r r@ entity.dir @ dir>pos
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@ -94,7 +96,8 @@ array frames
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does> ( dir a -- ) swap drop lookup-frame ;
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-1 defsingle {blank}
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0 defsingle {gord-sit}
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0 defsingle {gord-floor}
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1 defsingle {gord-sit}
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0 defstatic {gord-stand}
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0 1 2 5 defanim {gord-walk}
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2 defstatic {jaye-stand}
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BIN
footer.jim
BIN
footer.jim
Binary file not shown.
88
game.jor
88
game.jor
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@ -14,6 +14,7 @@ var player.prevdir
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4 const HASNEUT userword
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8 const HASGORD userword
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16 const ISPROG userword
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32 const GORDSIT userword
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1 player.state HASNEUT f!
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@ -32,9 +33,9 @@ var posessed-rexx
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: {gord}
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player.state HASGORD f@ if
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isjaye? player.state MOVING f@ and
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isjaye? player.state MOVING f@ and player.state GORDSIT f@ or
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if {gord-walk} else {gord-stand} then
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else {gord-sit} then ;
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else player.state GORDSIT f@ if {gord-sit} else {gord-floor} then then ;
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: player.canmove? ( x y -- )
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player.state NOCLIP f@ not if
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@ -100,24 +101,44 @@ var posessed-rexx
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S = if swap drop mapsize swap drop >= else
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drop mapsize drop >= then then then ;
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defer jaye-touch ( x y -- b )
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defer neut-touch ( x y -- b )
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defer touch-override ( x y -- b )
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: rexx-touch ( x y -- b )
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2dup RUBBLE mapflag? if
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2dup RUBBLE mapflag? isrexx? and if
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tile 3 swap b! invalidate-map 0
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else 2dup tile b@ REXX-POD = if
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else tile b@ REXX-POD = if
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move-player
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S posessed-rexx @ entity.dir !
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posessed-rexx @ entity>pos Neut entity.pos!
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0 posessed-rexx !
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drop drop 1
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else drop drop 0 then then ;
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1
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else 0 then then ;
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: player-touch
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isneut? if neut-touch else
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isrexx? if rexx-touch else
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jaye-touch then then ;
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defer on-gord-sit
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: do-gord-sit ( x y -- b )
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player.state HASGORD f@ isjaye? and if
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tile b@ CHAIR = if
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1 player.state GORDSIT f!
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player.prevdir @ Gord entity.dir !
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Gord move-entity
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player entity.dir @ Gord entity.dir !
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Gord move-entity
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0 player.state HASGORD f!
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on-gord-sit
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1
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else 0 then
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else drop drop 0 then ;
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: activate-dir ( x y dir -- )
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dir>pos +pos entity-at EVTOUCH entity>do ;
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: activate-gord
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Gord entity>pos world>tile
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2dup N activate-dir
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2dup S activate-dir
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2dup E activate-dir
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W activate-dir ;
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: touch-begin each 2dup more >rot drop drop ;
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: touch-next dup if rdrop done then drop rswap ;
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@ -126,7 +147,9 @@ defer neut-touch ( x y -- b )
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: check-player-touch ( x y -- b )
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touch-begin entity-at dup if EVTOUCH entity>do 1 then
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touch-next player-touch
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touch-next touch-override
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touch-next rexx-touch
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touch-next do-gord-sit
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touch-next out-of-bounds
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touch-next player.canmove? not ;touch
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@ -142,7 +165,6 @@ defer neut-touch ( x y -- b )
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touch-next WALKABLE mapflag? ;touch
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: try-move-entity ( e -- )
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s" try-move-entity" type cr
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dup entity-dst check-entity-touch not if move-entity then ;
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var q-level
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@ -153,6 +175,9 @@ var q-level
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player.state ISPROG fnot!
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isprog? if prog-view else human-view then
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then
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^Z key-pressed player.state GORDSIT f@ and isjaye? and if
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activate-gord
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then
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0 ^LEFT key-down if drop 1 W player entity.dir ! then
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^RIGHT key-down if drop 1 E player entity.dir ! then
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^UP key-down if drop 1 N player entity.dir ! then
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@ -160,22 +185,19 @@ var q-level
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if ' try-move-player sched then ;
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( S T U F F )
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: reset-level
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0 objects !
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:| player.state HASGORD f@ not gord-present? and if Gord yield then
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done |; ' entities redefine
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:| drop drop 0 |; ' jaye-touch redefine
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:| drop drop 0 |; ' neut-touch redefine ; userword
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defer reset-level userword
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: mode-move
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player-tick
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( objects @ if objects @ links each dup obj-entity EVTICK entity>do more )
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( objects @ if objects @ links each dup obj-entity EVTICK entity>do more
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entities each EVTICK entity>do more
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party each EVTICK entity>do more
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Neut EVTICK entity>do
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Neut EVTICK entity>do )
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DEV if tick-mapedit jiles then
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tick-debounce
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q-level @ dup if
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0 q-level !
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reset-level
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@ -200,7 +222,8 @@ var quaking
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0 ticks 3 % 13 * 8 % scroll
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then
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party each draw-entity more
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party each dup Jaye != if draw-entity else drop then more
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Jaye draw-entity
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player.state HASNEUT f@ if Neut draw-entity then
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objects @ if
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objects @ links each dup obj-entity draw-entity more
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@ -337,10 +360,25 @@ var _dorubber
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Gord :noname
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dup EVTOUCH = isjaye? and player.state HASGORD f@ not and if
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move-player
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with-gord
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player.state GORDSIT f@ if
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1 player.state HASGORD f!
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Gord player face
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Gord move-entity
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0 player.state GORDSIT f!
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Gord follow
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else move-player with-gord then
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then chain-listener ;
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Gord @ const gord-listener
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: chain-gord-listener gord-listener execute ;
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:noname
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0 objects !
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Gord gord-listener listener!
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' noop ' on-gord-sit redefine
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:| player.state HASGORD f@ not gord-present? and if Gord yield then
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done |; ' entities redefine
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:| drop drop 0 |; ' touch-override redefine ; ' reset-level redefine
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:noname
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reset-level
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@ -1,7 +1,7 @@
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: blah ' seremit task-emit ! ;
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blah
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0 const DEV
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1 const DEV
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: devon 1 ' DEV redefine ;
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@ -35,10 +35,11 @@ intern lev00001.jor
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intern lev00002.jor
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intern lev00003.jor
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intern lev00004.jor
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intern lev00005.jor
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intern end.jor
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:noname loadfile ; checkpoint _loadlevel
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' _loadlevel ' loadlevel redefine
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lev00004.jor loadlevel
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lev00005.jor loadlevel
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16
jopl.c
16
jopl.c
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@ -6,6 +6,7 @@
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#include "kbd.h"
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#include "timer.h"
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#include "serial.h"
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#include "dtext.h"
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cell ontick = 0;
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void f_adlib_read() {
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@ -79,6 +80,14 @@ void f_random() {
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TOP().i = random(TOP().i);
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}
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void f_dtextemit() {
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dtext_emit(TOP().i);
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DROP(1);
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}
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void f_dtextemitattr() {
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dtext_emitattr(dtext_attr);
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}
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void do_repl(char *exe) {
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adlib_init();
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@ -96,6 +105,13 @@ void do_repl(char *exe) {
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CDEF("key-pressed", f_keyWasPressed);
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CDEF("key-down", f_keydown);
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CDEF("rnd", f_random);
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PCONST("textx", &dtext_x);
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PCONST("texty", &dtext_y);
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PCONST("textleft", &dtext_left);
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PCONST("textattr", &dtext_attr);
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CDEF("emit-direct", f_dtextemit);
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CDEF("attremit", f_dtextemitattr);
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f_loadfile("jopl.jor");
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ontick = f_lookupcp("ontick");
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timer_setcallback(timer_callback);
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37
jopl.jor
37
jopl.jor
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@ -171,35 +171,9 @@ array tracks 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
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( T E X T )
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var textx
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var texty
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var textattr
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var textleft
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0x1f textattr !
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: setattr-to ( w -- ) 0 for attremit next ;
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: out-direct ( c -- )
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textattr @ 8 << |
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texty @ 160 * textx @ 1 << +
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0xb800 !far ;
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: setattr-to ( w -- )
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texty @ 80 * textx @ +
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dup <rot +
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textattr @ >rot
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for dup i 1 << 1 + 0xb800 b!far next drop ;
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: clearline
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textattr @ 8 <<
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texty @ 80 * textx @ +
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texty @ 1 + 80 *
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for dup i 1 << 0xb800 !far next drop ;
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: +textx! ( n -- )
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textx @ + dup 80 >= if drop cr else textx ! then ;
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: emit-direct ( c -- )
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dup '\n' = if textleft @ textx ! 1 texty +! drop else
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dup '\r' = if drop else
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out-direct 1 +textx! then then ;
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: clearline begin 0 emit-direct textx @ textleft @ = until ;
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: rpad ( n -- )
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textleft @ + textx @ for bl next ;
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@ -232,7 +206,7 @@ var textleft
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track @ dup if 20 0 for emit-status-cmd next then drop
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clearline ;
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: trackstatus cr voice @ showtrack ;
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: trackstatus voice @ showtrack ;
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var tempo userword 1 tempo !
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: player
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@ -250,7 +224,8 @@ var t2
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t2 @ 0x03 adlib!
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0x42 0x04 adlib! ;
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: ontick startt2 player ' status 0 textleft textx texty preserving ( trackstatus ) ;
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: ontick startt2 player
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:| status trackstatus |; 0 textleft textx texty preserving ;
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: keynote [ inline|
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44 b, 31 b, 45 b, 32 b, 46 b, 47 b, 34 b, 48 b, 35 b, 49 b, 36 b, 50 b,
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@ -301,7 +276,7 @@ var stopkeys
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41 key-pressed if noteoff then
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88 key-pressed if rndinst then ;
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: jam ' jamkeys dokeys ; userword
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: jam ( todo: print? ) ' jamkeys dokeys ; userword
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var menuscroll
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var menuy
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BIN
lev00001.jim
BIN
lev00001.jim
Binary file not shown.
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@ -59,8 +59,7 @@ sexit :noname
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jaye say" Neut might be able to\hack it..."
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then chain-listener ;
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:noname
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reset-level O
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:noname O
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s" lev00001.map" load-map
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0 player.state HASNEUT f!
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BIN
lev00002.jim
BIN
lev00002.jim
Binary file not shown.
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@ -48,8 +48,7 @@ c2 :noname
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neut say" THIS INCIDENT HAS\BEEN REPORTED"
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then chain-listener ;
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:noname
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reset-level O
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:noname O
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s" lev00002.map" load-map
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11 11 tile>world Jaye entity.pos!
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BIN
lev00003.jim
BIN
lev00003.jim
Binary file not shown.
12
lev00003.jor
12
lev00003.jor
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@ -96,7 +96,10 @@ d2 :noname
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then chain-listener ;
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var gord-up
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Gord :noname
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:noname O
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Gord :|
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dup EVTOUCH = isrexx? and if
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gord say" AHHH NOOO\NOT GARBAGE\I AM NOT GARBAGE"
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rexx say" Whatever you say, boss!"
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@ -107,7 +110,7 @@ Gord :noname
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jaye say" Here, let me help you up."
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hide-footer
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then
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dup chain-listener
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dup chain-gord-listener
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EVTOUCH = isjaye? and gord-up @ not and if
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1 gord-up !
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gord say" Thanks."
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@ -115,10 +118,7 @@ Gord :noname
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jaye say" I can help you get around if\you help me navigate this\maze of a security system."
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gord say" I'm just as eager to get\out of here as you."
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gord say" Let's go."
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then ;
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:noname
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reset-level O
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then |; listener!
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s" lev00003.map" load-map
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7 11 tile>world Jaye entity.pos!
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BIN
lev00004.jim
BIN
lev00004.jim
Binary file not shown.
14
lev00004.jor
14
lev00004.jor
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@ -5,7 +5,7 @@ objects: O
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15 6 door d1
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11 6 door d2
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10 4 door d3
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end.jor 0 4 exitdoor dx
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lev00005.jor 0 4 exitdoor dx
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15 11 defrexx Rexx
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@ -25,8 +25,16 @@ defer c1-targ
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:noname c2 computer-on? if c2 else c3 then ; ' c1-targ redefine
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:noname
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reset-level O
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var first-gord-sit
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:noname O
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:| first-gord-sit @ not if
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1 first-gord-sit !
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gord say" Phew, it feels good to\rest my leg for a bit."
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gord say" If you need me to do something\from my chair, you can press\the Z key."
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then
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|; ' on-gord-sit redefine
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|
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s" lev00004.map" load-map
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18 4 tile>world Jaye entity.pos!
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BIN
lev00004.map
BIN
lev00004.map
Binary file not shown.
BIN
lev00005.jim
Executable file
BIN
lev00005.jim
Executable file
Binary file not shown.
34
lev00005.jor
Executable file
34
lev00005.jor
Executable file
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@ -0,0 +1,34 @@
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( L E V 0 0 0 0 5 )
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objects: O
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16 7 defrexx Rexx
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:noname 0 MAXTILE for i tileflags + b@ RUBBLE & if i b, then next ;
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array rubbletiles execute
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here rubbletiles - 1 - const MAXRUBBLE
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||||
|
||||
: randomrubble ticks MAXRUBBLE % rubbletiles + b@ ;
|
||||
|
||||
: rexx-pos ( -- x y ) Rexx entity>pos world>tile ;
|
||||
: rexx-dest ( -- x y ) rexx-pos Rexx entity.dir @ dir>pos +pos ;
|
||||
|
||||
: can-drop-rubble? ( -- b ) rexx-pos tile b@ CARPET = ;
|
||||
: not-picking-up? ( -- b ) rexx-dest RUBBLE mapflag? not ;
|
||||
|
||||
: touch ( x y -- b )
|
||||
drop drop
|
||||
not-picking-up? can-drop-rubble? and isrexx? and if
|
||||
randomrubble rexx-pos tile b! invalidate-map
|
||||
then 0 ;
|
||||
|
||||
:noname O
|
||||
|
||||
' touch ' touch-override redefine
|
||||
|
||||
s" lev00005.map" load-map
|
||||
18 4 tile>world Jaye entity.pos!
|
||||
19 5 tile>world Neut entity.pos!
|
||||
with-gord
|
||||
|
||||
; ' onload redefine
|
BIN
lev00005.map
Executable file
BIN
lev00005.map
Executable file
Binary file not shown.
2
map.jor
2
map.jor
|
@ -37,8 +37,10 @@ array tileflags
|
|||
|
||||
here tileflags - 1 - const MAXTILE
|
||||
|
||||
3 const CARPET
|
||||
4 const COMP-OFF
|
||||
5 const COMP-ON
|
||||
7 const CHAIR
|
||||
9 const DOOR-CLOSED
|
||||
10 const DOOR-OPENED
|
||||
11 const SWITCH-OFF
|
||||
|
|
BIN
sprite.gfx
BIN
sprite.gfx
Binary file not shown.
Loading…
Reference in a new issue