neuttower/map.jor

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Executable file

( M A P )
var tileselect
: invalidate-map mapsize mapsize! ;
: mouseworldpos mousepos scrollpos +pos ;
: mousetile mouseworldpos world>tile ;
: tile ( x y -- ptr ) mapsize drop * + map + ;
1 const WALKABLE
2 const NEUTABLE
4 const RUBBLE
array tileflags
( 0: sky ) 0 b,
( 1: cloud ) 0 b,
( 2: wall ) NEUTABLE b,
( 3: carpet ) WALKABLE b,
( 4: comp-off ) 0 b,
( 5: comp-on ) NEUTABLE b,
( 6: table ) 0 b,
( 7: chair ) 0 b,
( 8: table-brok ) RUBBLE b,
( 9: door-close ) 0 b,
( 10:door-open ) WALKABLE b,
( 11:switch-off ) NEUTABLE b,
( 12:switch-on ) NEUTABLE b,
( 13:window ) 0 b,
( 14:chair-brok ) RUBBLE b,
( 15:bookcase ) 0 b,
( 16:bookcase-broke ) RUBBLE b,
( 17:scattered books ) WALKABLE b,
( 18:plant ) 0 b,
( 19:tipped plant ) RUBBLE b,
( 20:scanner-off ) NEUTABLE b,
( 21:scanner-on ) NEUTABLE b,
( 22:cracked-wall ) 0 b,
( 23:rexx-pod ) NEUTABLE b,
here tileflags - 1 - const MAXTILE
3 const CARPET
4 const COMP-OFF
5 const COMP-ON
7 const CHAIR
9 const DOOR-CLOSED
10 const DOOR-OPENED
11 const SWITCH-OFF
12 const SWITCH-ON
20 const SCAN-OFF
21 const SCAN-ON
23 const REXX-POD
: mapflag? ( x y flag -- b ) >rot tile b@ tileflags + b@ & ;
: tick-mapedit
tileselect @
^< key-pressed if 1 - then
^> key-pressed if 1 + then
0 max MAXTILE min
( dup 0 < if drop MAXTILE then
dup MAXTILE > if drop 0 then )
tileselect !
MOUSEL mousedown if tileselect @ mousetile tile b! invalidate-map then
MOUSER clicked if
mouseworldpos world>tile
2dup tile b@ tileselect !
swap . . cr then ;
: copy-mapseg ( neww oldw y -- )
>r ( oldw neww r: y )
2dup min >rot ( copyw neww oldw )
r@ * map + ( copyw neww src )
swap <r * map + ( copyw src dst )
swap <rot memmove ;
: resize-map ( neww newh -- )
swap mapsize >r ( newh neww oldw r: oldh )
2dup < if 1 <r else <r 1 - 0 then ( newh neww copyw ystart ylim )
for 2dup i copy-mapseg next
drop swap mapsize! ; userword
: mapw mapsize drop ;
: maph mapsize nip ;
: offset-map ( p d -- p ) dup 0 < if drop else + then ;
: shift-map ( dx dy -- )
maph over abs - >r ( dx dy r: h )
swap mapw over abs - >rot ( w dy dx r: h )
2dup map swap offset-map
swap mapw * offset-map >rot ( w end dy dx r: h )
map swap negate offset-map
swap mapw * negate offset-map ( w end start r: h )
2dup > if r@ mapw * + swap r@ mapw * + swap then
<r 0 for
3dup <rot memmove
2dup < if mapw + swap mapw + swap
else mapw - swap mapw - swap then
next drop drop drop invalidate-map ; userword
: save-map ( filename -- )
fdeactivate swap overwrite
mapsize swap fput fput
mapsize * map fwrite
factivate ; userword
: load-map ( filename -- )
fdeactivate swap open
fget fget
2dup * map fread
mapsize!
factivate ; userword
: fill-map ( tile -- )
0 mapsize * for dup map i + b! next drop invalidate-map ; userword