finish level 5, some Jorth improvements, add timed switches
This commit is contained in:
parent
568eec063a
commit
750db86658
10
boot.jor
10
boot.jor
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@ -1,8 +1,8 @@
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0 const 0
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1 const 1
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2 const cell
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2 const cell
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: cells cell * ;
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: cells cell * ;
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key ) const ')'
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10 const '\n'
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10 const '\n'
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13 const '\r'
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13 const '\r'
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key const sp
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key const sp
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@ -23,8 +23,8 @@ key const sp
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: again ' GOTO_ , , ; immediate
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: again ' GOTO_ , , ; immediate
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: until ' BZ_ , , ; immediate
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: until ' BZ_ , , ; immediate
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: ( begin key ')' = until ; immediate
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: lit ' LIT_ , , ;
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: lit ' LIT_ , , ;
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: ( begin key [ key ) lit ] = until ; immediate
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: inline| ' INLINEDATA_ , here 0 , ;
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: inline| ' INLINEDATA_ , here 0 , ;
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: |inline [ ' then , ] ;
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: |inline [ ' then , ] ;
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@ -33,10 +33,8 @@ key const sp
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: :| inline| $DOCOLON , ; immediate
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: :| inline| $DOCOLON , ; immediate
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: |; ' ret , |inline ; immediate
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: |; ' ret , |inline ; immediate
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key " const '"'
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: s" state if inline| else here then
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: s" state if inline| else here then
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begin key dup '"' != over 0 != and while b, repeat drop 0 b,
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begin key dup [ key " lit ] != over 0 != and while b, repeat drop 0 b,
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state if |inline else dup here! then ; immediate
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state if |inline else dup here! then ; immediate
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: interpretword F_IMMEDIATE & state not or if execute else , then ;
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: interpretword F_IMMEDIATE & state not or if execute else , then ;
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5
defs.jor
5
defs.jor
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@ -114,6 +114,11 @@
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then
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then
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more ;
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more ;
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: lazy here $DODEFERRED , ' noop , ;
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: >lazy! latest codepointer swap redefine ;
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: dbg" [ ' s" , ] :| type bl .s cr |; expile ; immediate
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( tasks )
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( tasks )
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: mailbox 2 cells + ;
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: mailbox 2 cells + ;
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: task-ip task-user-size cells + ;
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: task-ip task-user-size cells + ;
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BIN
entity.jim
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entity.jim
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BIN
footer.jim
BIN
footer.jim
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109
game.jor
109
game.jor
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@ -2,6 +2,8 @@
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defer party
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defer party
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defer entities
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defer entities
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var objects
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var objects
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var ticking-objects
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var visible-objects
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: obj-entity ( optr -- entity ) cell + @ ;
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: obj-entity ( optr -- entity ) cell + @ ;
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@ -26,13 +28,14 @@ var posessed-rexx
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: isneut? isprog? posessed-rexx @ not and ; userword
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: isneut? isprog? posessed-rexx @ not and ; userword
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: isjaye? isprog? not ; userword
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: isjaye? isprog? not ; userword
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: isrexx? isprog? posessed-rexx @ and ; userword
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: isrexx? isprog? posessed-rexx @ and ; userword
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: gord-follow? player.state HASGORD f@ ;
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: {jaye}
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: {jaye}
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isjaye? player.state MOVING f@ and
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isjaye? player.state MOVING f@ and
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if {jaye-walk} else {jaye-stand} then ;
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if {jaye-walk} else {jaye-stand} then ;
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: {gord}
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: {gord}
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player.state HASGORD f@ if
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gord-follow? if
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isjaye? player.state MOVING f@ and player.state GORDSIT f@ or
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isjaye? player.state MOVING f@ and player.state GORDSIT f@ or
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if {gord-walk} else {gord-stand} then
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if {gord-walk} else {gord-stand} then
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else player.state GORDSIT f@ if {gord-sit} else {gord-floor} then then ;
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else player.state GORDSIT f@ if {gord-sit} else {gord-floor} then then ;
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@ -117,7 +120,7 @@ defer touch-override ( x y -- b )
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defer on-gord-sit
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defer on-gord-sit
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: do-gord-sit ( x y -- b )
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: do-gord-sit ( x y -- b )
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player.state HASGORD f@ isjaye? and if
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isjaye? gord-follow? and if
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tile b@ CHAIR = if
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tile b@ CHAIR = if
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1 player.state GORDSIT f!
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1 player.state GORDSIT f!
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player.prevdir @ Gord entity.dir !
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player.prevdir @ Gord entity.dir !
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@ -171,13 +174,15 @@ var q-level
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: queue-level q-level ! ; userword
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: queue-level q-level ! ; userword
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: player-tick
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: player-tick
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^SPACE key-pressed player.state HASNEUT f@ and if
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^SPACE key-pressed if player.state HASNEUT f@ if
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player.state ISPROG fnot!
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player.state ISPROG fnot!
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isprog? if prog-view else human-view then
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isprog? if prog-view else human-view then
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then
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then then
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^Z key-pressed player.state GORDSIT f@ and isjaye? and if
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^Z key-pressed if player.state GORDSIT f@ if
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isprog? 0 player.state ISPROG f!
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activate-gord
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activate-gord
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then
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player.state ISPROG f!
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then then
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0 ^LEFT key-down if drop 1 W player entity.dir ! then
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0 ^LEFT key-down if drop 1 W player entity.dir ! then
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^RIGHT key-down if drop 1 E player entity.dir ! then
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^RIGHT key-down if drop 1 E player entity.dir ! then
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^UP key-down if drop 1 N player entity.dir ! then
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^UP key-down if drop 1 N player entity.dir ! then
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@ -190,8 +195,12 @@ defer reset-level userword
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: mode-move
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: mode-move
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player-tick
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player-tick
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( objects @ if objects @ links each dup obj-entity EVTICK entity>do more
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ticking-objects @ if
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entities each EVTICK entity>do more
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ticking-objects @ links
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each dup obj-entity EVTICK entity>do more
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then
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( entities each EVTICK entity>do more
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party each EVTICK entity>do more
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party each EVTICK entity>do more
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Neut EVTICK entity>do )
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Neut EVTICK entity>do )
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@ -210,6 +219,11 @@ defer reset-level userword
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r@ entity.dir @ <r entity>sprite
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r@ entity.dir @ <r entity>sprite
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sprite-bob draw-sprite ;
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sprite-bob draw-sprite ;
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0 const rubber-on?
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: rubber rubber-on? not ' rubber-on? redefine ;
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: {tileent} rubber-on? if {duck} else {blank} then ;
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: visible-objects@ rubber-on? if objects else visible-objects then @ ;
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var glitchlevel
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var glitchlevel
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var quaking
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var quaking
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@ -225,8 +239,8 @@ var quaking
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party each dup Jaye != if draw-entity else drop then more
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party each dup Jaye != if draw-entity else drop then more
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Jaye draw-entity
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Jaye draw-entity
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player.state HASNEUT f@ if Neut draw-entity then
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player.state HASNEUT f@ if Neut draw-entity then
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objects @ if
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visible-objects@ if
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objects @ links each dup obj-entity draw-entity more
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visible-objects@ links each dup obj-entity draw-entity more
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then
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then
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entities each draw-entity more
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entities each draw-entity more
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@ -239,15 +253,23 @@ var quaking
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var defining-objects-head
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var defining-objects-head
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var defining-objects-ptr
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var defining-objects-ptr
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: objects: create here 0 ,
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: objects: create here 0 , 0 , 0 ,
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0 defining-objects-head !
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0 defining-objects-head !
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defining-objects-ptr !
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defining-objects-ptr !
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does> @ objects ! ;
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does>
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dup @ objects !
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dup cell + @ ticking-objects !
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dup 2 cells + @ visible-objects ! ;
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: obj-link-head! ( index -- )
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cells defining-objects-ptr @ + defining-objects-head @ swap ! ;
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: link-object ( entity -- )
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: link-object ( entity -- )
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here defining-objects-head @ , swap ,
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here defining-objects-head @ , swap , defining-objects-head !
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dup defining-objects-head !
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0 obj-link-head! ;
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defining-objects-ptr @ ! ;
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: obj-ticking! 1 obj-link-head! ;
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: obj-visible! 2 obj-link-head! ;
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: entity>tile ( entity -- tile ) entity>pos world>tile tile ;
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: entity>tile ( entity -- tile ) entity>pos world>tile tile ;
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: entity>tile? ( entity expected - b ) swap entity>tile b@ = ;
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: entity>tile? ( entity expected - b ) swap entity>tile b@ = ;
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@ -259,16 +281,20 @@ does> @ objects ! ;
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: respondertile! ( tile -- ) responder entity>tile b! invalidate-map ;
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: respondertile! ( tile -- ) responder entity>tile b! invalidate-map ;
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var _dorubber
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: rubber _dorubber @ not _dorubber ! ;
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: {tileent} _dorubber @ if {duck} else {blank} then ;
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: blankentity array here >r N ' {tileent} allotentity <r ;
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: blankentity array here >r N ' {tileent} allotentity <r ;
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: linked-entity responder entity.user @ execute ;
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: linked-entity responder entity.user @ execute ;
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: timer>count ( e -- count ) entity.user cell + @ ; userword
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: timer.start ( e -- p ) entity.user 2 cells + ; userword
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: timer>donewaiting? ( e -- b )
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dup timer>count swap timer.start @ still-waiting? not ; userword
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: create-object blankentity dup link-object ;
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: create-object blankentity dup link-object ;
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: create-linked-object blankentity swap , dup link-object ;
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: create-linked-object blankentity swap , dup link-object ;
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: create-timed-object blankentity swap , swap , 0 ,
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dup link-object obj-ticking! ;
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: listener! ( entity listener ) swap ! ;
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: listener! ( entity listener ) swap ! ;
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: handle-onoff ( ev on off -- )
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: handle-onoff ( ev on off -- )
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@ -288,7 +314,7 @@ var _dorubber
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: exitdoor create-linked-object
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: exitdoor create-linked-object
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:| dup door-listener entering-door? if
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:| dup door-listener entering-door? if
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player.state HASGORD f@ not gord-present? and if
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gord-follow? not gord-present? and if
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jaye say" I'm not leaving Gord behind."
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jaye say" I'm not leaving Gord behind."
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else
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else
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responder entity.user @ queue-level
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responder entity.user @ queue-level
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linked-entity swap entity>do
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linked-entity swap entity>do
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else drop then ;
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else drop then ;
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: switch create-linked-object
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: handle-switch-touch ( ev -- )
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:| dup EVTOUCH = isneut? and if move-player then
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dup EVTOUCH = isneut? and if move-player then
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dup EVTOUCH = isrexx? not and if
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dup EVTOUCH = isrexx? not and if
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responder EVTOG entity>do
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responder EVTOG entity>do
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isjaye? if wait-for-arrow-up then
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isjaye? if wait-for-arrow-up then
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then
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then
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dup SWITCH-ON SWITCH-OFF handle-onoff
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dup SWITCH-ON SWITCH-OFF handle-onoff
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SWITCH-ON handle-link |; listener! ;
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SWITCH-ON handle-link ;
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: switch create-linked-object ' handle-switch-touch listener! ;
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: timedswitch create-timed-object
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:| dup EVTICK = if SWITCH-ON responder>tile? if
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drop responder timer>donewaiting? if
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EVDEACT
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else ret then
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then then
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dup EVTOUCH = over EVACT = or if SWITCH-ON responder>tile? if
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dup EVTOUCH = isneut? and if move-player then
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drop EVNOP
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then then
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dup handle-switch-touch
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statechange? if SWITCH-ON responder>tile? if
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ticks responder timer.start !
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then then |; listener! ;
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: computer-on? ( entity -- b ) COMP-ON entity>tile? ;
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: computer-on? ( entity -- b ) COMP-ON entity>tile? ;
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@ -339,7 +382,7 @@ var _dorubber
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SCAN-ON handle-link |; listener! ;
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SCAN-ON handle-link |; listener! ;
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: defrexx array here >r S ' {rexx} allotentity <r
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: defrexx array here >r S ' {rexx} allotentity <r
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dup link-object
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dup link-object obj-visible!
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:| EVTOUCH = isneut? and if
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:| EVTOUCH = isneut? and if
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move-player
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move-player
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responder posessed-rexx !
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responder posessed-rexx !
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@ -359,7 +402,7 @@ var _dorubber
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: with-gord Gord follow 1 player.state HASGORD f! ;
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: with-gord Gord follow 1 player.state HASGORD f! ;
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Gord :noname
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Gord :noname
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dup EVTOUCH = isjaye? and player.state HASGORD f@ not and if
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dup EVTOUCH = isjaye? and gord-follow? not and if
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player.state GORDSIT f@ if
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player.state GORDSIT f@ if
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1 player.state HASGORD f!
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1 player.state HASGORD f!
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Gord player face
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Gord player face
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: chain-gord-listener gord-listener execute ;
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: chain-gord-listener gord-listener execute ;
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:noname
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:noname
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0 objects !
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0 objects ! 0 ticking-objects ! 0 visible-objects !
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Gord gord-listener listener!
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Gord gord-listener listener!
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' noop ' on-gord-sit redefine
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' noop ' on-gord-sit redefine
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:| player.state HASGORD f@ not gord-present? and if Gord yield then
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:| gord-follow? not gord-present? and if Gord yield then
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done |; ' entities redefine
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done |; ' entities redefine
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:| drop drop 0 |; ' touch-override redefine ; ' reset-level redefine
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:| drop drop 0 |; ' touch-override redefine ; ' reset-level redefine
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@ -385,7 +428,7 @@ Gord @ const gord-listener
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' mode-move ' tick redefine
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' mode-move ' tick redefine
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' full-draw ' draw redefine
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' full-draw ' draw redefine
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:| Jaye yield
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:| Jaye yield
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player.state HASGORD f@ if Gord yield then
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gord-follow? if Gord yield then
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done |; ' party redefine
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done |; ' party redefine
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:| ' tick-debounce ' tick redefine |; ' any-job-started redefine
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:| ' tick-debounce ' tick redefine |; ' any-job-started redefine
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:| ' mode-move ' tick redefine hide-footer |; ' all-jobs-complete redefine
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:| ' mode-move ' tick redefine hide-footer |; ' all-jobs-complete redefine
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6
jorth.c
6
jorth.c
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@ -1,6 +1,7 @@
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//#define TRACE
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//#define TRACE
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/stat.h>
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#include <sys/stat.h>
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#include <dos.h>
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#include <dos.h>
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#include <dir.h>
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#include <dir.h>
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@ -1072,6 +1073,10 @@ void f_taskusersize() {
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PUSHU(TASK_USER_SIZE);
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PUSHU(TASK_USER_SIZE);
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}
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}
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void f_rand() {
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PUSHI(rand());
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}
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void f_init(char *exe) {
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void f_init(char *exe) {
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f_calc_imagemagic(exe);
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f_calc_imagemagic(exe);
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@ -1202,6 +1207,7 @@ void f_init(char *exe) {
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CDEF("stacksize", f_stacksize);
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CDEF("stacksize", f_stacksize);
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CDEF("rstacksize", f_rstacksize);
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CDEF("rstacksize", f_rstacksize);
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CDEF("task-user-size", f_taskusersize);
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CDEF("task-user-size", f_taskusersize);
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CDEF("rand", f_rand);
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PCONST("$DOCREATE", f_docreate);
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PCONST("$DOCREATE", f_docreate);
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PCONST("$DOVAR", f_dovar);
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PCONST("$DOVAR", f_dovar);
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PCONST("$DODEFERRED", f_dodeferred);
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PCONST("$DODEFERRED", f_dodeferred);
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lev00005.jor
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objects: O
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objects: O
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lazy 60 over 19 9 timedswitch ts
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16 7 defrexx Rexx
|
16 7 defrexx Rexx
|
||||||
|
9 3 defrexx Rexx2
|
||||||
|
|
||||||
|
13 6 door d1
|
||||||
|
10 9 door d2
|
||||||
|
5 6 door d3 >lazy!
|
||||||
|
10 2 door d4
|
||||||
|
end.jor 5 12 exitdoor dx
|
||||||
|
|
||||||
|
lazy dup 11 3 computer c1
|
||||||
|
' c1 7 11 computer c2 >lazy!
|
||||||
|
lazy dup 7 5 computer c3
|
||||||
|
' c3 2 11 computer c4 >lazy!
|
||||||
|
|
||||||
|
' d2 10 10 scanner s1
|
||||||
|
' dx 4 12 scanner sx
|
||||||
|
|
||||||
|
' d4 7 1 switch b1
|
||||||
|
' d1 19 3 switch b2
|
||||||
|
|
||||||
:noname 0 MAXTILE for i tileflags + b@ RUBBLE & if i b, then next ;
|
:noname 0 MAXTILE for i tileflags + b@ RUBBLE & if i b, then next ;
|
||||||
array rubbletiles execute
|
array rubbletiles execute
|
||||||
here rubbletiles - 1 - const MAXRUBBLE
|
here rubbletiles - 1 - const MAXRUBBLE
|
||||||
|
|
||||||
: randomrubble ticks MAXRUBBLE % rubbletiles + b@ ;
|
: randomrubble rand MAXRUBBLE % rubbletiles + b@ ;
|
||||||
|
|
||||||
: rexx-pos ( -- x y ) Rexx entity>pos world>tile ;
|
: rexx-pos ( -- x y ) Rexx entity>pos world>tile ;
|
||||||
: rexx-dest ( -- x y ) rexx-pos Rexx entity.dir @ dir>pos +pos ;
|
: rexx-dest ( -- x y ) rexx-pos Rexx entity.dir @ dir>pos +pos ;
|
||||||
|
|
||||||
: can-drop-rubble? ( -- b ) rexx-pos tile b@ CARPET = ;
|
: can-drop-rubble? ( -- b )
|
||||||
|
rexx-pos tile b@ CARPET =
|
||||||
|
rexx-dest tile b@ CARPET = and ;
|
||||||
|
|
||||||
: not-picking-up? ( -- b ) rexx-dest RUBBLE mapflag? not ;
|
: not-picking-up? ( -- b ) rexx-dest RUBBLE mapflag? not ;
|
||||||
|
|
||||||
: touch ( x y -- b )
|
: touch ( x y -- b )
|
||||||
drop drop
|
drop 13 <= isrexx? and posessed-rexx @ Rexx = and if
|
||||||
not-picking-up? can-drop-rubble? and isrexx? and if
|
3 glitchlevel !
|
||||||
randomrubble rexx-pos tile b! invalidate-map
|
rexx say" PaRiTy ErrRor!!"
|
||||||
then 0 ;
|
0 glitchlevel !
|
||||||
|
1
|
||||||
|
else
|
||||||
|
not-picking-up? can-drop-rubble? and isrexx? and if
|
||||||
|
randomrubble rexx-pos tile b! invalidate-map
|
||||||
|
then 0
|
||||||
|
then ;
|
||||||
|
|
||||||
|
var first-rexx-touch
|
||||||
|
Rexx :noname
|
||||||
|
dup EVTOUCH = isneut? and first-rexx-touch @ not and if
|
||||||
|
1 first-rexx-touch !
|
||||||
|
rexx say" bOSssS..."
|
||||||
|
rexx say" i doN'T fEEl so\gooOO00dddDdDd..."
|
||||||
|
then chain-listener ;
|
||||||
|
|
||||||
|
var first-rexx2-touch
|
||||||
|
Rexx2 :noname
|
||||||
|
dup EVTOUCH = isneut? and first-rexx2-touch @ not and if
|
||||||
|
1 first-rexx2-touch !
|
||||||
|
neut say" REXX UNIT\PERFORM FULL DIAGNOSTIC SCAN"
|
||||||
|
rexx say" I'm in tip-top shape, boss!"
|
||||||
|
neut say" ACTIVATING RELIEF SUBROUTINE"
|
||||||
|
then chain-listener ;
|
||||||
|
|
||||||
|
: mr ( dir -- ) Rexx entity.dir ! Rexx move-entity ;
|
||||||
|
|
||||||
|
d2 :noname
|
||||||
|
dup entering-door?
|
||||||
|
isjaye? and
|
||||||
|
gord-follow? not and
|
||||||
|
Rexx entity>pos drop 0 > and
|
||||||
|
if
|
||||||
|
move-player
|
||||||
|
W mr
|
||||||
|
rexx say" daaAiisSyyy, daAAIIsYY..." hide-footer
|
||||||
|
W mr
|
||||||
|
W mr
|
||||||
|
rexx say" gIVe mE YOur AnSwerR\doOO0OO0o0oooOO..." hide-footer
|
||||||
|
N mr
|
||||||
|
N mr
|
||||||
|
rexx say" uh oh" hide-footer
|
||||||
|
Rexx entity>pos world>tile -1 -1 +pos
|
||||||
|
dup 3 + for dup over 3 + i >rot for i over ( x y )
|
||||||
|
tile randomrubble swap b! invalidate-map 1 sleep
|
||||||
|
next drop next drop
|
||||||
|
-100 -100 Rexx entity.pos!
|
||||||
|
drop EVNOP
|
||||||
|
then chain-listener ;
|
||||||
|
|
||||||
:noname O
|
:noname O
|
||||||
|
|
||||||
|
|
BIN
lev00005.map
BIN
lev00005.map
Binary file not shown.
BIN
neuttowr.exe
BIN
neuttowr.exe
Binary file not shown.
BIN
neuttowr.prj
BIN
neuttowr.prj
Binary file not shown.
|
@ -3,6 +3,8 @@
|
||||||
#include <dos.h>
|
#include <dos.h>
|
||||||
#include <alloc.h>
|
#include <alloc.h>
|
||||||
#include <ctype.h>
|
#include <ctype.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <time.h>
|
||||||
|
|
||||||
#include "video.h"
|
#include "video.h"
|
||||||
#include "kbd.h"
|
#include "kbd.h"
|
||||||
|
@ -742,6 +744,7 @@ int main(int argc, char *argv[]) {
|
||||||
if (argc > 1) {
|
if (argc > 1) {
|
||||||
bootjor = argv[1];
|
bootjor = argv[1];
|
||||||
}
|
}
|
||||||
|
randomize();
|
||||||
ser_init(SER_COM2, BAUD_19200, SER_8N1);
|
ser_init(SER_COM2, BAUD_19200, SER_8N1);
|
||||||
game_init();
|
game_init();
|
||||||
game_f_init(argv[0], bootjor);
|
game_f_init(argv[0], bootjor);
|
||||||
|
|
|
@ -33,5 +33,6 @@
|
||||||
>rot suspend
|
>rot suspend
|
||||||
repeat rdrop drop drop drop drop ;
|
repeat rdrop drop drop drop drop ;
|
||||||
|
|
||||||
|
: still-waiting? ( count ticks-start -- ) ticks udelta u> ;
|
||||||
: sleep ( count -- )
|
: sleep ( count -- )
|
||||||
ticks swap begin over ticks udelta over u< while suspend repeat drop drop ;
|
ticks begin 2dup still-waiting? while suspend repeat drop drop ;
|
||||||
|
|
Loading…
Reference in a new issue