Jeremy Penner
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175b1d81cf
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implement keypad, speed up portrait draw, move tick/draw to task so they can be debugged
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2020-03-28 16:58:47 -04:00 |
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Jeremy Penner
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750db86658
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finish level 5, some Jorth improvements, add timed switches
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2020-03-07 18:55:18 -05:00 |
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Jeremy Penner
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568eec063a
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JOPL improvements, Gord can sit in chairs now
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2020-03-07 10:18:16 -05:00 |
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Jeremy Penner
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b69ce57b65
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lev4
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2020-02-25 22:12:40 -05:00 |
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Jeremy Penner
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52664a0311
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finish lev3, add gord support
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2020-02-22 15:15:00 -05:00 |
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Jeremy Penner
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0fd412510c
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Finish lev3, implement rexx as first-class reusable object
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2020-02-21 22:38:32 -05:00 |
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Jeremy Penner
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00abd601ce
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implement Rexx clearing rubble
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2020-02-17 20:43:14 -05:00 |
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Jeremy Penner
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96d2cd0c57
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Add Rexx, various cleanup
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2020-02-17 20:43:11 -05:00 |
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Jeremy Penner
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555785db1d
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start level 3, add Gord
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2020-02-16 21:36:02 -05:00 |
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Jeremy Penner
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bee7922a9f
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Fix entity-at, include .jim files for faster startup
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2020-02-02 19:23:10 -05:00 |
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Jeremy Penner
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30b114ebed
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Final GGJ build with DEV flag disabled & alternate tileset for Neut
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2020-02-02 18:30:22 -05:00 |
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Jeremy Penner
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f1852fdd96
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Add scanner, second level, more office objects. Game is completable!
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2020-02-02 18:30:11 -05:00 |
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Jeremy Penner
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adbb39113d
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Terminal-warping, cleanup unused pete286 junk, auto-entity list
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2020-02-02 18:30:00 -05:00 |
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Jeremy Penner
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779ae1bab3
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Implement basic character-swapping mechanics, tutorial / intro level
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2020-02-02 18:29:49 -05:00 |
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Jeremy Penner
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cd0d0bff8b
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Initial commit (forked from pete286)
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2020-02-02 18:33:07 -05:00 |
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