pete286/game.jor

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: blah
' seremit task-emit !
' log-emit task-echo ! ;
blah
' seremit task-emit !
: start-repl activate blah
s" .:: J O R T H ( jean forth) ::." type cr
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begin receive loadstring s" ok" type cr again ;
task const REPL
REPL start-repl
1 const ^ESC
28 const ^ENTER
29 const ^CTRL
56 const ^ALT
57 const ^SPACE
72 const ^UP
75 const ^LEFT
77 const ^RIGHT
80 const ^DOWN
: wait-key ( k -- ) begin dup key-pressed not while suspend repeat drop ;
: udelta ( u u -- u )
2dup u> if
swap -1 swap - + 1 +
else
swap -
then ;
: sleep ( count -- )
ticks swap begin over ticks udelta over u< while suspend repeat drop drop ;
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defer tick
defer draw
: defentity var 2 cells allot ;
: entity.x ;
: entity.y cell + ;
: entity.dir 2 cells + ;
0 const W
1 const E
2 const N
3 const S
: defsprite ( s n e w ) b, b, b, b, here 4 - const ;
: sprindex ( sprite dir ) + b@ ;
3 1 0 2 defsprite s_car
defentity player
100 player entity.x !
100 player entity.y !
( timer + lerping )
: clamp0 ( range val -- i )
2dup <= if drop else
dup 0 <= if drop drop 0 else
swap drop then then ;
: >ratio ( range value -- f )
over swap clamp0 >fix swap >fix fix/ ;
: <ratio ( range ratio -- v )
swap >fix fix* <fix ;
: >range ( start end -- start range ) over - ;
: <range ( start range -- start end ) over + ;
: lerpr ( start end ratio ) r> >range r< <ratio + ;
: lerpn ( start1 end1 start2 end2 val )
r> >range r< rot - >ratio lerpr ;
: lerp ( start end duration timer -- i )
@ ticks udelta ( start end duration delta )
>ratio lerpr ;
: triggered ( duration timer -- b )
dup r> @ ticks udelta ( duration delta )
2dup <= if drop r< +! 1 else drop drop 0 then ;
: now! ( timer -- ) ticks swap ! ;
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: tick-player
0 ^LEFT key-down if 3 - W player entity.dir ! then
^RIGHT key-down if 3 + E player entity.dir ! then
player entity.x +!
0 ^UP key-down if 3 - N player entity.dir ! then
^DOWN key-down if 3 + S player entity.dir ! then
player entity.y +! ;
var MODE-TRAVEL
var MODE-TEXT
var split-timer
: enter-mode-text
split-timer now!
MODE-TEXT @ ' tick redefine ;
: mode-travel
tick-player
^SPACE key-pressed if
enter-mode-text
then ;
' mode-travel MODE-TRAVEL !
: mode-text-hide
24 0 10 split-timer lerp dup split-screen
0 = if ' mode-travel ' tick redefine then ;
: mode-text-show
0 24 10 split-timer lerp split-screen
^SPACE key-pressed if
split-timer now!
' mode-text-hide ' tick redefine
then ;
' mode-text-show MODE-TEXT !
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: draw-player
player entity.x @
player entity.y @
s_car player entity.dir @ sprindex
draw-sprite ;
: full-draw
player entity.x @ 152 -
player entity.y @ 92 -
scroll
draw-player
50 50 0 draw-sprite
600 600 2 draw-sprite
draw-screen ;
MODE-TRAVEL @ ' tick redefine
' full-draw ' draw redefine