2019-02-09 16:48:40 +00:00
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: blah
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' seremit task-emit !
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' log-emit task-echo ! ;
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: start-repl activate blah
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s" .:: J O R T H ( jean forth) ::." type cr
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2019-02-11 00:17:58 +00:00
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begin receive loadstring s" ok" type cr again ;
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2019-02-09 16:48:40 +00:00
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task const REPL
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REPL start-repl
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1 const ^ESC
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28 const ^ENTER
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29 const ^CTRL
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56 const ^ALT
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57 const ^SPACE
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72 const ^UP
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75 const ^LEFT
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77 const ^RIGHT
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80 const ^DOWN
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: wait-key ( k -- ) begin dup key-pressed not while suspend repeat drop ;
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: udelta ( u u -- u )
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2dup u> if
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swap -1 swap - + 1 +
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else
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swap -
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then ;
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: sleep ( count -- )
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ticks swap begin over ticks udelta over u< while suspend repeat drop drop ;
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2019-02-11 00:17:58 +00:00
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defer tick
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defer draw
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: defentity var 2 cells allot ;
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: entity.x ;
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: entity.y cell + ;
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: entity.dir 2 cells + ;
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0 const W
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1 const E
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2 const N
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3 const S
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: defsprite ( s n e w ) b, b, b, b, here 4 - const ;
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: sprindex ( sprite dir ) + b@ ;
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3 1 0 2 defsprite s_car
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defentity player
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100 player entity.x !
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100 player entity.y !
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: tick-player
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0 ^LEFT key-down if 3 - W player entity.dir ! then
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^RIGHT key-down if 3 + E player entity.dir ! then
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player entity.x +!
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0 ^UP key-down if 3 - N player entity.dir ! then
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^DOWN key-down if 3 + S player entity.dir ! then
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player entity.y +! ;
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: draw-player
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player entity.x @
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player entity.y @
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s_car player entity.dir @ sprindex
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draw-sprite ;
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: full-draw
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player entity.x @ 152 -
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player entity.y @ 92 -
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scroll
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draw-player
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50 50 0 draw-sprite
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600 600 2 draw-sprite
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draw-screen ;
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' tick-player is tick
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' full-draw is draw
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