pete286/game.jor

80 lines
1.5 KiB
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Executable file

: blah
' seremit task-emit !
' log-emit task-echo ! ;
: start-repl activate blah
s" .:: J O R T H ( jean forth) ::." type cr
begin receive loadstring s" ok" type cr again ;
task const REPL
REPL start-repl
1 const ^ESC
28 const ^ENTER
29 const ^CTRL
56 const ^ALT
57 const ^SPACE
72 const ^UP
75 const ^LEFT
77 const ^RIGHT
80 const ^DOWN
: wait-key ( k -- ) begin dup key-pressed not while suspend repeat drop ;
: udelta ( u u -- u )
2dup u> if
swap -1 swap - + 1 +
else
swap -
then ;
: sleep ( count -- )
ticks swap begin over ticks udelta over u< while suspend repeat drop drop ;
defer tick
defer draw
: defentity var 2 cells allot ;
: entity.x ;
: entity.y cell + ;
: entity.dir 2 cells + ;
0 const W
1 const E
2 const N
3 const S
: defsprite ( s n e w ) b, b, b, b, here 4 - const ;
: sprindex ( sprite dir ) + b@ ;
3 1 0 2 defsprite s_car
defentity player
100 player entity.x !
100 player entity.y !
: tick-player
0 ^LEFT key-down if 3 - W player entity.dir ! then
^RIGHT key-down if 3 + E player entity.dir ! then
player entity.x +!
0 ^UP key-down if 3 - N player entity.dir ! then
^DOWN key-down if 3 + S player entity.dir ! then
player entity.y +! ;
: draw-player
player entity.x @
player entity.y @
s_car player entity.dir @ sprindex
draw-sprite ;
: full-draw
player entity.x @ 152 -
player entity.y @ 92 -
scroll
draw-player
50 50 0 draw-sprite
600 600 2 draw-sprite
draw-screen ;
' tick-player is tick
' full-draw is draw