use streamline custom gfx engine for jiles
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0fef456dff
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24
jiles.jor
24
jiles.jor
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@ -14,16 +14,26 @@ REPL start-repl
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intern input.jor
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input.jor loadfile
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: worldpos>tilepos 4 >> swap 4 >> swap ;
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: tilepos>mapindex mapsize drop * + ;
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var color
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var spriteindex
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8 spriteindex !
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2 color !
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: refresh
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spriteindex @ drawfatsprite ;
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: mousepos>sprpos 3 >> swap 3 >> swap ;
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: tick
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MOUSEL clicked if
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0xf5 mousepos worldpos>tilepos tilepos>mapindex map + b!
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color @ mousepos mousepos>sprpos spriteindex @ putpixel
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then
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tick-debounce
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;
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: draw
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0 0 scroll
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mousepos 4 draw-sprite
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draw-screen ;
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: draw ;
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mouseshow
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refresh
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64
testbed.c
64
testbed.c
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@ -263,6 +263,66 @@ void f_glitch() {
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}
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}
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/* JILES */
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#define SCREEN_STRIDE 320
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void f_mouseshow() {
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setLogicalWidth(SCREEN_STRIDE >> 1);
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mouse_show();
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}
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void f_drawfatsprite() {
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int isprite = TOP().i;
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unsigned int dst = 0;
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unsigned int far *spr = &sprites[isprite * SPRITE_STRIDE];
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int x, y, faty;
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DROP(1);
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setWriteMode(0);
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for ( y = 0; y < 16; y ++ ) {
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for ( x = 0; x < 16; x ++ ) {
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int shift = (15 - x);
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int b = (spr[y + 0] & (1 << shift)) >> shift;
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int g = (spr[y + 16] & (1 << shift)) >> shift;
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int r = (spr[y + 32] & (1 << shift)) >> shift;
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int i = (spr[y + 48] & (1 << shift)) >> shift;
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int colour = b | (g << 1) | (r << 2) | (i << 3);
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int fill1 = (spr[y + 64] & (1 << shift)) ? 0xff : 0x55;
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int fill2 = fill1 == 0xff ? 0xff : 0xaa;
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setPlaneColor(colour);
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for ( faty = 0; faty < 8; faty ++) {
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VID[dst + x + (SCREEN_STRIDE * faty)] = (faty % 2) ? fill1 : fill2;
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}
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}
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dst += (SCREEN_STRIDE * 8);
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}
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}
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void f_putpixel() {
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int isprite = TOP().i;
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unsigned int far *spr = &sprites[isprite * SPRITE_STRIDE];
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int x = ST2().i;
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int y = ST1().i;
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int color, shift, b, g, r, i, v;
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DROP(3);
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color = TOP().i;
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DROP(1);
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shift = (15 - x);
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b = (color & 0x01);
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g = (color & 0x02) >> 1;
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r = (color & 0x04) >> 2;
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i = (color & 0x08) >> 3;
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v = ((color & 0x10) >> 4) ^ 1;
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spr[y + 0] = (spr[y + 0] & ~(1 << shift)) | (b << shift);
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spr[y + 16] = (spr[y + 16] & ~(1 << shift)) | (g << shift);
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spr[y + 32] = (spr[y + 32] & ~(1 << shift)) | (r << shift);
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spr[y + 48] = (spr[y + 48] & ~(1 << shift)) | (i << shift);
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spr[y + 64] = (spr[y + 64] & ~(1 << shift)) | (v << shift);
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}
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/* INIT */
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void game_f_init(char *exe, char *bootjor) {
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f_init(exe);
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CDEF("seremit", f_seremit);
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@ -288,6 +348,10 @@ void game_f_init(char *exe, char *bootjor) {
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CDEF("glitch", f_glitch);
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CDEF("unfuck", tile_init);
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CDEF("mouseshow", f_mouseshow);
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CDEF("drawfatsprite", f_drawfatsprite);
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CDEF("putpixel", f_putpixel);
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f_loadjor(bootjor);
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f_atexit = f_lookupcp("atexit");
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