417 lines
8.5 KiB
C
Executable file
417 lines
8.5 KiB
C
Executable file
#include <stdio.h>
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#include <stdlib.h>
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#include <dos.h>
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#include <alloc.h>
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#include "video.h"
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#include "kbd.h"
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#include "mouse.h"
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#include "tiff.h"
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#include "tiles.h"
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#include "serial.h"
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#include "timer.h"
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#include "jorth.h"
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#include "egamap.h"
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#include "adlib.h"
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/*** T E X T ***/
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char far *font = NULL;
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void text_init() {
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unsigned int fontSeg, fontOff;
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asm {
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push es
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push bp
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mov ah, 11h
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mov al, 30h
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mov bh, 3
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int 10h
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mov ax, bp
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pop bp
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mov fontSeg, es
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mov fontOff, ax
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pop es
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}
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font = MK_FP(fontSeg, fontOff);
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}
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void text_draw_char(unsigned int vidOffset, unsigned char c) {
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unsigned int fontOffset = c << 3;
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int i;
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for (i = 0; i < 8; i ++) {
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VID[vidOffset] = font[fontOffset++];
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vidOffset += PAGE_STRIDE;
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}
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}
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void text_draw(unsigned int vidOffset, unsigned char *s) {
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while (*s) {
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text_draw_char(vidOffset++, *s++);
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}
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}
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/*** S C R A T C H ***/
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#define NUM_SPRITES 64
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#define TILE_STRIDE 64
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#define SPRITE_STRIDE 80
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unsigned int far *tiles;
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unsigned int far *sprites;
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unsigned char map[10000];
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void deallocate_gfx() {
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if (tiles) farfree(tiles);
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if (sprites) farfree(sprites);
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}
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void allocate_gfx() {
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unsigned long memleft = farcoreleft();
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tiles = farmalloc(NUM_TILES * TILE_STRIDE * 2);
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sprites = farmalloc(NUM_SPRITES * SPRITE_STRIDE * 2);
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atexit(deallocate_gfx);
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if (!tiles || !sprites) {
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printf("%lu bytes free - need %lu\n", memleft,
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(unsigned long)
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((NUM_TILES * TILE_STRIDE) +
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(NUM_SPRITES * SPRITE_STRIDE)));
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exit(1);
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}
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}
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void fillMap() {
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unsigned int x, y, z;
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z = 0;
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for (y = 0; y < 100; y ++) {
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for (x = 0; x < 100; x ++) {
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map[x + (y * 100)] = ((x + y + z) >> 2) % 4;
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}
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}
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}
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void readTiles(char *filename) {
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FILE *f;
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TifImageMeta_t meta;
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f = fopen(filename, "rb");
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meta = tifLoadMeta(f);
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tifLoad(f, meta, tiles, NUM_TILES * 16, 16, 4);
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tifLoadEGA(f, meta, OFF_TILES, NUM_TILES * 16, 16);
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fclose(f);
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loadTiles(OFF_TILES, tiles);
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}
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void f_loadtiles() {
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readTiles(TOP().s);
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DROP(1);
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}
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void game_init() {
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FILE *f;
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TifImageMeta_t meta;
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allocate_gfx();
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mouse_init();
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setEGAMode();
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atexit(vid_cleanup);
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kbd_init();
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timer_init(TIMER_30HZ);
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text_init();
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tile_init();
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fillMap();
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f = fopen("FOOTER.TIF", "rb");
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meta = tifLoadMeta(f);
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tifLoadEGA(f, meta, 0, 48, 336);
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fclose(f);
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f = fopen("SPRITE.TIF", "rb");
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meta = tifLoadMeta(f);
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tifLoad(f, meta, sprites, NUM_SPRITES * 16, 16, 5);
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fclose(f);
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f = fopen("PORTRAIT.TIF", "rb");
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meta = tifLoadMeta(f);
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tifLoadEGA(f, meta, OFF_PORTRAITS, NUM_PORTRAITS * 32, 32);
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fclose(f);
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readTiles("TILES.TIF");
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loadMap(map, 100, 100);
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scroll(0, 0);
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}
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void f_seremit() {
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ser_write_byte(TOP().i);
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if (TOP().i == '\n') {
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ser_write_byte('\r');
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}
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DROP(1);
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}
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void f_keyWasPressed() {
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int k = TOP().i;
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TOP().i = keyWasPressed(k);
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consumeKey(k);
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}
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void f_keyIsDown() {
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TOP().i = keyIsDown(TOP().i);
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}
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void f_drawSprite() { // ( x y sprite -- )
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drawSprite(&sprites[TOP().i * SPRITE_STRIDE], ST2().i, ST1().i);
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DROP(3);
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}
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void f_scroll() { // ( x y -- )
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scroll(ST1().i, TOP().i);
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DROP(2);
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}
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void f_scrollpos() { // ( -- x y )
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PUSHI(screen.scrollX);
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PUSHI(screen.scrollY);
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}
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void f_ticks() {
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PUSHU(timer_counter);
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}
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void f_splitscreen() {
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setSplitScreen(399 - (TOP().i << 1));
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DROP(1);
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}
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void f_textc() { // ( col line c color -- )
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setWriteMode(0);
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setPlaneColor(TOP().u);
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DROP(1);
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text_draw_char(ST2().u + (ST1().u * PAGE_STRIDE), TOP().i);
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DROP(3);
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}
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void f_text() { // ( col line s color -- )
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setWriteMode(0);
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setPlaneColor(TOP().u);
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DROP(1);
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text_draw(ST2().u + (ST1().u * PAGE_STRIDE), TOP().s);
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DROP(3);
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}
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void f_map() {
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PUSHP(map);
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}
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void f_mapsize() { // ( -- w h )
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PUSHI(screen.w);
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PUSHI(screen.h);
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}
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void f_mapsize_set() { // ( w h -- )
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loadMap(map, ST1().i, TOP().i);
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DROP(2);
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}
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void f_mousepos() { // ( -- x y )
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PUSHI(MOUSE.x);
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PUSHI(MOUSE.y);
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}
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void f_mousebuttons() {
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PUSHI(MOUSE.buttons);
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}
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void f_drawportrait() {
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setAllPlanes();
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setWriteMode(1);
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blit32x32(OFF_PORTRAITS + (TOP().u << 7), (PAGE_STRIDE << 3) + 1);
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DROP(1);
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}
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void f_adlib() {
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adlib_write(TOP().u, ST1().u);
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DROP(2);
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}
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cell f_atexit;
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void f_cleanup() {
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f_execcp(f_atexit);
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}
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void f_glitch() {
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int count = TOP().u;
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int i, x, y;
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DROP(1);
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for (i = 0; i < count; i ++) {
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x = screen.scrollX + (rand() % 352) - 16;
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y = screen.scrollY + (rand() % 232) - 16;
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switch(rand()%2) {
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case 0:
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drawSprite(sprites + (rand() % (NUM_SPRITES * SPRITE_STRIDE)), x, y);
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break;
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case 1:
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drawSprite(mem + (rand() % MEM_SIZE), x, y);
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break;
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}
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}
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}
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/* JILES */
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#define SCREEN_STRIDE 320
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void f_mouseshow() {
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setLogicalWidth(SCREEN_STRIDE >> 1);
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mouse_show();
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}
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void f_drawfatsprite() {
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int isprite = TOP().i;
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unsigned int dst = 0;
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unsigned int far *spr = &sprites[isprite * SPRITE_STRIDE];
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int x, y, faty;
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DROP(1);
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setWriteMode(0);
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for ( y = 0; y < 16; y ++ ) {
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for ( x = 0; x < 16; x ++ ) {
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int shift = (15 - x);
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int b = (spr[y + 0] & (1 << shift)) >> shift;
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int g = (spr[y + 16] & (1 << shift)) >> shift;
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int r = (spr[y + 32] & (1 << shift)) >> shift;
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int i = (spr[y + 48] & (1 << shift)) >> shift;
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int colour = b | (g << 1) | (r << 2) | (i << 3);
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int fill1 = (spr[y + 64] & (1 << shift)) ? 0xff : 0x55;
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int fill2 = fill1 == 0xff ? 0xff : 0xaa;
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setPlaneColor(colour);
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for ( faty = 0; faty < 8; faty ++) {
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VID[dst + x + (SCREEN_STRIDE * faty)] = (faty % 2) ? fill1 : fill2;
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}
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}
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dst += (SCREEN_STRIDE * 8);
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}
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}
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void f_putpixel() {
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int isprite = TOP().i;
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unsigned int far *spr = &sprites[isprite * SPRITE_STRIDE];
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int x = ST2().i;
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int y = ST1().i;
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int color, shift, b, g, r, i, v;
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DROP(3);
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color = TOP().i;
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DROP(1);
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shift = (15 - x);
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b = (color & 0x01);
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g = (color & 0x02) >> 1;
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r = (color & 0x04) >> 2;
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i = (color & 0x08) >> 3;
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v = ((color & 0x10) >> 4) ^ 1;
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spr[y + 0] = (spr[y + 0] & ~(1 << shift)) | (b << shift);
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spr[y + 16] = (spr[y + 16] & ~(1 << shift)) | (g << shift);
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spr[y + 32] = (spr[y + 32] & ~(1 << shift)) | (r << shift);
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spr[y + 48] = (spr[y + 48] & ~(1 << shift)) | (i << shift);
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spr[y + 64] = (spr[y + 64] & ~(1 << shift)) | (v << shift);
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}
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/* INIT */
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void game_f_init(char *exe, char *bootjor) {
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f_init(exe);
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CDEF("seremit", f_seremit);
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CDEF("key-pressed", f_keyWasPressed);
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CDEF("key-down", f_keyIsDown);
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CDEF("key-start", kbd_init);
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CDEF("key-end", kbd_cleanup);
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CDEF("draw-sprite", f_drawSprite);
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CDEF("draw-portrait", f_drawportrait);
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CDEF("scroll", f_scroll);
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CDEF("scrollpos", f_scrollpos);
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CDEF("draw-screen", drawScreen);
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CDEF("split-screen", f_splitscreen);
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CDEF("ticks", f_ticks);
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CDEF("text", f_text);
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CDEF("textc", f_textc);
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CDEF("map", f_map);
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CDEF("mapsize", f_mapsize);
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CDEF("mapsize!", f_mapsize_set);
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CDEF("mousepos", f_mousepos);
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CDEF("mousebuttons", f_mousebuttons);
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CDEF("loadtiles", f_loadtiles);
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CDEF("glitch", f_glitch);
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CDEF("unfuck", tile_init);
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CDEF("mouseshow", f_mouseshow);
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CDEF("drawfatsprite", f_drawfatsprite);
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CDEF("putpixel", f_putpixel);
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f_loadjor(bootjor);
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f_atexit = f_lookupcp("atexit");
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atexit(f_cleanup);
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}
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void f_poll() {
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static char line[128] = { 0 };
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while (ser_getline(line)) {
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PUSHS(line);
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f_runstring("REPL send");
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f_taskloop();
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line[0] = '\0';
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}
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}
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int DONE = 0;
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static void f_quit() {
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DONE = 1;
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}
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void do_repl(char *exe) {
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char buf[128];
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f_init(exe);
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CDEF("quit", f_quit);
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CDEF("adlib", f_adlib);
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f_loadfile("repl.jor");
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f_taskloop();
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while (!DONE) {
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PUSHS(gets(buf));
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f_runstring("REPL send");
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f_taskloop();
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}
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}
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int main(int argc, char *argv[]) {
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cell tick, draw;
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char *bootjor = "gameboot.jor";
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if (argc > 1) {
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bootjor = argv[1];
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}
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ser_init(SER_COM2, BAUD_19200, SER_8N1);
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game_init();
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game_f_init(argv[0], bootjor);
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tick = f_lookupcp("tick");
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draw = f_lookupcp("draw");
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while (!keyIsDown(K_ESC)) {
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kbd_debounce();
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f_poll();
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f_taskloop();
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f_execcp(tick);
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f_taskloop();
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f_execcp(draw);
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}
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return 0;
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}
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