Jeremy Penner
3da93a2eb0
rename r> and r< to >r and <r to make more mnemonic sense
2019-05-16 21:05:40 -04:00
Jeremy Penner
e96942da52
promote "files" from jopl, words to simplify switching active files temporarily
2019-04-27 11:12:39 -04:00
Jeremy Penner
64d421429e
Presentation slides with demo
...
move sprites + tiles to far memory to free up space
2019-04-25 21:55:23 -04:00
Jeremy Penner
d23e8c1172
store exe timestamp in JIM files; small game cleanups
2019-04-09 22:00:32 -04:00
Jeremy Penner
640471a59e
Simplify colon loop / dispatch; avoid word lookup for tick/draw
...
Substantial speed gains _and_ f_cexecute() now works for deferred words.
This is the first version of Jorth where I feel like I've gotten the VM
right enough that it can reasonably be called a proper Forth implementation.
2019-04-07 22:13:32 -04:00
Jeremy Penner
12b9ac94f4
Add hiking trail, chuck plot, beginnings of adlib driver
2019-03-25 22:05:23 -04:00
Jeremy Penner
d52d5b96f5
Jorth lookup optimization; add Jeanne's house
2019-03-17 12:16:36 -04:00
Jeremy Penner
f16962f7f9
DSL for level-based player touch event handling
2019-03-11 21:57:22 -04:00
Jeremy Penner
9165b44bc7
add pete's house interior; implement memory checkpointing / rollback
2019-03-10 19:51:24 -04:00
Jeremy Penner
f0a35a31b9
Make car drivable; refactor jorth module bootstrapping sequence
2019-03-09 19:59:52 -05:00
Jeremy Penner
a5ec79c88a
Split game.jor into multiple .jor files, add ability to specify code to run post-load for side effects
2019-03-09 18:49:45 -05:00
Jeremy Penner
ad0f3fbf6c
Text animations, save memory to .jim files post-load to speed startup
2019-03-05 17:35:50 -05:00
Jeremy Penner
4fe42403be
dynamic entity list, entity-based touch events, Jorth coroutine jump
2019-02-28 21:46:04 -05:00
Jeremy Penner
e55b30ba1d
Animation support, per-tile map walkability flags
2019-02-26 21:44:22 -05:00
Jeremy Penner
114d1ff804
Bigger footer, portrait support, coloured text
2019-02-25 22:19:08 -05:00
Jeremy Penner
20e7089b84
Pete's house map, map resizing words
2019-02-24 17:26:28 -05:00
Jeremy Penner
9ecb53ad57
Refactor file I/O to have implicit active file; add map load/save
2019-02-24 12:18:34 -05:00
Jeremy Penner
4881064908
Rewrote move-to to be usable from multiple tasks
2019-02-24 10:14:56 -05:00
Jeremy Penner
a876a9332f
Tile map editing UI
2019-02-17 20:14:56 -05:00
Jeremy Penner
ae1b5712ef
Jorth words for pausing the game & displaying text
2019-02-16 19:21:02 -05:00
Jeremy Penner
08e8926abb
Implement text drawing
2019-02-15 19:39:50 -05:00
Jeremy Penner
835a5159cf
Implement time-based lerp, footer animation
2019-02-11 23:23:00 -05:00
Jeremy Penner
e9e8fa804a
Implement game loop in Jorth
2019-02-10 19:17:58 -05:00
Jeremy Penner
c8331edece
Implement Jorth interpreter in Jorth so its task can be suspended
2019-02-09 21:52:12 -05:00
Jeremy Penner
6552c1498b
Forp is now Jorth ( Jean Forth) - hook timer interrupt and expose ticks
2019-02-09 11:48:40 -05:00
Jeremy Penner
ca25a4578e
Serial read support, add embedded Forp repl over serial port to game
2019-02-05 21:07:30 -05:00
Jeremy Penner
9821025def
Forp: fix bug when calling C->Forp
2019-02-04 20:59:52 -05:00
Jeremy Penner
0e36599524
Forp: Lightweight suspendable round-robin task system
2019-02-03 21:04:02 -05:00
Jeremy Penner
b9fec53c09
Initial Forth interpreter implementation (Forp)
2019-01-30 22:12:14 -05:00
Jeremy Penner
56fac17626
Serial port debug output
2019-01-29 19:35:48 -05:00
Jeremy Penner
eeb1e86cba
Refactor into seperate modules & Turbo C++ project
2019-01-24 21:36:42 -05:00