Jeremy Penner SpindleyQ
  • Joined on 2023-11-17
A mashup of Bomberman and Pac-Man, which are basically the same game, if you squint hard enough.
Updated 2024-06-02 01:10:54 +00:00
Neut Tower - A game made on an MS-DOS 286 for the Global Game Jam using Turbo C and a custom Forth dialect. Built on the pete286 Jorth ( jean forth) engine.
Updated 2024-06-02 01:09:37 +00:00
Consoom! is a game for the PlayDate about catching food in your mouth.
Updated 2024-06-02 01:09:15 +00:00
Javascript tooling for exploring Lucasfilm Games' Habitat resources. INCORPORATED INTO THE NEOHABITAT PROJECT AND MOVED TO GITHUB.
Updated 2024-06-02 01:08:52 +00:00
Tennis For Two is a re-creation of William Higinbotham's semi-famous 1958 videogame, playable without an oscilloscope over the internet. (project is dormant, imported from SourceForge)
Updated 2024-06-02 01:08:42 +00:00
Updated 2024-06-02 01:05:51 +00:00
Edtris is, on the surface, a very boring game of Tetris. It doesn't keep score, it doesn't speed up, the rotation algorithm is wonky. But if you play for a bit and then press the "E" key... well, something a bit magic happens.
Updated 2024-06-02 01:04:57 +00:00
lite-hearted is a small compatibility shim for the lite text editor that allows it to run in love2d.
Updated 2024-06-02 01:04:51 +00:00
dialer.com - a small BBS simulator, written in a custom Forth environment which includes an 8086 assembler and is capable of assembling itself.
Updated 2024-06-02 01:04:45 +00:00
A small game being written from scratch on a 286 in Turbo C++ 1.0 for MS-DOS PCs. Requires an EGA graphics card. Includes an implementation of Forth that can be embedded in a C program and controlled over a serial port, and which supports "green thread"-like round-robin co-operative multitasking (with some limitations when calling from C->Forth).
Updated 2024-06-02 01:04:31 +00:00
An attempt at implementing rich Fennel integration with lite-xl
Updated 2024-06-02 01:04:26 +00:00
Updated 2024-06-02 01:04:16 +00:00
Honeylisp is a programming environment for livecoding the Apple II, written in Fennel and based on the lite code editor. It also currently contains the work-in-progress code for an Apple II port of Neut Tower, as the development of this game is driving the development of the environment.
Updated 2024-06-02 01:03:51 +00:00