Jeremy Penner SpindleyQ
  • Joined on 2023-11-17
SpindleyQ pushed to nocancel at SpindleyQ/dialer 2025-11-02 00:56:08 +00:00
b7b7917f14 even simpler generators (no arg tracking)
6c2ad6d107 fix dirtrect
Compare 2 commits »
SpindleyQ created branch nocancel in SpindleyQ/dialer 2025-10-27 02:01:21 +00:00
SpindleyQ pushed to nocancel at SpindleyQ/dialer 2025-10-27 02:01:21 +00:00
90a6570d04 even simpler iteration (no cancelling)
SpindleyQ pushed to main at SpindleyQ/dialer 2025-10-27 00:39:39 +00:00
9e06db5a2c nicer debug printing, allow single-stepping =
SpindleyQ commented on issue SpindleyQ/meowio#1 2025-10-26 22:29:09 +00:00
NTSC games running slower than they need to be

Your guess is as good as mine! I know jsnes isn't the most accurate emulator, it was just easy to hack. You could try fiddling with the clock speed in this file, perhaps? https://git.information-su

SpindleyQ pushed to main at SpindleyQ/dialer 2025-10-26 15:13:05 +00:00
582a3420eb step-through debugger!!
SpindleyQ commented on issue SpindleyQ/meowio#1 2025-10-20 18:50:03 +00:00
NTSC games running slower than they need to be

Huh, interesting! From my understanding, the opposite should be true - the simulated clockspeed of all the hardware is hardcoded to match the NTSC NES. The timing of the emulator is driven by…

SpindleyQ pushed to main at SpindleyQ/dialer 2025-10-18 00:14:02 +00:00
2ca567845c simplify iteration, implement initial debugger
SpindleyQ pushed to main at SpindleyQ/dialer 2025-10-11 02:57:39 +00:00
5b8ffa260a fix swine meeper
SpindleyQ pushed to main at SpindleyQ/starflightvm 2025-09-29 00:14:28 +00:00
5d74862133 optimize memory snapshots, use shared table refs by default
SpindleyQ pushed to main at SpindleyQ/starflightvm 2025-09-28 05:36:20 +00:00
692bd4f7c8 preliminary savegame support
SpindleyQ pushed to main at SpindleyQ/starflightvm 2025-09-25 00:11:05 +00:00
67770800d0 more scanpoly cleanup, couple more simpler shims
SpindleyQ pushed to main at SpindleyQ/starflightvm 2025-09-22 13:57:04 +00:00
b5a182866d whoops, left a stray stack-push in the Lua
SpindleyQ pushed to main at SpindleyQ/starflightvm 2025-09-22 02:12:16 +00:00
4e4cb1c8a4 clean up bresenham
14bcfbd68e REPL, implement SCANPOLY
Compare 2 commits »
SpindleyQ pushed to main at SpindleyQ/meowio 2025-09-16 21:23:29 +00:00
135a3daa0a fix uncontrolled samplerate, which could cause speed issues
SpindleyQ pushed to main at SpindleyQ/starflightvm 2025-09-15 00:29:42 +00:00
3d69c3cad7 got some more graphics showing up!
SpindleyQ pushed to main at SpindleyQ/starflightvm 2025-09-13 21:58:49 +00:00
f36edda591 decompile if / else / then, preliminary overlay shimming support
SpindleyQ pushed to main at SpindleyQ/starflightvm 2025-09-13 17:41:27 +00:00
6403b0a9f9 Add more querying ability in context menus
SpindleyQ pushed to main at SpindleyQ/starflightvm 2025-09-13 02:47:15 +00:00
d8a03ff96b pagination, query reads + writes
SpindleyQ pushed to main at SpindleyQ/starflightvm 2025-09-13 01:38:38 +00:00
dfbdba6baf trace function calls!
6fa6fe1503 standardize prototypical inheritance system
Compare 2 commits »