honeylisp/game/tiles.fnl

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(local util (require :lib.util))
(local lume (require :lib.lume))
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(local flags [:walkable :neutable :debris :sittable])
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(local flag-to-bit {})
(each [iflag flag (ipairs flags)]
(tset flag-to-bit flag (bit.lshift 1 (- iflag 1))))
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(local encoded-tile-fields [:gfx :neut])
(fn convert [tile field method]
(local oldval (. tile field))
(when oldval
(tset tile field (: oldval method)))
tile)
(fn convert-all [tile method]
(each [_ field (ipairs encoded-tile-fields)]
(convert tile field method))
tile)
(fn deserialize [tile]
(match (type tile)
:string {:gfx (tile:fromhex) :flags {}}
:table (convert-all tile :fromhex)))
(fn serialize [tile] (convert-all (lume.clone tile) :tohex))
(local fn-tiles "game/tiles.json")
(local fn-portraits "game/portraits.json")
(local fn-font "game/font.json")
(fn loadgfx [filename] (lume.map (util.readjson filename) deserialize))
(fn savegfx [filename gfx] (util.writejson filename (lume.map gfx serialize)))
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(fn appendgfx [org gfx ?key ?ignore-labels]
(each [_ g (ipairs gfx)]
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(when (and g.label (not ?ignore-labels)) (org:append g.label))
(org:append [:bytes (. g (or ?key :gfx))])))
(fn appendtiles [org]
(local tiles (loadgfx fn-tiles))
(org:append [:align 0x100] :jaye-tileset)
(appendgfx org tiles)
(org:append [:align 0x100] :neut-tileset)
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(appendgfx org tiles :neut true)
(appendgfx org (loadgfx fn-portraits))
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(org:append :tileflags)
(each [_ tile (ipairs tiles)]
(var flags 0)
(each [flag _ (pairs tile.flags)]
(set flags (bit.bor flags (. flag-to-bit flag))))
(org:append [:db flags])))
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(fn encode-yx [xy]
(if xy (bit.bor (bit.lshift (- xy.y 1) 8) (- xy.x 1)) 0xffff))
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(fn find-itile [tiles label ?itilenext]
(local itile (or ?itilenext 1))
(local tile (. tiles itile))
(assert (not= tile nil) (.. "No such tile " label))
(if (= tile.label label)
(bit.bor (bit.lshift (bit.band (- itile 1) 0x07) 5) (bit.rshift (bit.band (- itile 1) 0xf8) 3))
(find-itile tiles label (+ itile 1))))
{: loadgfx : savegfx : appendtiles : appendgfx : flags : flag-to-bit : find-itile
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: fn-tiles : fn-portraits : fn-font : encode-yx}
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