39 lines
1.7 KiB
Markdown
39 lines
1.7 KiB
Markdown
# MarMOTS
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## The MARvelous Multiplayer Online Telnet Server
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### What is MarMOTS?
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MarMOTS is a tool for making things with your friends, through the magic of
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telnet.
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### What kind of things?
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For now, ANSI pictures and animations. Someday, videogames. Imagine ZZT's board
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editor as a BBS door game, running on a board with, like, 16 modems, and you'll
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have some idea of where MarMOTS is heading.
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### Who wrote it and why?
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MarMOTS was written by me, Jeremy Penner, mostly between 2009-2011, for the
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Glorious Trainwrecks community. I was frustrated with the inaccessibility of
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tools for making games collaboratively. After some false starts, I had the
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idea of radically simplifying the problem - using old MS-DOS textmode graphics,
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having clients simply send keypresses and having all logic run on the server.
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It was quickly embraced by the community and extended to become a reasonably
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capable ANSI art creation tool.
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Then I burned out on it for 9 years, and it went offline, largely ignored.
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### How do I use it?
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If you just want to check it out, you can find more information about the
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flagship instance at http://marmots.glorioustrainwrecks.com/ .
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If you want to run your own server, well, I don't have good documentation for
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that yet. I may never get to it. But if you're interested, let me know and I
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will help you. jeremy@glorioustrainwrecks.com.
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### What is the license?
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It's the AGPLv3 or later - see COPYING for legal details. But basically, if you
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make modifications, and run a public server, you must provide those
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modifications back to the public.
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I've spent 11 years choosing a license, so don't bother contacting me to ask
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why it's not MIT. MarMOTS belongs in the commons for all to enjoy.
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