pete286/pete.jor

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( P E T E )
13 8 N ' {car} defentity car
car :touch
1 player.state DRIVING f!
car entity>pos player entity.pos!
;entity
:noname
:| player yield
player.driving? not if car yield then
0 |; ' entities redefine
:| touch-begin S leaving? player.driving? not and dup if
pete say" It's too far to walk to town." then
touch-next 12 7 2= dup if
player.driving? not if
petehous.jor queue-level
then then
touch-last |; ' player-touch redefine
s" pete.map" load-map
; ' onload redefine