.gitignore
Forp: Loading from file, strings, comments, math, byte ops
2019-02-02 15:30:18 -05:00
boot.img
Text animations, save memory to .jim files post-load to speed startup
2019-03-05 17:35:50 -05:00
boot.jim
add pete's house interior; implement memory checkpointing / rollback
2019-03-10 19:51:24 -04:00
boot.jor
Make car drivable; refactor jorth module bootstrapping sequence
2019-03-09 19:59:52 -05:00
defs.jim
DSL for level-based player touch event handling
2019-03-11 21:57:22 -04:00
defs.jor
DSL for level-based player touch event handling
2019-03-11 21:57:22 -04:00
egamap.h
Bigger footer, portrait support, coloured text
2019-02-25 22:19:08 -05:00
entity.jim
DSL for level-based player touch event handling
2019-03-11 21:57:22 -04:00
entity.jor
add pete's house interior; implement memory checkpointing / rollback
2019-03-10 19:51:24 -04:00
footer.jim
DSL for level-based player touch event handling
2019-03-11 21:57:22 -04:00
footer.jor
DSL for level-based player touch event handling
2019-03-11 21:57:22 -04:00
footer.tif
Bigger footer, portrait support, coloured text
2019-02-25 22:19:08 -05:00
game.exe
add pete's house interior; implement memory checkpointing / rollback
2019-03-10 19:51:24 -04:00
game.img
Text animations, save memory to .jim files post-load to speed startup
2019-03-05 17:35:50 -05:00
game.jim
DSL for level-based player touch event handling
2019-03-11 21:57:22 -04:00
game.jor
DSL for level-based player touch event handling
2019-03-11 21:57:22 -04:00
game.prj
DSL for level-based player touch event handling
2019-03-11 21:57:22 -04:00
gameboot.jor
add pete's house interior; implement memory checkpointing / rollback
2019-03-10 19:51:24 -04:00
input.jim
DSL for level-based player touch event handling
2019-03-11 21:57:22 -04:00
input.jor
Split game.jor into multiple .jor files, add ability to specify code to run post-load for side effects
2019-03-09 18:49:45 -05:00
jorth.c
add pete's house interior; implement memory checkpointing / rollback
2019-03-10 19:51:24 -04:00
jorth.h
Bigger footer, portrait support, coloured text
2019-02-25 22:19:08 -05:00
jorth.img
Text animations, save memory to .jim files post-load to speed startup
2019-03-05 17:35:50 -05:00
jorts.map
Refactor file I/O to have implicit active file; add map load/save
2019-02-24 12:18:34 -05:00
kbd.c
Refactor into seperate modules & Turbo C++ project
2019-01-24 21:36:42 -05:00
kbd.h
Jorth words for pausing the game & displaying text
2019-02-16 19:21:02 -05:00
keyboard.jor
Split game.jor into multiple .jor files, add ability to specify code to run post-load for side effects
2019-03-09 18:49:45 -05:00
map.jim
DSL for level-based player touch event handling
2019-03-11 21:57:22 -04:00
map.jor
add pete's house interior; implement memory checkpointing / rollback
2019-03-10 19:51:24 -04:00
mouse.c
Refactor into seperate modules & Turbo C++ project
2019-01-24 21:36:42 -05:00
mouse.h
Refactor into seperate modules & Turbo C++ project
2019-01-24 21:36:42 -05:00
pete.jim
DSL for level-based player touch event handling
2019-03-11 21:57:22 -04:00
pete.jor
DSL for level-based player touch event handling
2019-03-11 21:57:22 -04:00
pete.map
add pete's house interior; implement memory checkpointing / rollback
2019-03-10 19:51:24 -04:00
petehous.jim
DSL for level-based player touch event handling
2019-03-11 21:57:22 -04:00
petehous.jor
DSL for level-based player touch event handling
2019-03-11 21:57:22 -04:00
petehous.map
add pete's house interior; implement memory checkpointing / rollback
2019-03-10 19:51:24 -04:00
portrait.tif
Bigger footer, portrait support, coloured text
2019-02-25 22:19:08 -05:00
repl.jim
DSL for level-based player touch event handling
2019-03-11 21:57:22 -04:00
repl.jor
Rewrote move-to to be usable from multiple tasks
2019-02-24 10:14:56 -05:00
serial.c
Serial read support, add embedded Forp repl over serial port to game
2019-02-05 21:07:30 -05:00
serial.h
Serial read support, add embedded Forp repl over serial port to game
2019-02-05 21:07:30 -05:00
sprite.tif
dynamic entity list, entity-based touch events, Jorth coroutine jump
2019-02-28 21:46:04 -05:00
temp.jor
Implement Jorth interpreter in Jorth so its task can be suspended
2019-02-09 21:52:12 -05:00
testbed.c
Make car drivable; refactor jorth module bootstrapping sequence
2019-03-09 19:59:52 -05:00
tiff.c
Jorth words for pausing the game & displaying text
2019-02-16 19:21:02 -05:00
tiff.h
Jorth words for pausing the game & displaying text
2019-02-16 19:21:02 -05:00
tiles.c
Bigger footer, portrait support, coloured text
2019-02-25 22:19:08 -05:00
tiles.h
Bigger footer, portrait support, coloured text
2019-02-25 22:19:08 -05:00
tiles.tif
add pete's house interior; implement memory checkpointing / rollback
2019-03-10 19:51:24 -04:00
timer.c
Forp is now Jorth ( Jean Forth) - hook timer interrupt and expose ticks
2019-02-09 11:48:40 -05:00
timer.h
Forp is now Jorth ( Jean Forth) - hook timer interrupt and expose ticks
2019-02-09 11:48:40 -05:00
timer.jim
DSL for level-based player touch event handling
2019-03-11 21:57:22 -04:00
timer.jor
Split game.jor into multiple .jor files, add ability to specify code to run post-load for side effects
2019-03-09 18:49:45 -05:00
video.c
Refactor into seperate modules & Turbo C++ project
2019-01-24 21:36:42 -05:00
video.h
Bigger footer, portrait support, coloured text
2019-02-25 22:19:08 -05:00