Jeremy Penner
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f16962f7f9
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DSL for level-based player touch event handling
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2019-03-11 21:57:22 -04:00 |
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Jeremy Penner
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9165b44bc7
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add pete's house interior; implement memory checkpointing / rollback
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2019-03-10 19:51:24 -04:00 |
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Jeremy Penner
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f0a35a31b9
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Make car drivable; refactor jorth module bootstrapping sequence
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2019-03-09 19:59:52 -05:00 |
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Jeremy Penner
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a5ec79c88a
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Split game.jor into multiple .jor files, add ability to specify code to run post-load for side effects
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2019-03-09 18:49:45 -05:00 |
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Jeremy Penner
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ad0f3fbf6c
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Text animations, save memory to .jim files post-load to speed startup
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2019-03-05 17:35:50 -05:00 |
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Jeremy Penner
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1381c10d93
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Entity event handling Jorth DSL
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2019-03-02 20:03:34 -05:00 |
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Jeremy Penner
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4fe42403be
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dynamic entity list, entity-based touch events, Jorth coroutine jump
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2019-02-28 21:46:04 -05:00 |
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Jeremy Penner
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e55b30ba1d
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Animation support, per-tile map walkability flags
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2019-02-26 21:44:22 -05:00 |
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Jeremy Penner
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114d1ff804
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Bigger footer, portrait support, coloured text
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2019-02-25 22:19:08 -05:00 |
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Jeremy Penner
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20e7089b84
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Pete's house map, map resizing words
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2019-02-24 17:26:28 -05:00 |
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Jeremy Penner
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9ecb53ad57
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Refactor file I/O to have implicit active file; add map load/save
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2019-02-24 12:18:34 -05:00 |
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Jeremy Penner
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4881064908
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Rewrote move-to to be usable from multiple tasks
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2019-02-24 10:14:56 -05:00 |
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Jeremy Penner
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a876a9332f
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Tile map editing UI
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2019-02-17 20:14:56 -05:00 |
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Jeremy Penner
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ae1b5712ef
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Jorth words for pausing the game & displaying text
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2019-02-16 19:21:02 -05:00 |
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Jeremy Penner
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08e8926abb
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Implement text drawing
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2019-02-15 19:39:50 -05:00 |
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Jeremy Penner
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835a5159cf
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Implement time-based lerp, footer animation
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2019-02-11 23:23:00 -05:00 |
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Jeremy Penner
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e9e8fa804a
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Implement game loop in Jorth
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2019-02-10 19:17:58 -05:00 |
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Jeremy Penner
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c8331edece
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Implement Jorth interpreter in Jorth so its task can be suspended
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2019-02-09 21:52:12 -05:00 |
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Jeremy Penner
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6552c1498b
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Forp is now Jorth ( Jean Forth) - hook timer interrupt and expose ticks
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2019-02-09 11:48:40 -05:00 |
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Jeremy Penner
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ca25a4578e
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Serial read support, add embedded Forp repl over serial port to game
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2019-02-05 21:07:30 -05:00 |
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Jeremy Penner
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9821025def
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Forp: fix bug when calling C->Forp
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2019-02-04 20:59:52 -05:00 |
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Jeremy Penner
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0e36599524
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Forp: Lightweight suspendable round-robin task system
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2019-02-03 21:04:02 -05:00 |
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Jeremy Penner
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1a7d14b056
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Forp: Loading from file, strings, comments, math, byte ops
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2019-02-02 15:30:18 -05:00 |
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Jeremy Penner
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769bb9e9aa
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Forp: Rewrite if/else/then in Forth
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2019-02-01 19:05:02 -05:00 |
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Jeremy Penner
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c0f19f7674
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Forp: Refactor interpreter, inline VM loop, implement if/then and immediate words
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2019-01-30 22:12:28 -05:00 |
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Jeremy Penner
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b9fec53c09
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Initial Forth interpreter implementation (Forp)
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2019-01-30 22:12:14 -05:00 |
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Jeremy Penner
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56fac17626
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Serial port debug output
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2019-01-29 19:35:48 -05:00 |
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Jeremy Penner
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eeb1e86cba
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Refactor into seperate modules & Turbo C++ project
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2019-01-24 21:36:42 -05:00 |
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Jeremy Penner
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e5d1ac5c79
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Fullscreen scrolling, initial cut at game logic
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2019-01-20 11:44:42 -05:00 |
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Jeremy Penner
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b1366fe3b2
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smooth horizontal scrolling
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2019-01-19 16:29:32 -05:00 |
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Jeremy Penner
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d676190aaf
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Optimize scrolling to not redraw tiles when not needed
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2019-01-19 15:50:50 -05:00 |
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Jeremy Penner
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c2d648d284
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bugfixes: TIF loading, sprite display
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2019-01-18 23:03:14 -05:00 |
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Jeremy Penner
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aeb1f47f51
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implementing sprites drawn overtop of tilemap
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2019-01-18 23:03:02 -05:00 |
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Jeremy Penner
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28f98c20b2
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Refactor scrolling, added road tile, first sprites drawn but not implemented
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2019-01-18 23:02:56 -05:00 |
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Jeremy Penner
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4688bdccb0
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Implement map scrolling
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2019-01-18 23:02:50 -05:00 |
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Jeremy Penner
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7abb774dfb
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Implement split-screen footer
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2019-01-06 21:29:20 -05:00 |
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Jeremy Penner
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1b87ca8aa3
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Initial commit
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2019-01-05 16:16:08 -05:00 |
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