Commit graph

33 commits

Author SHA1 Message Date
Jeremy Penner e3ab556b8d job refactoring 2020-02-01 10:07:46 -05:00
Jeremy Penner 812cdb20ba ducks, space, mark user words 2019-09-28 23:19:02 -04:00
Jeremy Penner 70785c5cfa Add tile editing features (copy/paste, flip, nudge), boat
This commit also has a colour-remapping experiment but it appears to be too
costly to do in real-time; will probably back it out and rethink
2019-09-19 21:52:24 -04:00
Jeremy Penner ba62a080e9 integrate jiles into the game engine, draw with left & right click 2019-07-28 18:40:13 -04:00
Jeremy Penner 0fef456dff small story edits, first stab at tile/sprite editor "jiles" 2019-07-19 22:29:32 -04:00
Jeremy Penner d4dca89ef9 jeanne sprite 2019-07-01 12:31:00 -04:00
Jeremy Penner 761ef1751a car headlights 2019-06-25 21:58:52 -04:00
Jeremy Penner 5e98b5f095 add mary animation, scripting, day/night tiles 2019-06-01 23:35:37 -04:00
Jeremy Penner edf0a91f71 flesh out Chuck's story 2019-05-19 13:34:27 -04:00
Jeremy Penner 3da93a2eb0 rename r> and r< to >r and <r to make more mnemonic sense 2019-05-16 21:05:40 -04:00
Jeremy Penner a150b8fec3 implement party system 2019-04-30 21:15:25 -04:00
Jeremy Penner 465f8c60b8 unify begin/search and each/more by changing iteration protocol 2019-04-30 19:32:20 -04:00
Jeremy Penner 64d421429e Presentation slides with demo
move sprites + tiles to far memory to free up space
2019-04-25 21:55:23 -04:00
Jeremy Penner 12b9ac94f4 Add hiking trail, chuck plot, beginnings of adlib driver 2019-03-25 22:05:23 -04:00
Jeremy Penner bddfcec05a add town overworld 2019-03-13 20:43:38 -04:00
Jeremy Penner f16962f7f9 DSL for level-based player touch event handling 2019-03-11 21:57:22 -04:00
Jeremy Penner 9165b44bc7 add pete's house interior; implement memory checkpointing / rollback 2019-03-10 19:51:24 -04:00
Jeremy Penner f0a35a31b9 Make car drivable; refactor jorth module bootstrapping sequence 2019-03-09 19:59:52 -05:00
Jeremy Penner a5ec79c88a Split game.jor into multiple .jor files, add ability to specify code to run post-load for side effects 2019-03-09 18:49:45 -05:00
Jeremy Penner ad0f3fbf6c Text animations, save memory to .jim files post-load to speed startup 2019-03-05 17:35:50 -05:00
Jeremy Penner 1381c10d93 Entity event handling Jorth DSL 2019-03-02 20:03:34 -05:00
Jeremy Penner 4fe42403be dynamic entity list, entity-based touch events, Jorth coroutine jump 2019-02-28 21:46:04 -05:00
Jeremy Penner e55b30ba1d Animation support, per-tile map walkability flags 2019-02-26 21:44:22 -05:00
Jeremy Penner 114d1ff804 Bigger footer, portrait support, coloured text 2019-02-25 22:19:08 -05:00
Jeremy Penner 20e7089b84 Pete's house map, map resizing words 2019-02-24 17:26:28 -05:00
Jeremy Penner 9ecb53ad57 Refactor file I/O to have implicit active file; add map load/save 2019-02-24 12:18:34 -05:00
Jeremy Penner 4881064908 Rewrote move-to to be usable from multiple tasks 2019-02-24 10:14:56 -05:00
Jeremy Penner a876a9332f Tile map editing UI 2019-02-17 20:14:56 -05:00
Jeremy Penner ae1b5712ef Jorth words for pausing the game & displaying text 2019-02-16 19:21:02 -05:00
Jeremy Penner 08e8926abb Implement text drawing 2019-02-15 19:39:50 -05:00
Jeremy Penner 835a5159cf Implement time-based lerp, footer animation 2019-02-11 23:23:00 -05:00
Jeremy Penner e9e8fa804a Implement game loop in Jorth 2019-02-10 19:17:58 -05:00
Jeremy Penner 6552c1498b Forp is now Jorth ( Jean Forth) - hook timer interrupt and expose ticks 2019-02-09 11:48:40 -05:00