Jeremy Penner
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761ef1751a
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car headlights
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2019-06-25 21:58:52 -04:00 |
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Jeremy Penner
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5e98b5f095
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add mary animation, scripting, day/night tiles
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2019-06-01 23:35:37 -04:00 |
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Jeremy Penner
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edf0a91f71
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flesh out Chuck's story
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2019-05-19 13:34:27 -04:00 |
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Jeremy Penner
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3da93a2eb0
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rename r> and r< to >r and <r to make more mnemonic sense
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2019-05-16 21:05:40 -04:00 |
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Jeremy Penner
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a150b8fec3
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implement party system
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2019-04-30 21:15:25 -04:00 |
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Jeremy Penner
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465f8c60b8
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unify begin/search and each/more by changing iteration protocol
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2019-04-30 19:32:20 -04:00 |
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Jeremy Penner
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64d421429e
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Presentation slides with demo
move sprites + tiles to far memory to free up space
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2019-04-25 21:55:23 -04:00 |
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Jeremy Penner
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12b9ac94f4
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Add hiking trail, chuck plot, beginnings of adlib driver
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2019-03-25 22:05:23 -04:00 |
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Jeremy Penner
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bddfcec05a
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add town overworld
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2019-03-13 20:43:38 -04:00 |
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Jeremy Penner
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f16962f7f9
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DSL for level-based player touch event handling
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2019-03-11 21:57:22 -04:00 |
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Jeremy Penner
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9165b44bc7
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add pete's house interior; implement memory checkpointing / rollback
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2019-03-10 19:51:24 -04:00 |
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Jeremy Penner
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f0a35a31b9
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Make car drivable; refactor jorth module bootstrapping sequence
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2019-03-09 19:59:52 -05:00 |
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Jeremy Penner
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a5ec79c88a
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Split game.jor into multiple .jor files, add ability to specify code to run post-load for side effects
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2019-03-09 18:49:45 -05:00 |
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Jeremy Penner
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ad0f3fbf6c
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Text animations, save memory to .jim files post-load to speed startup
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2019-03-05 17:35:50 -05:00 |
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Jeremy Penner
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1381c10d93
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Entity event handling Jorth DSL
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2019-03-02 20:03:34 -05:00 |
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Jeremy Penner
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4fe42403be
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dynamic entity list, entity-based touch events, Jorth coroutine jump
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2019-02-28 21:46:04 -05:00 |
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Jeremy Penner
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e55b30ba1d
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Animation support, per-tile map walkability flags
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2019-02-26 21:44:22 -05:00 |
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Jeremy Penner
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114d1ff804
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Bigger footer, portrait support, coloured text
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2019-02-25 22:19:08 -05:00 |
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Jeremy Penner
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20e7089b84
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Pete's house map, map resizing words
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2019-02-24 17:26:28 -05:00 |
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Jeremy Penner
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9ecb53ad57
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Refactor file I/O to have implicit active file; add map load/save
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2019-02-24 12:18:34 -05:00 |
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Jeremy Penner
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4881064908
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Rewrote move-to to be usable from multiple tasks
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2019-02-24 10:14:56 -05:00 |
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Jeremy Penner
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a876a9332f
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Tile map editing UI
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2019-02-17 20:14:56 -05:00 |
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Jeremy Penner
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ae1b5712ef
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Jorth words for pausing the game & displaying text
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2019-02-16 19:21:02 -05:00 |
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Jeremy Penner
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08e8926abb
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Implement text drawing
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2019-02-15 19:39:50 -05:00 |
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Jeremy Penner
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835a5159cf
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Implement time-based lerp, footer animation
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2019-02-11 23:23:00 -05:00 |
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Jeremy Penner
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e9e8fa804a
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Implement game loop in Jorth
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2019-02-10 19:17:58 -05:00 |
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Jeremy Penner
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6552c1498b
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Forp is now Jorth ( Jean Forth) - hook timer interrupt and expose ticks
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2019-02-09 11:48:40 -05:00 |
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