Jeremy Penner
ba62a080e9
integrate jiles into the game engine, draw with left & right click
2019-07-28 18:40:13 -04:00
Jeremy Penner
e630e20d46
save edited sprites to disk and use them in-game
2019-07-28 14:48:19 -04:00
Jeremy Penner
09750d0472
add colour & sprite selection
2019-07-26 21:37:47 -04:00
Jeremy Penner
0c1a4c0539
fix graphical artifacts, add eyedropper
2019-07-25 22:32:31 -04:00
Jeremy Penner
f7ec90f032
use streamline custom gfx engine for jiles
2019-07-23 22:39:56 -04:00
Jeremy Penner
0fef456dff
small story edits, first stab at tile/sprite editor "jiles"
2019-07-19 22:29:32 -04:00
Jeremy Penner
d4dca89ef9
jeanne sprite
2019-07-01 12:31:00 -04:00
Jeremy Penner
761ef1751a
car headlights
2019-06-25 21:58:52 -04:00
Jeremy Penner
5e98b5f095
add mary animation, scripting, day/night tiles
2019-06-01 23:35:37 -04:00
Jeremy Penner
530d79c09b
remove presentation as it no longer runs
2019-05-20 15:54:13 -04:00
Jeremy Penner
69bab3aacd
complete chuck arc, complete rename of state to flag
2019-05-20 15:12:25 -04:00
Jeremy Penner
edf0a91f71
flesh out Chuck's story
2019-05-19 13:34:27 -04:00
Jeremy Penner
459235117d
new state flag system, more story
2019-05-18 15:30:58 -04:00
Jeremy Penner
a9dfc15130
add user choice of dialogue selection
2019-05-16 22:25:13 -04:00
Jeremy Penner
3da93a2eb0
rename r> and r< to >r and <r to make more mnemonic sense
2019-05-16 21:05:40 -04:00
Jeremy Penner
aa8cd6f770
jopl: interactive instrument loading
2019-05-09 21:30:21 -04:00
Jeremy Penner
38db6f71f3
jopl: implement interactive instrument loading menu
2019-05-08 20:37:40 -04:00
Jeremy Penner
a150b8fec3
implement party system
2019-04-30 21:15:25 -04:00
Jeremy Penner
465f8c60b8
unify begin/search and each/more by changing iteration protocol
2019-04-30 19:32:20 -04:00
Jeremy Penner
e96942da52
promote "files" from jopl, words to simplify switching active files temporarily
2019-04-27 11:12:39 -04:00
Jeremy Penner
64d421429e
Presentation slides with demo
...
move sprites + tiles to far memory to free up space
2019-04-25 21:55:23 -04:00
Jeremy Penner
6c4e5ff396
JOPL status bar, remove jorth from ISR (for now??)
2019-04-14 15:08:13 -04:00
Jeremy Penner
4fcf03fd07
log session to jopl.log; add ability to dump track source
2019-04-13 10:30:36 -04:00
Jeremy Penner
d23e8c1172
store exe timestamp in JIM files; small game cleanups
2019-04-09 22:00:32 -04:00
Jeremy Penner
640471a59e
Simplify colon loop / dispatch; avoid word lookup for tick/draw
...
Substantial speed gains _and_ f_cexecute() now works for deferred words.
This is the first version of Jorth where I feel like I've gotten the VM
right enough that it can reasonably be called a proper Forth implementation.
2019-04-07 22:13:32 -04:00
Jeremy Penner
8ce9ab33b5
debug ISR, recording word
2019-04-05 19:35:43 -04:00
Jeremy Penner
59e6b969af
Add the ability to interactively play music with a "tracker keyboard"
2019-04-02 21:52:02 -04:00
Jeremy Penner
49f532a85b
JOPL adlib livecoding environment; stop including JIM files in git
...
I now have multiple executables that depend on the same .jor source files
and I am not diligent about ensuring that both are up-to-date and working.
As small changes to source files can cause .jim files to fail silently,
I've removed them from the repo for now.
2019-03-31 19:29:16 -04:00
Jeremy Penner
12b9ac94f4
Add hiking trail, chuck plot, beginnings of adlib driver
2019-03-25 22:05:23 -04:00
Jeremy Penner
d52d5b96f5
Jorth lookup optimization; add Jeanne's house
2019-03-17 12:16:36 -04:00
Jeremy Penner
a010ec5911
Add some furniture to Pete's house and a horse to the pasture
2019-03-16 17:03:24 -04:00
Jeremy Penner
41fefa5885
Flesh out the town
2019-03-14 22:18:20 -04:00
Jeremy Penner
bddfcec05a
add town overworld
2019-03-13 20:43:38 -04:00
Jeremy Penner
f16962f7f9
DSL for level-based player touch event handling
2019-03-11 21:57:22 -04:00
Jeremy Penner
9165b44bc7
add pete's house interior; implement memory checkpointing / rollback
2019-03-10 19:51:24 -04:00
Jeremy Penner
f0a35a31b9
Make car drivable; refactor jorth module bootstrapping sequence
2019-03-09 19:59:52 -05:00
Jeremy Penner
a5ec79c88a
Split game.jor into multiple .jor files, add ability to specify code to run post-load for side effects
2019-03-09 18:49:45 -05:00
Jeremy Penner
ad0f3fbf6c
Text animations, save memory to .jim files post-load to speed startup
2019-03-05 17:35:50 -05:00
Jeremy Penner
1381c10d93
Entity event handling Jorth DSL
2019-03-02 20:03:34 -05:00
Jeremy Penner
4fe42403be
dynamic entity list, entity-based touch events, Jorth coroutine jump
2019-02-28 21:46:04 -05:00
Jeremy Penner
e55b30ba1d
Animation support, per-tile map walkability flags
2019-02-26 21:44:22 -05:00
Jeremy Penner
114d1ff804
Bigger footer, portrait support, coloured text
2019-02-25 22:19:08 -05:00
Jeremy Penner
20e7089b84
Pete's house map, map resizing words
2019-02-24 17:26:28 -05:00
Jeremy Penner
9ecb53ad57
Refactor file I/O to have implicit active file; add map load/save
2019-02-24 12:18:34 -05:00
Jeremy Penner
4881064908
Rewrote move-to to be usable from multiple tasks
2019-02-24 10:14:56 -05:00
Jeremy Penner
a876a9332f
Tile map editing UI
2019-02-17 20:14:56 -05:00
Jeremy Penner
ae1b5712ef
Jorth words for pausing the game & displaying text
2019-02-16 19:21:02 -05:00
Jeremy Penner
08e8926abb
Implement text drawing
2019-02-15 19:39:50 -05:00
Jeremy Penner
835a5159cf
Implement time-based lerp, footer animation
2019-02-11 23:23:00 -05:00
Jeremy Penner
e9e8fa804a
Implement game loop in Jorth
2019-02-10 19:17:58 -05:00